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@ -1,45 +0,0 @@
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<?php
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declare(strict_types=1);
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@ini_set('display_errors', '1');
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@error_reporting(E_ALL);
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require_once __DIR__ . '/../includes/db.php';
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header('Content-Type: application/json');
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$response = ['success' => false, 'message' => '', 'error' => ''];
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if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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$input = file_get_contents('php://input');
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$data = json_decode($input, true);
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$patternName = $data['pattern_name'] ?? null;
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$intensity = $data['intensity'] ?? null;
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$durationSeconds = $data['duration_seconds'] ?? null;
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if ($patternName === null || $intensity === null || $durationSeconds === null) {
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$response['error'] = 'Missing required parameters.';
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} else {
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try {
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$pdo = db();
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$stmt = $pdo->prepare(
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'INSERT INTO massage_sessions (pattern_name, intensity, duration_seconds) VALUES (:pattern_name, :intensity, :duration_seconds)'
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);
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$stmt->bindParam(':pattern_name', $patternName);
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$stmt->bindParam(':intensity', $intensity, PDO::PARAM_STR); // Use PARAM_STR for float to avoid precision issues
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$stmt->bindParam(':duration_seconds', $durationSeconds, PDO::PARAM_INT);
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$stmt->execute();
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$response['success'] = true;
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$response['message'] = 'Session logged successfully.';
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} catch (PDOException $e) {
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$response['error'] = 'Database error: ' . $e->getMessage();
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} catch (Exception $e) {
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$response['error'] = 'Server error: ' . $e->getMessage();
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}
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}
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} else {
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$response['error'] = 'Invalid request method.';
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}
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echo json_encode($response);
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@ -1,13 +1,17 @@
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<?php
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<?php
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// db/config.php
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// Generated by setup_mariadb_project.sh — edit as needed.
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declare(strict_types=1);
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define('DB_HOST', '127.0.0.1');
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define('DB_NAME', 'app_38497');
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define('DB_USER', 'app_38497');
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define('DB_PASS', 'f136384b-ba47-4035-beb4-5038b71f0857');
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// Database configuration sourced from environment variables, managed by the platform.
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function db() {
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// DO NOT CHANGE THESE KEYS OR HARDCODE VALUES.
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static $pdo;
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return [
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if (!$pdo) {
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'DB_HOST' => $_SERVER['DB_HOST'] ?? '127.0.0.1',
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$pdo = new PDO('mysql:host='.DB_HOST.';dbname='.DB_NAME.';charset=utf8mb4', DB_USER, DB_PASS, [
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'DB_PORT' => $_SERVER['DB_PORT'] ?? '3306',
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PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION,
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'DB_NAME' => $_SERVER['DB_NAME'] ?? 'app_38497',
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PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC,
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'DB_USER' => $_SERVER['DB_USER'] ?? 'app_38497',
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]);
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'DB_PASS' => $_SERVER['DB_PASS'] ?? 'f136384b-ba47-4035-beb4-5038b71f0857',
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}
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];
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return $pdo;
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}
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@ -1,27 +0,0 @@
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<?php
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declare(strict_types=1);
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@ini_set('display_errors', '1');
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@error_reporting(E_ALL);
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require_once __DIR__ . '/../includes/db.php';
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echo "Starting database migration...\n";
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try {
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$pdo = db();
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$sql = file_get_contents(__DIR__ . '/migrations/001_create_sessions.sql');
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if ($sql === false) {
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throw new Exception('Could not read migration file.');
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}
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$pdo->exec($sql);
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echo "Migration 001_create_sessions.sql applied successfully.\n";
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} catch (PDOException $e) {
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echo "Database migration failed: " . $e->getMessage() . "\n";
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} catch (Exception $e) {
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echo "Error: " . $e->getMessage() . "\n";
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}
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echo "Database migration finished.\n";
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@ -1,8 +0,0 @@
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-- Migration: Create massage_sessions table
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CREATE TABLE IF NOT EXISTS massage_sessions (
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id INT AUTO_INCREMENT PRIMARY KEY,
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pattern_name VARCHAR(50) NOT NULL,
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intensity FLOAT NOT NULL,
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duration_seconds INT NOT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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);
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@ -1,28 +0,0 @@
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<?php
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// includes/db.php
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declare(strict_types=1);
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require_once __DIR__ . '/../db/config.php';
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function db(): PDO
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{
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static $pdo;
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if ($pdo === null) {
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$config = require __DIR__ . '/../db/config.php';
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$dsn = sprintf(
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'mysql:host=%s;port=%s;dbname=%s;charset=utf8mb4',
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$config['DB_HOST'],
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$config['DB_PORT'],
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$config['DB_NAME']
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);
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$pdo = new PDO($dsn, $config['DB_USER'], $config['DB_PASS'], [
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PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION,
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PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC,
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PDO::ATTR_EMULATE_PREPARES => false, // Disable emulation for security
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]);
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}
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return $pdo;
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}
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427
index.php
427
index.php
@ -4,8 +4,6 @@ declare(strict_types=1);
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@error_reporting(E_ALL);
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@error_reporting(E_ALL);
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@date_default_timezone_set('UTC');
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@date_default_timezone_set('UTC');
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require_once __DIR__ . '/includes/db.php'; // Include the database helper
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$phpVersion = PHP_VERSION;
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$phpVersion = PHP_VERSION;
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$now = date('Y-m-d H:i:s');
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$now = date('Y-m-d H:i:s');
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?>
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?>
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@ -14,7 +12,7 @@ $now = date('Y-m-d H:i:s');
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<head>
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<head>
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<meta charset="utf-8" />
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Gamepad Haptic Simulator</title>
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<title>New Style</title>
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<?php
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<?php
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// Read project preview data from environment
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// Read project preview data from environment
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$projectDescription = $_SERVER['PROJECT_DESCRIPTION'] ?? '';
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$projectDescription = $_SERVER['PROJECT_DESCRIPTION'] ?? '';
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@ -39,381 +37,114 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;700&display=swap" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;700&display=swap" rel="stylesheet">
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<style>
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<style>
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:root {
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:root {
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--bg-color: #0F1115;
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--bg-color-start: #6a11cb;
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--surface-color: #1C1F26;
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--bg-color-end: #2575fc;
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--accent-color: #00D1FF; /* Cyan */
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--text-color: #ffffff;
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--text-color: #E4E7EB;
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--card-bg-color: rgba(255, 255, 255, 0.01);
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--border-color: #2D333D;
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--card-border-color: rgba(255, 255, 255, 0.1);
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--border-radius: 4px;
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--spacing: 16px;
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}
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}
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body {
|
body {
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margin: 0;
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margin: 0;
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font-family: 'Inter', sans-serif;
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font-family: 'Inter', sans-serif;
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font-size: 14px;
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background: linear-gradient(45deg, var(--bg-color-start), var(--bg-color-end));
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background-color: var(--bg-color);
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color: var(--text-color);
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color: var(--text-color);
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display: flex;
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display: flex;
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justify-content: center;
|
justify-content: center;
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align-items: flex-start; /* Align to top */
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align-items: center;
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min-height: 100vh;
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min-height: 100vh;
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padding: var(--spacing);
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text-align: center;
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box-sizing: border-box;
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overflow: hidden;
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|
position: relative;
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}
|
}
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.container {
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body::before {
|
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display: grid;
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content: '';
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grid-template-columns: 1fr;
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position: absolute;
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gap: var(--spacing);
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top: 0;
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max-width: 800px;
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left: 0;
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width: 100%;
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width: 100%;
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|
height: 100%;
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|
background-image: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100"><path d="M-10 10L110 10M10 -10L10 110" stroke-width="1" stroke="rgba(255,255,255,0.05)"/></svg>');
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|
animation: bg-pan 20s linear infinite;
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z-index: -1;
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}
|
}
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@media (min-width: 768px) {
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@keyframes bg-pan {
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.container {
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0% { background-position: 0% 0%; }
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grid-template-columns: 1fr 1fr;
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100% { background-position: 100% 100%; }
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}
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.full-width {
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grid-column: 1 / -1;
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}
|
}
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|
main {
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|
padding: 2rem;
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}
|
}
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.card {
|
.card {
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background-color: var(--surface-color);
|
background: var(--card-bg-color);
|
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border: 1px solid var(--border-color);
|
border: 1px solid var(--card-border-color);
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||||||
border-radius: var(--border-radius);
|
border-radius: 16px;
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||||||
padding: var(--spacing);
|
padding: 2rem;
|
||||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
|
backdrop-filter: blur(20px);
|
||||||
|
-webkit-backdrop-filter: blur(20px);
|
||||||
|
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.1);
|
||||||
|
}
|
||||||
|
.loader {
|
||||||
|
margin: 1.25rem auto 1.25rem;
|
||||||
|
width: 48px;
|
||||||
|
height: 48px;
|
||||||
|
border: 3px solid rgba(255, 255, 255, 0.25);
|
||||||
|
border-top-color: #fff;
|
||||||
|
border-radius: 50%;
|
||||||
|
animation: spin 1s linear infinite;
|
||||||
|
}
|
||||||
|
@keyframes spin {
|
||||||
|
from { transform: rotate(0deg); }
|
||||||
|
to { transform: rotate(360deg); }
|
||||||
|
}
|
||||||
|
.hint {
|
||||||
|
opacity: 0.9;
|
||||||
|
}
|
||||||
|
.sr-only {
|
||||||
|
position: absolute;
|
||||||
|
width: 1px; height: 1px;
|
||||||
|
padding: 0; margin: -1px;
|
||||||
|
overflow: hidden;
|
||||||
|
clip: rect(0, 0, 0, 0);
|
||||||
|
white-space: nowrap; border: 0;
|
||||||
}
|
}
|
||||||
h1 {
|
h1 {
|
||||||
font-size: 18px;
|
font-size: 3rem;
|
||||||
font-weight: 700;
|
font-weight: 700;
|
||||||
margin-top: 0;
|
margin: 0 0 1rem;
|
||||||
margin-bottom: var(--spacing);
|
letter-spacing: -1px;
|
||||||
color: var(--accent-color);
|
|
||||||
}
|
}
|
||||||
h2 {
|
p {
|
||||||
font-size: 16px;
|
margin: 0.5rem 0;
|
||||||
font-weight: 700;
|
font-size: 1.1rem;
|
||||||
margin-top: 0;
|
|
||||||
margin-bottom: calc(var(--spacing) / 2);
|
|
||||||
}
|
}
|
||||||
label {
|
code {
|
||||||
display: block;
|
background: rgba(0,0,0,0.2);
|
||||||
margin-bottom: 8px;
|
padding: 2px 6px;
|
||||||
color: var(--text-color);
|
border-radius: 4px;
|
||||||
}
|
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
|
||||||
select, input[type="range"], button {
|
|
||||||
width: 100%;
|
|
||||||
padding: 8px 12px;
|
|
||||||
margin-bottom: var(--spacing);
|
|
||||||
background-color: var(--bg-color);
|
|
||||||
border: 1px solid var(--border-color);
|
|
||||||
color: var(--text-color);
|
|
||||||
border-radius: var(--border-radius);
|
|
||||||
box-sizing: border-box;
|
|
||||||
}
|
|
||||||
input[type="range"] {
|
|
||||||
-webkit-appearance: none;
|
|
||||||
height: 4px;
|
|
||||||
padding: 0;
|
|
||||||
}
|
|
||||||
input[type="range"]::-webkit-slider-thumb {
|
|
||||||
-webkit-appearance: none;
|
|
||||||
width: 16px;
|
|
||||||
height: 16px;
|
|
||||||
border-radius: 50%;
|
|
||||||
background: var(--accent-color);
|
|
||||||
cursor: pointer;
|
|
||||||
margin-top: -6px;
|
|
||||||
}
|
|
||||||
button {
|
|
||||||
background-color: var(--accent-color);
|
|
||||||
color: var(--bg-color);
|
|
||||||
font-weight: 700;
|
|
||||||
cursor: pointer;
|
|
||||||
transition: background-color 0.2s ease;
|
|
||||||
}
|
|
||||||
button:hover:not(:disabled) {
|
|
||||||
background-color: #00aacc; /* Darker cyan */
|
|
||||||
}
|
|
||||||
button:disabled {
|
|
||||||
opacity: 0.5;
|
|
||||||
cursor: not-allowed;
|
|
||||||
}
|
|
||||||
#gamepadStatus {
|
|
||||||
color: #FFD700; /* Gold for warnings/info */
|
|
||||||
}
|
|
||||||
.status-connected {
|
|
||||||
color: #00FF00; /* Green */
|
|
||||||
}
|
|
||||||
.status-disconnected {
|
|
||||||
color: #FF0000; /* Red */
|
|
||||||
}
|
|
||||||
.flex-group {
|
|
||||||
display: flex;
|
|
||||||
gap: var(--spacing);
|
|
||||||
align-items: center;
|
|
||||||
margin-bottom: var(--spacing);
|
|
||||||
}
|
|
||||||
.flex-group > div {
|
|
||||||
flex: 1;
|
|
||||||
}
|
}
|
||||||
footer {
|
footer {
|
||||||
width: 100%;
|
position: absolute;
|
||||||
text-align: center;
|
bottom: 1rem;
|
||||||
margin-top: var(--spacing);
|
|
||||||
font-size: 0.8rem;
|
font-size: 0.8rem;
|
||||||
opacity: 0.7;
|
opacity: 0.7;
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div class="container">
|
<main>
|
||||||
<div class="card full-width">
|
|
||||||
<h1>Gamepad Haptic Simulator</h1>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="card">
|
<div class="card">
|
||||||
<h2>Connection Status</h2>
|
<h1>Analyzing your requirements and generating your website…</h1>
|
||||||
<p>Gamepad: <span id="gamepadStatus">Disconnected</span></p>
|
<div class="loader" role="status" aria-live="polite" aria-label="Applying initial changes">
|
||||||
<p id="gamepadIdDisplay"></p>
|
<span class="sr-only">Loading…</span>
|
||||||
</div>
|
</div>
|
||||||
|
<p class="hint"><?= ($_SERVER['HTTP_HOST'] ?? '') === 'appwizzy.com' ? 'AppWizzy' : 'Flatlogic' ?> AI is collecting your requirements and applying the first changes.</p>
|
||||||
<div class="card">
|
<p class="hint">This page will update automatically as the plan is implemented.</p>
|
||||||
<h2>Massage Configurator</h2>
|
|
||||||
<label for="patternSelect">Pattern:</label>
|
|
||||||
<select id="patternSelect">
|
|
||||||
<option value="knead">Knead</option>
|
|
||||||
<option value="tap">Tap</option>
|
|
||||||
<option value="wave">Wave</option>
|
|
||||||
<option value="sports_recovery">Sports Recovery</option>
|
|
||||||
</select>
|
|
||||||
|
|
||||||
<div class="flex-group">
|
|
||||||
<div>
|
|
||||||
<label for="intensityRange">Intensity:</label>
|
|
||||||
<input type="range" id="intensityRange" min="0" max="1" step="0.05" value="0.5">
|
|
||||||
<span id="intensityValue">0.5</span>
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<label for="speedRange">Speed:</label>
|
|
||||||
<input type="range" id="speedRange" min="0.1" max="2" step="0.1" value="1">
|
|
||||||
<span id="speedValue">1x</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="card full-width">
|
|
||||||
<h2>Active Session Controller</h2>
|
|
||||||
<button id="startButton" disabled>Start Massage</button>
|
|
||||||
<button id="stopButton" disabled>Stop Massage</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<footer>
|
|
||||||
<p>Runtime: PHP <code><?= htmlspecialchars($phpVersion) ?></code> — UTC <code><?= htmlspecialchars($now) ?></code></p>
|
<p>Runtime: PHP <code><?= htmlspecialchars($phpVersion) ?></code> — UTC <code><?= htmlspecialchars($now) ?></code></p>
|
||||||
<p>Page updated: <?= htmlspecialchars($now) ?> (UTC)</p>
|
</div>
|
||||||
|
</main>
|
||||||
|
<footer>
|
||||||
|
Page updated: <?= htmlspecialchars($now) ?> (UTC)
|
||||||
</footer>
|
</footer>
|
||||||
|
|
||||||
<script>
|
|
||||||
const gamepadStatus = document.getElementById('gamepadStatus');
|
|
||||||
const gamepadIdDisplay = document.getElementById('gamepadIdDisplay');
|
|
||||||
const patternSelect = document.getElementById('patternSelect');
|
|
||||||
const intensityRange = document.getElementById('intensityRange');
|
|
||||||
const intensityValue = document.getElementById('intensityValue');
|
|
||||||
const speedRange = document.getElementById('speedRange');
|
|
||||||
const speedValue = document.getElementById('speedValue');
|
|
||||||
const startButton = document.getElementById('startButton');
|
|
||||||
const stopButton = document.getElementById('stopButton');
|
|
||||||
|
|
||||||
|
|
||||||
let gamepad = null;
|
|
||||||
let vibrationInterval = null;
|
|
||||||
|
|
||||||
let currentPattern = '';
|
|
||||||
|
|
||||||
// Gamepad API
|
|
||||||
window.addEventListener('gamepadconnected', (e) => {
|
|
||||||
console.log('Gamepad connected at index %d: %s. %d buttons, %d axes.',
|
|
||||||
e.gamepad.index, e.gamepad.id,
|
|
||||||
e.gamepad.buttons.length, e.gamepad.axes.length);
|
|
||||||
gamepad = e.gamepad;
|
|
||||||
updateGamepadStatus();
|
|
||||||
});
|
|
||||||
|
|
||||||
window.addEventListener('gamepaddisconnected', (e) => {
|
|
||||||
console.log('Gamepad disconnected from index %d: %s',
|
|
||||||
e.gamepad.index, e.gamepad.id);
|
|
||||||
if (gamepad && gamepad.index === e.gamepad.index) {
|
|
||||||
gamepad = null;
|
|
||||||
}
|
|
||||||
updateGamepadStatus();
|
|
||||||
stopMassage();
|
|
||||||
});
|
|
||||||
|
|
||||||
// Polling for gamepads (required for some browsers/situations)
|
|
||||||
setInterval(() => {
|
|
||||||
const gamepads = navigator.getGamepads();
|
|
||||||
let found = false;
|
|
||||||
for (let i = 0; i < gamepads.length; i++) {
|
|
||||||
if (gamepads[i]) {
|
|
||||||
if (!gamepad) {
|
|
||||||
gamepad = gamepads[i];
|
|
||||||
updateGamepadStatus();
|
|
||||||
}
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!found && gamepad) {
|
|
||||||
gamepad = null;
|
|
||||||
updateGamepadStatus();
|
|
||||||
}
|
|
||||||
}, 1000);
|
|
||||||
|
|
||||||
function updateGamepadStatus() {
|
|
||||||
if (gamepad) {
|
|
||||||
gamepadStatus.textContent = 'Connected';
|
|
||||||
gamepadStatus.className = 'status-connected';
|
|
||||||
gamepadIdDisplay.textContent = `ID: ${gamepad.id}`;
|
|
||||||
startButton.disabled = false;
|
|
||||||
} else {
|
|
||||||
gamepadStatus.textContent = 'Disconnected (Press a button!)';
|
|
||||||
gamepadStatus.className = 'status-disconnected';
|
|
||||||
gamepadIdDisplay.textContent = 'Ensure your controller is plugged in and press any button to activate.';
|
|
||||||
startButton.disabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Haptic Patterns
|
|
||||||
const patterns = {
|
|
||||||
knead: (intensity, speed) => [
|
|
||||||
{ duration: 200 * speed, weakMagnitude: intensity * 0.5, strongMagnitude: intensity },
|
|
||||||
{ duration: 200 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.5 }
|
|
||||||
],
|
|
||||||
tap: (intensity, speed) => [
|
|
||||||
{ duration: 100 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
|
|
||||||
{ duration: 100 * speed, weakMagnitude: 0, strongMagnitude: 0 }
|
|
||||||
],
|
|
||||||
wave: (intensity, speed) => [
|
|
||||||
{ duration: 400 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity },
|
|
||||||
{ duration: 400 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.2 }
|
|
||||||
],
|
|
||||||
sports_recovery: (intensity, speed) => [
|
|
||||||
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
|
|
||||||
{ duration: 50 * speed, weakMagnitude: 0, strongMagnitude: 0 },
|
|
||||||
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
|
|
||||||
{ duration: 150 * speed, weakMagnitude: 0.2, strongMagnitude: 0.2 }
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
let patternStep = 0;
|
|
||||||
|
|
||||||
function playHapticPattern() {
|
|
||||||
// Re-fetch gamepad to get the most up-to-date object
|
|
||||||
const gamepads = navigator.getGamepads();
|
|
||||||
const gp = gamepads[gamepad?.index];
|
|
||||||
|
|
||||||
if (gp && gp.vibrationActuator) {
|
|
||||||
const selectedPattern = patternSelect.value;
|
|
||||||
const intensity = parseFloat(intensityRange.value);
|
|
||||||
const speed = parseFloat(speedRange.value);
|
|
||||||
|
|
||||||
const steps = patterns[selectedPattern](intensity, speed);
|
|
||||||
const step = steps[patternStep % steps.length];
|
|
||||||
|
|
||||||
gp.vibrationActuator.playEffect('dual-rumble', {
|
|
||||||
startDelay: 0,
|
|
||||||
duration: step.duration,
|
|
||||||
weakMagnitude: step.weakMagnitude,
|
|
||||||
strongMagnitude: step.strongMagnitude
|
|
||||||
});
|
|
||||||
|
|
||||||
patternStep++;
|
|
||||||
|
|
||||||
// Schedule next step
|
|
||||||
vibrationInterval = setTimeout(playHapticPattern, step.duration);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function startMassage() {
|
|
||||||
if (!gamepad) {
|
|
||||||
// Try to get gamepad from navigator if not detected by event
|
|
||||||
const gamepads = navigator.getGamepads();
|
|
||||||
gamepad = Array.from(gamepads).find(g => g !== null);
|
|
||||||
if (!gamepad) {
|
|
||||||
alert('Please connect a gamepad first and press any button!');
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
startButton.disabled = true;
|
|
||||||
stopButton.disabled = false;
|
|
||||||
patternSelect.disabled = true;
|
|
||||||
intensityRange.disabled = true;
|
|
||||||
speedRange.disabled = true;
|
|
||||||
|
|
||||||
patternStep = 0;
|
|
||||||
|
|
||||||
// Start the haptic pattern loop
|
|
||||||
playHapticPattern();
|
|
||||||
|
|
||||||
logSession(patternSelect.value, parseFloat(intensityRange.value), 0); // Log with 0 duration for manual sessions
|
|
||||||
}
|
|
||||||
|
|
||||||
function stopMassage() {
|
|
||||||
if (vibrationInterval) {
|
|
||||||
clearTimeout(vibrationInterval);
|
|
||||||
vibrationInterval = null;
|
|
||||||
}
|
|
||||||
// Stop vibration
|
|
||||||
const gamepads = navigator.getGamepads();
|
|
||||||
const gp = gamepads[gamepad?.index];
|
|
||||||
if (gp && gp.vibrationActuator) {
|
|
||||||
gp.vibrationActuator.reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
startButton.disabled = false;
|
|
||||||
stopButton.disabled = true;
|
|
||||||
patternSelect.disabled = false;
|
|
||||||
intensityRange.disabled = false;
|
|
||||||
speedRange.disabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Event Listeners
|
|
||||||
startButton.addEventListener('click', startMassage);
|
|
||||||
stopButton.addEventListener('click', stopMassage);
|
|
||||||
|
|
||||||
intensityRange.addEventListener('input', () => {
|
|
||||||
intensityValue.textContent = parseFloat(intensityRange.value).toFixed(2);
|
|
||||||
});
|
|
||||||
|
|
||||||
speedRange.addEventListener('input', () => {
|
|
||||||
speedValue.textContent = parseFloat(speedRange.value).toFixed(1) + 'x';
|
|
||||||
});
|
|
||||||
|
|
||||||
// Log session to the database
|
|
||||||
async function logSession(patternName, intensity, durationSeconds) {
|
|
||||||
try {
|
|
||||||
const response = await fetch('api/log_session.php', {
|
|
||||||
method: 'POST',
|
|
||||||
headers: {
|
|
||||||
'Content-Type': 'application/json',
|
|
||||||
},
|
|
||||||
body: JSON.stringify({ pattern_name: patternName, intensity: intensity, duration_seconds: durationSeconds }),
|
|
||||||
});
|
|
||||||
const result = await response.json();
|
|
||||||
if (result.success) {
|
|
||||||
console.log('Session logged successfully:', result.message);
|
|
||||||
} else {
|
|
||||||
console.error('Failed to log session:', result.error);
|
|
||||||
}
|
|
||||||
} catch (error) {
|
|
||||||
console.error('Error logging session:', error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
updateGamepadStatus(); // Initial status check
|
|
||||||
</script>
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user