From edc6d68e9e7e8bea22d0a608324512354d0f0508 Mon Sep 17 00:00:00 2001 From: Flatlogic Bot Date: Fri, 27 Mar 2026 23:45:58 +0000 Subject: [PATCH] v4 --- assets/css/custom.css | 430 +++++++++++++++++++++++++++++++----------- assets/js/main.js | 222 ++++++++++++++++++---- index.php | 33 +++- 3 files changed, 529 insertions(+), 156 deletions(-) diff --git a/assets/css/custom.css b/assets/css/custom.css index 46d81b7..d4b0e0e 100644 --- a/assets/css/custom.css +++ b/assets/css/custom.css @@ -170,131 +170,319 @@ textarea::placeholder { .recliner-stage { position: relative; - background: #101419; + background: + radial-gradient(circle at 22% 18%, rgba(255, 255, 255, 0.08), transparent 28%), + radial-gradient(circle at 78% 20%, rgba(212, 216, 222, 0.12), transparent 20%), + linear-gradient(180deg, #12171d 0%, #0d1116 100%); border: 1px solid var(--border); border-radius: var(--radius-md); - min-height: 360px; + min-height: 420px; overflow: hidden; + isolation: isolate; + perspective: 1600px; +} + +.recliner-stage::after { + content: ""; + position: absolute; + inset: auto 0 0; + height: 38%; + background: linear-gradient(180deg, transparent, rgba(0, 0, 0, 0.34)); + pointer-events: none; +} + +.grid-fade, +.recliner-aurora { + position: absolute; + inset: 0; + pointer-events: none; } .grid-fade { - position: absolute; - inset: 0; background-image: linear-gradient(to right, rgba(255, 255, 255, 0.04) 1px, transparent 1px), linear-gradient(to bottom, rgba(255, 255, 255, 0.04) 1px, transparent 1px); - background-size: 36px 36px; - mask-image: linear-gradient(180deg, rgba(0,0,0,0.65), transparent 95%); + background-size: 40px 40px; + mask-image: linear-gradient(180deg, rgba(0, 0, 0, 0.72), transparent 95%); + opacity: 0.8; } -.axis-label { +.recliner-aurora { + background: + radial-gradient(circle at 50% 72%, rgba(212, 216, 222, 0.08), transparent 32%), + radial-gradient(circle at 58% 40%, rgba(255, 255, 255, 0.06), transparent 16%); +} + +.axis-label, +.motion-indicator { position: absolute; top: 18px; color: var(--muted); font-size: 0.72rem; text-transform: uppercase; letter-spacing: 0.08em; + z-index: 2; } .axis-label-left { left: 18px; } .axis-label-right { right: 18px; } +.motion-indicator { + left: 50%; + transform: translateX(-50%); + padding: 0.42rem 0.75rem; + border: 1px solid rgba(255, 255, 255, 0.08); + border-radius: 999px; + background: rgba(10, 12, 15, 0.52); + color: var(--text); +} + .recliner-figure { position: absolute; left: 50%; - bottom: 48px; - width: 320px; - height: 230px; - transform: translateX(calc(-50% - (var(--angle) * 0.18px))) translateY(calc(var(--angle) * 0.06px)); + bottom: 26px; + width: 430px; + height: 320px; + --figure-scale: 1; + --drift-x: 0px; + --drift-y: 0px; + --shake-x: 4px; + --shake-y: 2px; + --shake-rotate: 0.7deg; + --vibe-speed: 140ms; + --glow-strength: 0.26; + --glow-opacity: 0.54; + transform: translateX(calc(-50% + var(--drift-x))) translateY(var(--drift-y)) scale(var(--figure-scale)); + transform-origin: center bottom; + transition: transform 240ms ease; + z-index: 1; } -.recliner-shadow, -.recliner-seat, -.recliner-arm, -.recliner-back, -.recliner-head, -.recliner-leg, -.recliner-base { +.recliner-rig, +.recliner-motion { position: absolute; - background: var(--surface-3); - border: 1px solid rgba(255, 255, 255, 0.08); + inset: 0; + transform-style: preserve-3d; } -.recliner-shadow { - left: 78px; - right: 26px; - bottom: 6px; +.recliner-rig { + transform: rotateX(64deg) rotateZ(-29deg); + transform-origin: center bottom; +} + +.recliner-motion.is-vibrating.vibration-continuous { + animation: rumble-continuous var(--vibe-speed) steps(2, end) infinite; +} + +.recliner-motion.is-vibrating.vibration-pulse { + animation: rumble-pulse 820ms cubic-bezier(0.34, 1.56, 0.64, 1) infinite; +} + +.recliner-glow, +.recliner-floor, +.recliner-seat-pad, +.recliner-back-inner { + position: absolute; +} + +.recliner-glow { + left: 76px; + bottom: 32px; + width: 270px; + height: 130px; + border-radius: 50%; + background: radial-gradient(circle, rgba(212, 216, 222, 0.42) 0%, rgba(212, 216, 222, 0) 72%); + filter: blur(18px); + opacity: var(--glow-opacity); + transform: translateZ(-42px); + transition: opacity 180ms ease, filter 180ms ease; +} + +.recliner-floor { + left: 64px; + bottom: 12px; + width: 296px; + height: 162px; + border-radius: 52% 48% 44% 56% / 56% 54% 46% 44%; + background: linear-gradient(180deg, rgba(255, 255, 255, 0.06), rgba(255, 255, 255, 0.015)); + border: 1px solid rgba(255, 255, 255, 0.04); + box-shadow: inset 0 -22px 44px rgba(0, 0, 0, 0.22); + transform: translateZ(-30px); +} + +.recliner-block { + position: absolute; + background: linear-gradient(180deg, #2a323d 0%, #171c22 100%); + border: 1px solid rgba(255, 255, 255, 0.08); + box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.06), 0 18px 34px rgba(0, 0, 0, 0.22); + transform-style: preserve-3d; +} + +.recliner-block::before, +.recliner-block::after { + content: ""; + position: absolute; + pointer-events: none; +} + +.recliner-block::before { + left: 10px; + right: 0; + bottom: 100%; height: 18px; - border: 0; - background: rgba(0, 0, 0, 0.32); - filter: blur(14px); - border-radius: 999px; + background: linear-gradient(90deg, rgba(255, 255, 255, 0.22), rgba(255, 255, 255, 0.05)); + clip-path: polygon(0 100%, 100% 100%, calc(100% - 10px) 0, 10px 0); + opacity: 0.9; +} + +.recliner-block::after { + top: 8px; + left: 100%; + bottom: 0; + width: 18px; + background: linear-gradient(180deg, rgba(10, 12, 15, 0.44), rgba(255, 255, 255, 0.04)); + clip-path: polygon(0 0, 100% 10px, 100% 100%, 0 calc(100% - 8px)); +} + +.recliner-plinth { + left: 138px; + bottom: 52px; + width: 126px; + height: 28px; + border-radius: 18px; + transform: translateZ(10px); +} + +.recliner-column { + left: 182px; + bottom: 80px; + width: 38px; + height: 72px; + border-radius: 18px; + transform: translateZ(22px); +} + +.recliner-base { + left: 154px; + bottom: 106px; + width: 110px; + height: 52px; + border-radius: 28px 28px 20px 20px; + transform: translateZ(40px); } .recliner-seat { - left: 92px; - bottom: 78px; - width: 130px; - height: 52px; - border-radius: 14px 14px 10px 10px; + left: 144px; + bottom: 152px; + width: 142px; + height: 82px; + border-radius: 28px 26px 18px 18px; + transform: translateZ(62px); +} + +.recliner-seat-pad { + left: 158px; + bottom: 166px; + width: 112px; + height: 46px; + border-radius: 20px 18px 16px 16px; + background: linear-gradient(180deg, rgba(255, 255, 255, 0.16), rgba(255, 255, 255, 0.03)); + border: 1px solid rgba(255, 255, 255, 0.08); + box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.08); + transform: translateZ(78px); } .recliner-arm { - left: 120px; - bottom: 118px; - width: 82px; - height: 20px; - border-radius: 10px; + left: 124px; + bottom: 160px; + width: 28px; + height: 102px; + border-radius: 18px; + transform: translateZ(64px); +} + +.recliner-arm-secondary { + left: 278px; + bottom: 154px; + height: 98px; + transform: translateZ(34px); } .recliner-back { - left: 106px; - bottom: 108px; - width: 34px; - height: 116px; - border-radius: 14px; - transform-origin: 18px calc(100% - 10px); - transform: rotate(calc(-92deg + (var(--angle) * 0.5deg))); + left: 114px; + bottom: 194px; + width: 92px; + height: 142px; + border-radius: 30px; + transform-origin: right bottom; + transform: translateZ(66px) rotate(calc(-6deg + (var(--angle) * 0.38deg))); +} + +.recliner-back-inner { + left: 130px; + bottom: 210px; + width: 60px; + height: 104px; + border-radius: 20px; + background: linear-gradient(180deg, rgba(255, 255, 255, 0.16), rgba(255, 255, 255, 0.03)); + border: 1px solid rgba(255, 255, 255, 0.08); + box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.08); + transform-origin: right bottom; + transform: translateZ(82px) rotate(calc(-6deg + (var(--angle) * 0.38deg))); } .recliner-head { - left: 90px; - bottom: 188px; - width: 48px; - height: 30px; - border-radius: 14px; - transform: rotate(calc(-14deg + (var(--angle) * 0.1deg))); + left: 124px; + bottom: 308px; + width: 74px; + height: 38px; + border-radius: 22px; + transform: translateZ(86px) rotate(calc(-10deg + (var(--angle) * 0.14deg))); } .recliner-leg { - left: 202px; - bottom: 88px; - width: 24px; - height: 96px; - border-radius: 14px; - transform-origin: 12px 10px; - transform: rotate(calc(10deg + (var(--angle) * 0.42deg))); + left: 284px; + bottom: 166px; + width: 58px; + height: 118px; + border-radius: 20px; + transform-origin: left center; + transform: translateZ(46px) rotate(calc(10deg + (var(--angle) * 0.34deg))); } -.recliner-base { - left: 112px; - bottom: 44px; - width: 112px; - height: 14px; - border-radius: 999px; +.recliner-footpad { + left: 326px; + bottom: 208px; + width: 42px; + height: 58px; + border-radius: 18px; + transform-origin: left center; + transform: translateZ(30px) rotate(calc(10deg + (var(--angle) * 0.2deg))); +} + +.recliner-figure.is-vibrating .recliner-glow { + opacity: 0.9; + filter: blur(24px); + animation: glow-pulse 760ms ease-in-out infinite; +} + +.recliner-figure[data-pattern="continuous"].is-vibrating .recliner-glow { + animation-duration: 220ms; } .angle-indicator { position: absolute; right: 12px; - top: 16px; + top: 18px; display: inline-flex; flex-direction: column; align-items: flex-end; padding: 12px 14px; - border: 1px solid var(--border-strong); + border: 1px solid rgba(255, 255, 255, 0.08); border-radius: var(--radius-sm); - background: rgba(11, 13, 16, 0.74); + background: rgba(11, 13, 16, 0.72); + backdrop-filter: blur(10px); + z-index: 2; } .angle-indicator span { @@ -310,6 +498,51 @@ textarea::placeholder { margin-top: 4px; } +@keyframes rumble-continuous { + 0% { + transform: translate3d(calc(var(--shake-x) * -1), calc(var(--shake-y) * -1), 0) rotate(calc(var(--shake-rotate) * -1)); + } + 25% { + transform: translate3d(var(--shake-x), 0, 0) rotate(calc(var(--shake-rotate) * 0.6)); + } + 50% { + transform: translate3d(calc(var(--shake-x) * -0.65), var(--shake-y), 0) rotate(calc(var(--shake-rotate) * -0.5)); + } + 75% { + transform: translate3d(calc(var(--shake-x) * 0.75), calc(var(--shake-y) * -1), 0) rotate(calc(var(--shake-rotate) * 0.3)); + } + 100% { + transform: translate3d(calc(var(--shake-x) * -1), calc(var(--shake-y) * -1), 0) rotate(calc(var(--shake-rotate) * -1)); + } +} + +@keyframes rumble-pulse { + 0%, 100% { + transform: translate3d(0, 0, 0) scale(1); + } + 12% { + transform: translate3d(var(--shake-x), calc(var(--shake-y) * -1), 0) rotate(var(--shake-rotate)); + } + 20% { + transform: translate3d(calc(var(--shake-x) * -1), var(--shake-y), 0) rotate(calc(var(--shake-rotate) * -1)); + } + 32% { + transform: translate3d(calc(var(--shake-x) * 0.6), calc(var(--shake-y) * -0.4), 0); + } + 44% { + transform: translate3d(0, 0, 0) scale(1.015); + } +} + +@keyframes glow-pulse { + 0%, 100% { + transform: translateZ(-42px) scale(0.96); + } + 50% { + transform: translateZ(-42px) scale(1.04); + } +} + .stat-row { margin-top: -4px; } @@ -477,66 +710,39 @@ footer { } .recliner-stage { - min-height: 320px; + min-height: 360px; } .recliner-figure { - width: 280px; - height: 220px; - } - - .recliner-seat { - left: 76px; - width: 122px; - } - - .recliner-base { - left: 92px; + --figure-scale: 0.84; + bottom: 8px; } } @media (max-width: 575.98px) { .recliner-stage { - min-height: 280px; + min-height: 300px; + } + + .axis-label, + .motion-indicator { + top: 14px; + } + + .motion-indicator { + max-width: calc(100% - 128px); + text-align: center; + line-height: 1.25; } .recliner-figure { - width: 240px; - height: 200px; - bottom: 36px; - } - - .recliner-seat { - left: 58px; - bottom: 72px; - width: 112px; - height: 46px; - } - - .recliner-back { - left: 68px; - bottom: 98px; - height: 104px; - } - - .recliner-head { - left: 56px; - bottom: 170px; - } - - .recliner-leg { - left: 168px; - height: 86px; - } - - .recliner-base { - left: 76px; - width: 100px; + --figure-scale: 0.66; + bottom: -18px; } .angle-indicator { right: 8px; - top: 8px; + top: 52px; padding: 10px 12px; } } diff --git a/assets/js/main.js b/assets/js/main.js index b1c94e6..e54a5a6 100644 --- a/assets/js/main.js +++ b/assets/js/main.js @@ -14,6 +14,8 @@ document.addEventListener('DOMContentLoaded', () => { const ui = { figure: document.getElementById('recliner-figure'), + motion: document.getElementById('recliner-motion'), + motionState: document.getElementById('motion-state'), angleValue: document.getElementById('angle-value'), anglePill: document.getElementById('angle-pill'), intensityPill: document.getElementById('intensity-pill'), @@ -36,6 +38,7 @@ document.addEventListener('DOMContentLoaded', () => { let knownGamepads = []; let scanTimer = null; let continuousVibrationInterval = null; + let activeActuator = null; const notify = (message) => { if (!message) { @@ -56,19 +59,71 @@ document.addEventListener('DOMContentLoaded', () => { return 'Upright'; }; + const capitalize = (value) => value.charAt(0).toUpperCase() + value.slice(1); + const currentState = () => ({ angle: Number(controls.angle?.value || 0), intensity: Number(controls.intensity?.value || 0), pattern: controls.pattern?.value || 'continuous' }); + const vibrationIsRunning = () => continuousVibrationInterval !== null; + + const updateMotionIndicator = (isActive, pattern, intensity) => { + if (!ui.motionState) { + return; + } + if (!isActive) { + ui.motionState.textContent = 'Preview idle'; + return; + } + ui.motionState.textContent = `${capitalize(pattern)} haptics ยท ${intensity}%`; + }; + + const syncFigureVariables = (state) => { + if (!ui.figure) { + return; + } + + const driftX = -Math.round(state.angle * 0.22); + const driftY = Math.round(state.angle * 0.08); + const shakeX = (1.6 + state.intensity * 0.055).toFixed(2); + const shakeY = (0.9 + state.intensity * 0.028).toFixed(2); + const shakeRotate = (0.28 + state.intensity * 0.008).toFixed(2); + const vibeSpeed = Math.max(90, 220 - state.intensity).toFixed(0); + const glowStrength = Math.min(0.46, 0.14 + state.intensity / 320).toFixed(2); + const glowOpacity = Math.min(0.92, 0.36 + state.intensity / 180).toFixed(2); + + ui.figure.style.setProperty('--angle', String(state.angle)); + ui.figure.style.setProperty('--intensity', String(state.intensity)); + ui.figure.style.setProperty('--drift-x', `${driftX}px`); + ui.figure.style.setProperty('--drift-y', `${driftY}px`); + ui.figure.style.setProperty('--shake-x', `${shakeX}px`); + ui.figure.style.setProperty('--shake-y', `${shakeY}px`); + ui.figure.style.setProperty('--shake-rotate', `${shakeRotate}deg`); + ui.figure.style.setProperty('--vibe-speed', `${vibeSpeed}ms`); + ui.figure.style.setProperty('--glow-strength', glowStrength); + ui.figure.style.setProperty('--glow-opacity', glowOpacity); + ui.figure.dataset.pattern = state.pattern; + }; + + const setVisualVibrationState = (isActive, state = currentState()) => { + syncFigureVariables(state); + if (ui.figure) { + ui.figure.classList.toggle('is-vibrating', isActive); + } + if (ui.motion) { + ui.motion.classList.toggle('is-vibrating', isActive); + ui.motion.classList.toggle('vibration-continuous', isActive && state.pattern === 'continuous'); + ui.motion.classList.toggle('vibration-pulse', isActive && state.pattern === 'pulse'); + } + updateMotionIndicator(isActive, state.pattern, state.intensity); + }; + const updateVisualization = () => { const state = currentState(); const tone = presetTone(state.angle); - if (ui.figure) { - ui.figure.style.setProperty('--angle', String(state.angle)); - ui.figure.style.setProperty('--intensity', String(state.intensity)); - } + syncFigureVariables(state); const map = { angleValue: `${state.angle}`, @@ -91,9 +146,13 @@ document.addEventListener('DOMContentLoaded', () => { ui[key].textContent = value; } }); - }; - const capitalize = (value) => value.charAt(0).toUpperCase() + value.slice(1); + if (!vibrationIsRunning()) { + updateMotionIndicator(false, state.pattern, state.intensity); + } else { + setVisualVibrationState(true, state); + } + }; const applyPresetState = (preset) => { if (!preset) return; @@ -120,6 +179,33 @@ document.addEventListener('DOMContentLoaded', () => { return knownGamepads.find((gamepad) => gamepad.index === selectedIndex) || knownGamepads[0]; }; + const stopEffect = async (actuator) => { + if (!actuator) { + return; + } + + try { + if (typeof actuator.reset === 'function') { + await actuator.reset(); + return; + } + if (typeof actuator.playEffect === 'function') { + await actuator.playEffect('dual-rumble', { + startDelay: 0, + duration: 0, + weakMagnitude: 0, + strongMagnitude: 0 + }); + return; + } + if (typeof actuator.pulse === 'function') { + await actuator.pulse(0, 0); + } + } catch (error) { + console.debug('Unable to reset vibration actuator cleanly.', error); + } + }; + const refreshGamepads = () => { if (!navigator.getGamepads) { if (ui.gamepadState) { @@ -132,6 +218,7 @@ document.addEventListener('DOMContentLoaded', () => { if (ui.testButton) { ui.testButton.disabled = true; } + setVisualVibrationState(false); return; } @@ -175,6 +262,16 @@ document.addEventListener('DOMContentLoaded', () => { if (ui.testButton) { ui.testButton.disabled = !active || !actuator; } + + if (vibrationIsRunning() && !actuator) { + window.clearInterval(continuousVibrationInterval); + continuousVibrationInterval = null; + activeActuator = null; + if (ui.testButton) { + ui.testButton.textContent = 'Test vibration (continuous)'; + } + setVisualVibrationState(false); + } }; const playEffect = async (actuator, intensity, duration) => { @@ -192,6 +289,70 @@ document.addEventListener('DOMContentLoaded', () => { } }; + const stopVibration = async ({ silent = false } = {}) => { + if (continuousVibrationInterval) { + window.clearInterval(continuousVibrationInterval); + continuousVibrationInterval = null; + } + await stopEffect(activeActuator); + activeActuator = null; + if (ui.testButton) { + ui.testButton.textContent = 'Test vibration (continuous)'; + } + setVisualVibrationState(false); + if (!silent) { + notify('Vibration stopped.'); + } + }; + + const startVibration = async (actuator, { silent = false } = {}) => { + const state = currentState(); + const normalizedIntensity = Math.max(0, Math.min(1, state.intensity / 100)); + + activeActuator = actuator; + if (ui.testButton) { + ui.testButton.textContent = 'Stop vibration'; + } + setVisualVibrationState(true, state); + + if (state.pattern === 'pulse') { + const pulse = async () => { + const live = currentState(); + setVisualVibrationState(true, live); + await playEffect(actuator, Math.max(0, Math.min(1, live.intensity / 100)), 500); + }; + await pulse(); + continuousVibrationInterval = window.setInterval(() => { + pulse().catch((error) => console.error(error)); + }, 800); + } else { + await playEffect(actuator, normalizedIntensity, 150); + continuousVibrationInterval = window.setInterval(() => { + const live = currentState(); + setVisualVibrationState(true, live); + playEffect(actuator, Math.max(0, Math.min(1, live.intensity / 100)), 150).catch((error) => console.error(error)); + }, 100); + } + + if (!silent) { + notify(`Running ${state.pattern} vibration at ${state.intensity}%.`); + } + }; + + const restartVibration = async () => { + if (!vibrationIsRunning()) { + return; + } + const gamepad = selectedGamepad(); + const actuator = getActuator(gamepad); + if (!gamepad || !actuator) { + await stopVibration({ silent: true }); + return; + } + await stopVibration({ silent: true }); + await startVibration(actuator, { silent: true }); + }; + const runVibration = async () => { const gamepad = selectedGamepad(); const actuator = getActuator(gamepad); @@ -201,38 +362,17 @@ document.addEventListener('DOMContentLoaded', () => { return; } - const { intensity, pattern } = currentState(); - const normalizedIntensity = Math.max(0, Math.min(1, intensity / 100)); - - if (continuousVibrationInterval) { - window.clearInterval(continuousVibrationInterval); - continuousVibrationInterval = null; - ui.testButton.textContent = 'Test vibration (continuous)'; - notify('Vibration stopped.'); + if (vibrationIsRunning()) { + await stopVibration(); return; } - ui.testButton.textContent = 'Stop vibration'; - try { - if (pattern === 'pulse') { - const pulse = async () => { - await playEffect(actuator, normalizedIntensity, 500); - }; - pulse(); - continuousVibrationInterval = window.setInterval(pulse, 800); - } else { - // For continuous, we re-trigger every 100ms - await playEffect(actuator, normalizedIntensity, 150); - continuousVibrationInterval = window.setInterval(async () => { - await playEffect(actuator, normalizedIntensity, 150); - }, 100); - } - notify(`Running ${pattern} vibration at ${intensity}%.`); + await startVibration(actuator); } catch (error) { console.error(error); + await stopVibration({ silent: true }); notify('The browser detected the controller, but vibration could not start.'); - ui.testButton.textContent = 'Test vibration (continuous)'; } }; @@ -253,7 +393,9 @@ document.addEventListener('DOMContentLoaded', () => { }; if (ui.testButton) { - ui.testButton.addEventListener('click', runVibration); + ui.testButton.addEventListener('click', () => { + runVibration().catch((error) => console.error(error)); + }); } if (ui.resetButton) { @@ -263,13 +405,24 @@ document.addEventListener('DOMContentLoaded', () => { }); } - [controls.angle, controls.intensity, controls.pattern].forEach((element) => { + [controls.angle, controls.intensity].forEach((element) => { if (element) { element.addEventListener('input', updateVisualization); element.addEventListener('change', updateVisualization); } }); + if (controls.pattern) { + controls.pattern.addEventListener('input', () => { + updateVisualization(); + restartVibration().catch((error) => console.error(error)); + }); + controls.pattern.addEventListener('change', () => { + updateVisualization(); + restartVibration().catch((error) => console.error(error)); + }); + } + if (ui.gamepadSelect) { ui.gamepadSelect.addEventListener('change', refreshGamepads); } @@ -304,5 +457,6 @@ document.addEventListener('DOMContentLoaded', () => { if (continuousVibrationInterval) { window.clearInterval(continuousVibrationInterval); } + stopEffect(activeActuator).catch(() => {}); }); -}); \ No newline at end of file +}); diff --git a/index.php b/index.php index 21fafe1..f6a1d22 100644 --- a/index.php +++ b/index.php @@ -139,24 +139,37 @@ if (isset($_GET['saved']) && ctype_digit((string) $_GET['saved'])) {
Visualizer
-

Live recline preview

-

A restrained 2D profile that updates instantly as you move the angle and intensity controls.

+

Live 3D recline preview

+

A dimensional lounge model that tilts with the angle control and physically shakes in sync while the vibration test is running.

+
upright
full recline
-
-
-
-
-
-
-
-
+
Preview idle
+