40302-vm/backend/src/db/api/game_rulesets.js
2026-06-21 20:40:30 +00:00

670 lines
17 KiB
JavaScript

const db = require('../models');
const FileDBApi = require('./file');
const crypto = require('crypto');
const Utils = require('../utils');
const Sequelize = db.Sequelize;
const Op = Sequelize.Op;
module.exports = class Game_rulesetsDBApi {
static async create(data, options) {
const currentUser = (options && options.currentUser) || { id: null };
const transaction = (options && options.transaction) || undefined;
const game_rulesets = await db.game_rulesets.create(
{
id: data.id || undefined,
name: data.name
||
null
,
mode: data.mode
||
null
,
round_duration_seconds: data.round_duration_seconds
||
null
,
max_players: data.max_players
||
null
,
tap_damage: data.tap_damage
||
null
,
gift_damage_multiplier: data.gift_damage_multiplier
||
null
,
join_bonus_health: data.join_bonus_health
||
null
,
initial_health: data.initial_health
||
null
,
vip_only: data.vip_only
||
false
,
notes: data.notes
||
null
,
importHash: data.importHash || null,
createdById: currentUser.id,
updatedById: currentUser.id,
},
{ transaction },
);
await game_rulesets.setCreated_by_user( data.created_by_user || null, {
transaction,
});
return game_rulesets;
}
static async bulkImport(data, options) {
const currentUser = (options && options.currentUser) || { id: null };
const transaction = (options && options.transaction) || undefined;
// Prepare data - wrapping individual data transformations in a map() method
const game_rulesetsData = data.map((item, index) => ({
id: item.id || undefined,
name: item.name
||
null
,
mode: item.mode
||
null
,
round_duration_seconds: item.round_duration_seconds
||
null
,
max_players: item.max_players
||
null
,
tap_damage: item.tap_damage
||
null
,
gift_damage_multiplier: item.gift_damage_multiplier
||
null
,
join_bonus_health: item.join_bonus_health
||
null
,
initial_health: item.initial_health
||
null
,
vip_only: item.vip_only
||
false
,
notes: item.notes
||
null
,
importHash: item.importHash || null,
createdById: currentUser.id,
updatedById: currentUser.id,
createdAt: new Date(Date.now() + index * 1000),
}));
// Bulk create items
const game_rulesets = await db.game_rulesets.bulkCreate(game_rulesetsData, { transaction });
// For each item created, replace relation files
return game_rulesets;
}
static async update(id, data, options) {
const currentUser = (options && options.currentUser) || {id: null};
const transaction = (options && options.transaction) || undefined;
const game_rulesets = await db.game_rulesets.findByPk(id, {}, {transaction});
const updatePayload = {};
if (data.name !== undefined) updatePayload.name = data.name;
if (data.mode !== undefined) updatePayload.mode = data.mode;
if (data.round_duration_seconds !== undefined) updatePayload.round_duration_seconds = data.round_duration_seconds;
if (data.max_players !== undefined) updatePayload.max_players = data.max_players;
if (data.tap_damage !== undefined) updatePayload.tap_damage = data.tap_damage;
if (data.gift_damage_multiplier !== undefined) updatePayload.gift_damage_multiplier = data.gift_damage_multiplier;
if (data.join_bonus_health !== undefined) updatePayload.join_bonus_health = data.join_bonus_health;
if (data.initial_health !== undefined) updatePayload.initial_health = data.initial_health;
if (data.vip_only !== undefined) updatePayload.vip_only = data.vip_only;
if (data.notes !== undefined) updatePayload.notes = data.notes;
updatePayload.updatedById = currentUser.id;
await game_rulesets.update(updatePayload, {transaction});
if (data.created_by_user !== undefined) {
await game_rulesets.setCreated_by_user(
data.created_by_user,
{ transaction }
);
}
return game_rulesets;
}
static async deleteByIds(ids, options) {
const currentUser = (options && options.currentUser) || { id: null };
const transaction = (options && options.transaction) || undefined;
const game_rulesets = await db.game_rulesets.findAll({
where: {
id: {
[Op.in]: ids,
},
},
transaction,
});
await db.sequelize.transaction(async (transaction) => {
for (const record of game_rulesets) {
await record.update(
{deletedBy: currentUser.id},
{transaction}
);
}
for (const record of game_rulesets) {
await record.destroy({transaction});
}
});
return game_rulesets;
}
static async remove(id, options) {
const currentUser = (options && options.currentUser) || {id: null};
const transaction = (options && options.transaction) || undefined;
const game_rulesets = await db.game_rulesets.findByPk(id, options);
await game_rulesets.update({
deletedBy: currentUser.id
}, {
transaction,
});
await game_rulesets.destroy({
transaction
});
return game_rulesets;
}
static async findBy(where, options) {
const transaction = (options && options.transaction) || undefined;
const game_rulesets = await db.game_rulesets.findOne(
{ where },
{ transaction },
);
if (!game_rulesets) {
return game_rulesets;
}
const output = game_rulesets.get({plain: true});
output.arena_sessions_ruleset = await game_rulesets.getArena_sessions_ruleset({
transaction
});
output.created_by_user = await game_rulesets.getCreated_by_user({
transaction
});
return output;
}
static async findAll(
filter,
options
) {
const limit = filter.limit || 0;
let offset = 0;
let where = {};
const currentPage = +filter.page;
offset = currentPage * limit;
const orderBy = null;
const transaction = (options && options.transaction) || undefined;
let include = [
{
model: db.users,
as: 'created_by_user',
where: filter.created_by_user ? {
[Op.or]: [
{ id: { [Op.in]: filter.created_by_user.split('|').map(term => Utils.uuid(term)) } },
{
firstName: {
[Op.or]: filter.created_by_user.split('|').map(term => ({ [Op.iLike]: `%${term}%` }))
}
},
]
} : {},
},
];
if (filter) {
if (filter.id) {
where = {
...where,
['id']: Utils.uuid(filter.id),
};
}
if (filter.name) {
where = {
...where,
[Op.and]: Utils.ilike(
'game_rulesets',
'name',
filter.name,
),
};
}
if (filter.notes) {
where = {
...where,
[Op.and]: Utils.ilike(
'game_rulesets',
'notes',
filter.notes,
),
};
}
if (filter.round_duration_secondsRange) {
const [start, end] = filter.round_duration_secondsRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
round_duration_seconds: {
...where.round_duration_seconds,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
round_duration_seconds: {
...where.round_duration_seconds,
[Op.lte]: end,
},
};
}
}
if (filter.max_playersRange) {
const [start, end] = filter.max_playersRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
max_players: {
...where.max_players,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
max_players: {
...where.max_players,
[Op.lte]: end,
},
};
}
}
if (filter.tap_damageRange) {
const [start, end] = filter.tap_damageRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
tap_damage: {
...where.tap_damage,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
tap_damage: {
...where.tap_damage,
[Op.lte]: end,
},
};
}
}
if (filter.gift_damage_multiplierRange) {
const [start, end] = filter.gift_damage_multiplierRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
gift_damage_multiplier: {
...where.gift_damage_multiplier,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
gift_damage_multiplier: {
...where.gift_damage_multiplier,
[Op.lte]: end,
},
};
}
}
if (filter.join_bonus_healthRange) {
const [start, end] = filter.join_bonus_healthRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
join_bonus_health: {
...where.join_bonus_health,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
join_bonus_health: {
...where.join_bonus_health,
[Op.lte]: end,
},
};
}
}
if (filter.initial_healthRange) {
const [start, end] = filter.initial_healthRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
initial_health: {
...where.initial_health,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
initial_health: {
...where.initial_health,
[Op.lte]: end,
},
};
}
}
if (filter.active !== undefined) {
where = {
...where,
active: filter.active === true || filter.active === 'true'
};
}
if (filter.mode) {
where = {
...where,
mode: filter.mode,
};
}
if (filter.vip_only) {
where = {
...where,
vip_only: filter.vip_only,
};
}
if (filter.createdAtRange) {
const [start, end] = filter.createdAtRange;
if (start !== undefined && start !== null && start !== '') {
where = {
...where,
['createdAt']: {
...where.createdAt,
[Op.gte]: start,
},
};
}
if (end !== undefined && end !== null && end !== '') {
where = {
...where,
['createdAt']: {
...where.createdAt,
[Op.lte]: end,
},
};
}
}
}
const queryOptions = {
where,
include,
distinct: true,
order: filter.field && filter.sort
? [[filter.field, filter.sort]]
: [['createdAt', 'desc']],
transaction: options?.transaction,
logging: console.log
};
if (!options?.countOnly) {
queryOptions.limit = limit ? Number(limit) : undefined;
queryOptions.offset = offset ? Number(offset) : undefined;
}
try {
const { rows, count } = await db.game_rulesets.findAndCountAll(queryOptions);
return {
rows: options?.countOnly ? [] : rows,
count: count
};
} catch (error) {
console.error('Error executing query:', error);
throw error;
}
}
static async findAllAutocomplete(query, limit, offset, ) {
let where = {};
if (query) {
where = {
[Op.or]: [
{ ['id']: Utils.uuid(query) },
Utils.ilike(
'game_rulesets',
'name',
query,
),
],
};
}
const records = await db.game_rulesets.findAll({
attributes: [ 'id', 'name' ],
where,
limit: limit ? Number(limit) : undefined,
offset: offset ? Number(offset) : undefined,
orderBy: [['name', 'ASC']],
});
return records.map((record) => ({
id: record.id,
label: record.name,
}));
}
};