const db = require('../models'); const FileDBApi = require('./file'); const crypto = require('crypto'); const Utils = require('../utils'); const Sequelize = db.Sequelize; const Op = Sequelize.Op; module.exports = class Game_rulesetsDBApi { static async create(data, options) { const currentUser = (options && options.currentUser) || { id: null }; const transaction = (options && options.transaction) || undefined; const game_rulesets = await db.game_rulesets.create( { id: data.id || undefined, name: data.name || null , mode: data.mode || null , round_duration_seconds: data.round_duration_seconds || null , max_players: data.max_players || null , tap_damage: data.tap_damage || null , gift_damage_multiplier: data.gift_damage_multiplier || null , join_bonus_health: data.join_bonus_health || null , initial_health: data.initial_health || null , vip_only: data.vip_only || false , notes: data.notes || null , importHash: data.importHash || null, createdById: currentUser.id, updatedById: currentUser.id, }, { transaction }, ); await game_rulesets.setCreated_by_user( data.created_by_user || null, { transaction, }); return game_rulesets; } static async bulkImport(data, options) { const currentUser = (options && options.currentUser) || { id: null }; const transaction = (options && options.transaction) || undefined; // Prepare data - wrapping individual data transformations in a map() method const game_rulesetsData = data.map((item, index) => ({ id: item.id || undefined, name: item.name || null , mode: item.mode || null , round_duration_seconds: item.round_duration_seconds || null , max_players: item.max_players || null , tap_damage: item.tap_damage || null , gift_damage_multiplier: item.gift_damage_multiplier || null , join_bonus_health: item.join_bonus_health || null , initial_health: item.initial_health || null , vip_only: item.vip_only || false , notes: item.notes || null , importHash: item.importHash || null, createdById: currentUser.id, updatedById: currentUser.id, createdAt: new Date(Date.now() + index * 1000), })); // Bulk create items const game_rulesets = await db.game_rulesets.bulkCreate(game_rulesetsData, { transaction }); // For each item created, replace relation files return game_rulesets; } static async update(id, data, options) { const currentUser = (options && options.currentUser) || {id: null}; const transaction = (options && options.transaction) || undefined; const game_rulesets = await db.game_rulesets.findByPk(id, {}, {transaction}); const updatePayload = {}; if (data.name !== undefined) updatePayload.name = data.name; if (data.mode !== undefined) updatePayload.mode = data.mode; if (data.round_duration_seconds !== undefined) updatePayload.round_duration_seconds = data.round_duration_seconds; if (data.max_players !== undefined) updatePayload.max_players = data.max_players; if (data.tap_damage !== undefined) updatePayload.tap_damage = data.tap_damage; if (data.gift_damage_multiplier !== undefined) updatePayload.gift_damage_multiplier = data.gift_damage_multiplier; if (data.join_bonus_health !== undefined) updatePayload.join_bonus_health = data.join_bonus_health; if (data.initial_health !== undefined) updatePayload.initial_health = data.initial_health; if (data.vip_only !== undefined) updatePayload.vip_only = data.vip_only; if (data.notes !== undefined) updatePayload.notes = data.notes; updatePayload.updatedById = currentUser.id; await game_rulesets.update(updatePayload, {transaction}); if (data.created_by_user !== undefined) { await game_rulesets.setCreated_by_user( data.created_by_user, { transaction } ); } return game_rulesets; } static async deleteByIds(ids, options) { const currentUser = (options && options.currentUser) || { id: null }; const transaction = (options && options.transaction) || undefined; const game_rulesets = await db.game_rulesets.findAll({ where: { id: { [Op.in]: ids, }, }, transaction, }); await db.sequelize.transaction(async (transaction) => { for (const record of game_rulesets) { await record.update( {deletedBy: currentUser.id}, {transaction} ); } for (const record of game_rulesets) { await record.destroy({transaction}); } }); return game_rulesets; } static async remove(id, options) { const currentUser = (options && options.currentUser) || {id: null}; const transaction = (options && options.transaction) || undefined; const game_rulesets = await db.game_rulesets.findByPk(id, options); await game_rulesets.update({ deletedBy: currentUser.id }, { transaction, }); await game_rulesets.destroy({ transaction }); return game_rulesets; } static async findBy(where, options) { const transaction = (options && options.transaction) || undefined; const game_rulesets = await db.game_rulesets.findOne( { where }, { transaction }, ); if (!game_rulesets) { return game_rulesets; } const output = game_rulesets.get({plain: true}); output.arena_sessions_ruleset = await game_rulesets.getArena_sessions_ruleset({ transaction }); output.created_by_user = await game_rulesets.getCreated_by_user({ transaction }); return output; } static async findAll( filter, options ) { const limit = filter.limit || 0; let offset = 0; let where = {}; const currentPage = +filter.page; offset = currentPage * limit; const orderBy = null; const transaction = (options && options.transaction) || undefined; let include = [ { model: db.users, as: 'created_by_user', where: filter.created_by_user ? { [Op.or]: [ { id: { [Op.in]: filter.created_by_user.split('|').map(term => Utils.uuid(term)) } }, { firstName: { [Op.or]: filter.created_by_user.split('|').map(term => ({ [Op.iLike]: `%${term}%` })) } }, ] } : {}, }, ]; if (filter) { if (filter.id) { where = { ...where, ['id']: Utils.uuid(filter.id), }; } if (filter.name) { where = { ...where, [Op.and]: Utils.ilike( 'game_rulesets', 'name', filter.name, ), }; } if (filter.notes) { where = { ...where, [Op.and]: Utils.ilike( 'game_rulesets', 'notes', filter.notes, ), }; } if (filter.round_duration_secondsRange) { const [start, end] = filter.round_duration_secondsRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, round_duration_seconds: { ...where.round_duration_seconds, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, round_duration_seconds: { ...where.round_duration_seconds, [Op.lte]: end, }, }; } } if (filter.max_playersRange) { const [start, end] = filter.max_playersRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, max_players: { ...where.max_players, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, max_players: { ...where.max_players, [Op.lte]: end, }, }; } } if (filter.tap_damageRange) { const [start, end] = filter.tap_damageRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, tap_damage: { ...where.tap_damage, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, tap_damage: { ...where.tap_damage, [Op.lte]: end, }, }; } } if (filter.gift_damage_multiplierRange) { const [start, end] = filter.gift_damage_multiplierRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, gift_damage_multiplier: { ...where.gift_damage_multiplier, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, gift_damage_multiplier: { ...where.gift_damage_multiplier, [Op.lte]: end, }, }; } } if (filter.join_bonus_healthRange) { const [start, end] = filter.join_bonus_healthRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, join_bonus_health: { ...where.join_bonus_health, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, join_bonus_health: { ...where.join_bonus_health, [Op.lte]: end, }, }; } } if (filter.initial_healthRange) { const [start, end] = filter.initial_healthRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, initial_health: { ...where.initial_health, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, initial_health: { ...where.initial_health, [Op.lte]: end, }, }; } } if (filter.active !== undefined) { where = { ...where, active: filter.active === true || filter.active === 'true' }; } if (filter.mode) { where = { ...where, mode: filter.mode, }; } if (filter.vip_only) { where = { ...where, vip_only: filter.vip_only, }; } if (filter.createdAtRange) { const [start, end] = filter.createdAtRange; if (start !== undefined && start !== null && start !== '') { where = { ...where, ['createdAt']: { ...where.createdAt, [Op.gte]: start, }, }; } if (end !== undefined && end !== null && end !== '') { where = { ...where, ['createdAt']: { ...where.createdAt, [Op.lte]: end, }, }; } } } const queryOptions = { where, include, distinct: true, order: filter.field && filter.sort ? [[filter.field, filter.sort]] : [['createdAt', 'desc']], transaction: options?.transaction, logging: console.log }; if (!options?.countOnly) { queryOptions.limit = limit ? Number(limit) : undefined; queryOptions.offset = offset ? Number(offset) : undefined; } try { const { rows, count } = await db.game_rulesets.findAndCountAll(queryOptions); return { rows: options?.countOnly ? [] : rows, count: count }; } catch (error) { console.error('Error executing query:', error); throw error; } } static async findAllAutocomplete(query, limit, offset, ) { let where = {}; if (query) { where = { [Op.or]: [ { ['id']: Utils.uuid(query) }, Utils.ilike( 'game_rulesets', 'name', query, ), ], }; } const records = await db.game_rulesets.findAll({ attributes: [ 'id', 'name' ], where, limit: limit ? Number(limit) : undefined, offset: offset ? Number(offset) : undefined, orderBy: [['name', 'ASC']], }); return records.map((record) => ({ id: record.id, label: record.name, })); } };