fixed audio effects issue
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0d39e916f6
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58ebeea23b
@ -83,6 +83,10 @@ export function useAudioEffects({
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const wasHoveredRef = useRef(false);
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const wasActiveRef = useRef(false);
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// Track if initial state sync is complete (skip audio on first render)
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// User can't hover during mount, so any true state is stale
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const didInitRef = useRef(false);
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// Track which URLs we've already fetched to prevent duplicate fetches
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const lastFetchedHoverUrlRef = useRef<string | null>(null);
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const lastFetchedClickUrlRef = useRef<string | null>(null);
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@ -238,6 +242,14 @@ export function useAudioEffects({
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// Play hover audio when hover starts (plays to completion, not interrupted)
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useEffect(() => {
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// Skip audio on initial render - sync state only
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// User can't hover during mount, so any true state is stale
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if (!didInitRef.current) {
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didInitRef.current = true;
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wasHoveredRef.current = isHovered;
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return;
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}
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if (
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isHovered &&
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!wasHoveredRef.current &&
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@ -257,6 +269,13 @@ export function useAudioEffects({
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// Play click audio when active state begins
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useEffect(() => {
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// Skip audio on initial render - sync state only
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// Note: didInitRef is already set by hover effect due to effect ordering
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if (!didInitRef.current) {
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wasActiveRef.current = isActive;
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return;
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}
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if (
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isActive &&
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!wasActiveRef.current &&
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@ -293,11 +312,12 @@ export function useAudioEffects({
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}
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}, []);
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// Reset audio on key change (e.g., page navigation)
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// Reset audio on key change (e.g., page navigation or element change)
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useEffect(() => {
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stopAll();
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wasHoveredRef.current = false;
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wasActiveRef.current = false;
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didInitRef.current = false; // Reset for new element
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}, [resetKey, stopAll]);
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return { playClickAudio, stopAll };
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