38497-vm/index.php
Flatlogic Bot f99b5fdd9e v4
2026-02-18 02:46:00 +00:00

420 lines
13 KiB
PHP

<?php
declare(strict_types=1);
@ini_set('display_errors', '1');
@error_reporting(E_ALL);
@date_default_timezone_set('UTC');
require_once __DIR__ . '/includes/db.php'; // Include the database helper
$phpVersion = PHP_VERSION;
$now = date('Y-m-d H:i:s');
?>
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Gamepad Haptic Simulator</title>
<?php
// Read project preview data from environment
$projectDescription = $_SERVER['PROJECT_DESCRIPTION'] ?? '';
$projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
?>
<?php if ($projectDescription): ?>
<!-- Meta description -->
<meta name="description" content='<?= htmlspecialchars($projectDescription) ?>' />
<!-- Open Graph meta tags -->
<meta property="og:description" content="<?= htmlspecialchars($projectDescription) ?>" />
<!-- Twitter meta tags -->
<meta property="twitter:description" content="<?= htmlspecialchars($projectDescription) ?>" />
<?php endif; ?>
<?php if ($projectImageUrl): ?>
<!-- Open Graph image -->
<meta property="og:image" content="<?= htmlspecialchars($projectImageUrl) ?>" />
<!-- Twitter image -->
<meta property="twitter:image" content="<?= htmlspecialchars($projectImageUrl) ?>" />
<?php endif; ?>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;700&display=swap" rel="stylesheet">
<style>
:root {
--bg-color: #0F1115;
--surface-color: #1C1F26;
--accent-color: #00D1FF; /* Cyan */
--text-color: #E4E7EB;
--border-color: #2D333D;
--border-radius: 4px;
--spacing: 16px;
}
body {
margin: 0;
font-family: 'Inter', sans-serif;
font-size: 14px;
background-color: var(--bg-color);
color: var(--text-color);
display: flex;
justify-content: center;
align-items: flex-start; /* Align to top */
min-height: 100vh;
padding: var(--spacing);
box-sizing: border-box;
}
.container {
display: grid;
grid-template-columns: 1fr;
gap: var(--spacing);
max-width: 800px;
width: 100%;
}
@media (min-width: 768px) {
.container {
grid-template-columns: 1fr 1fr;
}
.full-width {
grid-column: 1 / -1;
}
}
.card {
background-color: var(--surface-color);
border: 1px solid var(--border-color);
border-radius: var(--border-radius);
padding: var(--spacing);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
h1 {
font-size: 18px;
font-weight: 700;
margin-top: 0;
margin-bottom: var(--spacing);
color: var(--accent-color);
}
h2 {
font-size: 16px;
font-weight: 700;
margin-top: 0;
margin-bottom: calc(var(--spacing) / 2);
}
label {
display: block;
margin-bottom: 8px;
color: var(--text-color);
}
select, input[type="range"], button {
width: 100%;
padding: 8px 12px;
margin-bottom: var(--spacing);
background-color: var(--bg-color);
border: 1px solid var(--border-color);
color: var(--text-color);
border-radius: var(--border-radius);
box-sizing: border-box;
}
input[type="range"] {
-webkit-appearance: none;
height: 4px;
padding: 0;
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
width: 16px;
height: 16px;
border-radius: 50%;
background: var(--accent-color);
cursor: pointer;
margin-top: -6px;
}
button {
background-color: var(--accent-color);
color: var(--bg-color);
font-weight: 700;
cursor: pointer;
transition: background-color 0.2s ease;
}
button:hover:not(:disabled) {
background-color: #00aacc; /* Darker cyan */
}
button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
#gamepadStatus {
color: #FFD700; /* Gold for warnings/info */
}
.status-connected {
color: #00FF00; /* Green */
}
.status-disconnected {
color: #FF0000; /* Red */
}
.flex-group {
display: flex;
gap: var(--spacing);
align-items: center;
margin-bottom: var(--spacing);
}
.flex-group > div {
flex: 1;
}
footer {
width: 100%;
text-align: center;
margin-top: var(--spacing);
font-size: 0.8rem;
opacity: 0.7;
}
</style>
</head>
<body>
<div class="container">
<div class="card full-width">
<h1>Gamepad Haptic Simulator</h1>
</div>
<div class="card">
<h2>Connection Status</h2>
<p>Gamepad: <span id="gamepadStatus">Disconnected</span></p>
<p id="gamepadIdDisplay"></p>
</div>
<div class="card">
<h2>Massage Configurator</h2>
<label for="patternSelect">Pattern:</label>
<select id="patternSelect">
<option value="knead">Knead</option>
<option value="tap">Tap</option>
<option value="wave">Wave</option>
<option value="sports_recovery">Sports Recovery</option>
</select>
<div class="flex-group">
<div>
<label for="intensityRange">Intensity:</label>
<input type="range" id="intensityRange" min="0" max="1" step="0.05" value="0.5">
<span id="intensityValue">0.5</span>
</div>
<div>
<label for="speedRange">Speed:</label>
<input type="range" id="speedRange" min="0.1" max="2" step="0.1" value="1">
<span id="speedValue">1x</span>
</div>
</div>
</div>
<div class="card full-width">
<h2>Active Session Controller</h2>
<button id="startButton" disabled>Start Massage</button>
<button id="stopButton" disabled>Stop Massage</button>
</div>
</div>
<footer>
<p>Runtime: PHP <code><?= htmlspecialchars($phpVersion) ?></code> — UTC <code><?= htmlspecialchars($now) ?></code></p>
<p>Page updated: <?= htmlspecialchars($now) ?> (UTC)</p>
</footer>
<script>
const gamepadStatus = document.getElementById('gamepadStatus');
const gamepadIdDisplay = document.getElementById('gamepadIdDisplay');
const patternSelect = document.getElementById('patternSelect');
const intensityRange = document.getElementById('intensityRange');
const intensityValue = document.getElementById('intensityValue');
const speedRange = document.getElementById('speedRange');
const speedValue = document.getElementById('speedValue');
const startButton = document.getElementById('startButton');
const stopButton = document.getElementById('stopButton');
let gamepad = null;
let vibrationInterval = null;
let currentPattern = '';
// Gamepad API
window.addEventListener('gamepadconnected', (e) => {
console.log('Gamepad connected at index %d: %s. %d buttons, %d axes.',
e.gamepad.index, e.gamepad.id,
e.gamepad.buttons.length, e.gamepad.axes.length);
gamepad = e.gamepad;
updateGamepadStatus();
});
window.addEventListener('gamepaddisconnected', (e) => {
console.log('Gamepad disconnected from index %d: %s',
e.gamepad.index, e.gamepad.id);
if (gamepad && gamepad.index === e.gamepad.index) {
gamepad = null;
}
updateGamepadStatus();
stopMassage();
});
// Polling for gamepads (required for some browsers/situations)
setInterval(() => {
const gamepads = navigator.getGamepads();
let found = false;
for (let i = 0; i < gamepads.length; i++) {
if (gamepads[i]) {
if (!gamepad) {
gamepad = gamepads[i];
updateGamepadStatus();
}
found = true;
break;
}
}
if (!found && gamepad) {
gamepad = null;
updateGamepadStatus();
}
}, 1000);
function updateGamepadStatus() {
if (gamepad) {
gamepadStatus.textContent = 'Connected';
gamepadStatus.className = 'status-connected';
gamepadIdDisplay.textContent = `ID: ${gamepad.id}`;
startButton.disabled = false;
} else {
gamepadStatus.textContent = 'Disconnected (Press a button!)';
gamepadStatus.className = 'status-disconnected';
gamepadIdDisplay.textContent = 'Ensure your controller is plugged in and press any button to activate.';
startButton.disabled = true;
}
}
// Haptic Patterns
const patterns = {
knead: (intensity, speed) => [
{ duration: 200 * speed, weakMagnitude: intensity * 0.5, strongMagnitude: intensity },
{ duration: 200 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.5 }
],
tap: (intensity, speed) => [
{ duration: 100 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 100 * speed, weakMagnitude: 0, strongMagnitude: 0 }
],
wave: (intensity, speed) => [
{ duration: 400 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity },
{ duration: 400 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.2 }
],
sports_recovery: (intensity, speed) => [
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 50 * speed, weakMagnitude: 0, strongMagnitude: 0 },
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 150 * speed, weakMagnitude: 0.2, strongMagnitude: 0.2 }
]
};
let patternStep = 0;
function playHapticPattern() {
// Re-fetch gamepad to get the most up-to-date object
const gamepads = navigator.getGamepads();
const gp = gamepads[gamepad?.index];
if (gp && gp.vibrationActuator) {
const selectedPattern = patternSelect.value;
const intensity = parseFloat(intensityRange.value);
const speed = parseFloat(speedRange.value);
const steps = patterns[selectedPattern](intensity, speed);
const step = steps[patternStep % steps.length];
gp.vibrationActuator.playEffect('dual-rumble', {
startDelay: 0,
duration: step.duration,
weakMagnitude: step.weakMagnitude,
strongMagnitude: step.strongMagnitude
});
patternStep++;
// Schedule next step
vibrationInterval = setTimeout(playHapticPattern, step.duration);
}
}
function startMassage() {
if (!gamepad) {
// Try to get gamepad from navigator if not detected by event
const gamepads = navigator.getGamepads();
gamepad = Array.from(gamepads).find(g => g !== null);
if (!gamepad) {
alert('Please connect a gamepad first and press any button!');
return;
}
}
startButton.disabled = true;
stopButton.disabled = false;
patternSelect.disabled = true;
intensityRange.disabled = true;
speedRange.disabled = true;
patternStep = 0;
// Start the haptic pattern loop
playHapticPattern();
logSession(patternSelect.value, parseFloat(intensityRange.value), 0); // Log with 0 duration for manual sessions
}
function stopMassage() {
if (vibrationInterval) {
clearTimeout(vibrationInterval);
vibrationInterval = null;
}
// Stop vibration
const gamepads = navigator.getGamepads();
const gp = gamepads[gamepad?.index];
if (gp && gp.vibrationActuator) {
gp.vibrationActuator.reset();
}
startButton.disabled = false;
stopButton.disabled = true;
patternSelect.disabled = false;
intensityRange.disabled = false;
speedRange.disabled = false;
}
// Event Listeners
startButton.addEventListener('click', startMassage);
stopButton.addEventListener('click', stopMassage);
intensityRange.addEventListener('input', () => {
intensityValue.textContent = parseFloat(intensityRange.value).toFixed(2);
});
speedRange.addEventListener('input', () => {
speedValue.textContent = parseFloat(speedRange.value).toFixed(1) + 'x';
});
// Log session to the database
async function logSession(patternName, intensity, durationSeconds) {
try {
const response = await fetch('api/log_session.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({ pattern_name: patternName, intensity: intensity, duration_seconds: durationSeconds }),
});
const result = await response.json();
if (result.success) {
console.log('Session logged successfully:', result.message);
} else {
console.error('Failed to log session:', result.error);
}
} catch (error) {
console.error('Error logging session:', error);
}
}
updateGamepadStatus(); // Initial status check
</script>
</body>
</html>