This commit is contained in:
Flatlogic Bot 2026-02-18 02:46:00 +00:00
parent 688e42d5dc
commit f99b5fdd9e

145
index.php
View File

@ -205,14 +205,6 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
<h2>Active Session Controller</h2>
<button id="startButton" disabled>Start Massage</button>
<button id="stopButton" disabled>Stop Massage</button>
<p>Time Remaining: <span id="timerDisplay">00:00</span></p>
<label for="durationSelect">Duration:</label>
<select id="durationSelect">
<option value="30">30 seconds</option>
<option value="60">1 minute</option>
<option value="120">2 minutes</option>
<option value="300">5 minutes</option>
</select>
</div>
</div>
@ -231,13 +223,11 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
const speedValue = document.getElementById('speedValue');
const startButton = document.getElementById('startButton');
const stopButton = document.getElementById('stopButton');
const timerDisplay = document.getElementById('timerDisplay');
const durationSelect = document.getElementById('durationSelect');
let gamepad = null;
let vibrationInterval = null;
let sessionTimer = null;
let timeRemaining = 0;
let currentPattern = '';
// Gamepad API
@ -252,11 +242,33 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
window.addEventListener('gamepaddisconnected', (e) => {
console.log('Gamepad disconnected from index %d: %s',
e.gamepad.index, e.gamepad.id);
gamepad = null;
if (gamepad && gamepad.index === e.gamepad.index) {
gamepad = null;
}
updateGamepadStatus();
stopMassage();
});
// Polling for gamepads (required for some browsers/situations)
setInterval(() => {
const gamepads = navigator.getGamepads();
let found = false;
for (let i = 0; i < gamepads.length; i++) {
if (gamepads[i]) {
if (!gamepad) {
gamepad = gamepads[i];
updateGamepadStatus();
}
found = true;
break;
}
}
if (!found && gamepad) {
gamepad = null;
updateGamepadStatus();
}
}, 1000);
function updateGamepadStatus() {
if (gamepad) {
gamepadStatus.textContent = 'Connected';
@ -264,51 +276,73 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
gamepadIdDisplay.textContent = `ID: ${gamepad.id}`;
startButton.disabled = false;
} else {
gamepadStatus.textContent = 'Disconnected';
gamepadStatus.textContent = 'Disconnected (Press a button!)';
gamepadStatus.className = 'status-disconnected';
gamepadIdDisplay.textContent = '';
gamepadIdDisplay.textContent = 'Ensure your controller is plugged in and press any button to activate.';
startButton.disabled = true;
}
}
// Haptic Patterns
const patterns = {
knead: (intensity, speed) => [{ startDelay: 0, duration: 100 * speed, weakMagnitude: intensity * 0.7, strongMagnitude: intensity },
{ startDelay: 100 * speed, duration: 100 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.7 }],
tap: (intensity, speed) => [{ startDelay: 0, duration: 50 * speed, weakMagnitude: intensity, strongMagnitude: intensity }],
wave: (intensity, speed) => [{ startDelay: 0, duration: 200 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity },
{ startDelay: 200 * speed, duration: 200 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.2 }],
sports_recovery: (intensity, speed) => [ // Strong, pulsating vibration
{ startDelay: 0, duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ startDelay: 150 * speed, duration: 50 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity * 0.2 },
{ startDelay: 200 * speed, duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ startDelay: 350 * speed, duration: 50 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity * 0.2 },
knead: (intensity, speed) => [
{ duration: 200 * speed, weakMagnitude: intensity * 0.5, strongMagnitude: intensity },
{ duration: 200 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.5 }
],
tap: (intensity, speed) => [
{ duration: 100 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 100 * speed, weakMagnitude: 0, strongMagnitude: 0 }
],
wave: (intensity, speed) => [
{ duration: 400 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity },
{ duration: 400 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.2 }
],
sports_recovery: (intensity, speed) => [
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 50 * speed, weakMagnitude: 0, strongMagnitude: 0 },
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 150 * speed, weakMagnitude: 0.2, strongMagnitude: 0.2 }
]
};
let patternStep = 0;
function playHapticPattern() {
if (gamepad && gamepad.vibrationActuator) {
// Re-fetch gamepad to get the most up-to-date object
const gamepads = navigator.getGamepads();
const gp = gamepads[gamepad?.index];
if (gp && gp.vibrationActuator) {
const selectedPattern = patternSelect.value;
const intensity = parseFloat(intensityRange.value);
const speed = parseFloat(speedRange.value);
currentPattern = selectedPattern; // Store the current pattern
const steps = patterns[selectedPattern](intensity, speed);
const step = steps[patternStep % steps.length];
const effect = patterns[selectedPattern](intensity, speed);
gamepad.vibrationActuator.playEffect('dual-rumble', {
gp.vibrationActuator.playEffect('dual-rumble', {
startDelay: 0,
duration: 0, // Duration will be managed by interval
weakMagnitude: 0,
strongMagnitude: 0,
haptics: effect
duration: step.duration,
weakMagnitude: step.weakMagnitude,
strongMagnitude: step.strongMagnitude
});
patternStep++;
// Schedule next step
vibrationInterval = setTimeout(playHapticPattern, step.duration);
}
}
function startMassage() {
if (!gamepad) {
alert('Please connect a gamepad first!');
return;
// Try to get gamepad from navigator if not detected by event
const gamepads = navigator.getGamepads();
gamepad = Array.from(gamepads).find(g => g !== null);
if (!gamepad) {
alert('Please connect a gamepad first and press any button!');
return;
}
}
startButton.disabled = true;
@ -316,39 +350,25 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
patternSelect.disabled = true;
intensityRange.disabled = true;
speedRange.disabled = true;
durationSelect.disabled = true;
timeRemaining = parseInt(durationSelect.value);
updateTimerDisplay();
patternStep = 0;
// Start the haptic pattern
// Start the haptic pattern loop
playHapticPattern();
// Restart pattern every cycle if it has a specific duration (e.g., tap)
vibrationInterval = setInterval(playHapticPattern, 400 * parseFloat(speedRange.value)); // Adjust interval based on pattern complexity
// Start the session timer
sessionTimer = setInterval(() => {
timeRemaining--;
updateTimerDisplay();
if (timeRemaining <= 0) {
stopMassage();
}
}, 1000);
logSession(currentPattern, parseFloat(intensityRange.value), parseInt(durationSelect.value));
logSession(patternSelect.value, parseFloat(intensityRange.value), 0); // Log with 0 duration for manual sessions
}
function stopMassage() {
if (vibrationInterval) {
clearInterval(vibrationInterval);
clearTimeout(vibrationInterval);
vibrationInterval = null;
}
if (sessionTimer) {
clearInterval(sessionTimer);
sessionTimer = null;
}
if (gamepad && gamepad.vibrationActuator) {
gamepad.vibrationActuator.reset();
// Stop vibration
const gamepads = navigator.getGamepads();
const gp = gamepads[gamepad?.index];
if (gp && gp.vibrationActuator) {
gp.vibrationActuator.reset();
}
startButton.disabled = false;
@ -356,16 +376,9 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
patternSelect.disabled = false;
intensityRange.disabled = false;
speedRange.disabled = false;
durationSelect.disabled = false;
timerDisplay.textContent = '00:00';
}
function updateTimerDisplay() {
const minutes = Math.floor(timeRemaining / 60);
const seconds = timeRemaining % 60;
timerDisplay.textContent = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
}
// Event Listeners
startButton.addEventListener('click', startMassage);