38545-vm/core/views.py
2026-02-18 04:43:11 +00:00

292 lines
12 KiB
Python

import math
import os
import platform
import random
from collections import Counter
from django import get_version as django_version
from django.shortcuts import render, redirect, get_object_or_404
from django.http import JsonResponse
import json
from django.utils import timezone
from django.contrib import messages
from .forms import LotterySimulatorForm
from .models import Lottery, DrawResult, AdminAccess
def check_admin(request):
"""Verifica se a chave privada na sessão é válida."""
key = request.session.get('admin_key')
return AdminAccess.objects.filter(private_key=key).exists()
def admin_login(request):
"""Tela de login simples para a Chave Privada."""
if request.method == 'POST':
key = request.POST.get('private_key')
if AdminAccess.objects.filter(private_key=key).exists():
request.session['admin_key'] = key
return redirect('admin_dashboard')
else:
messages.error(request, "Chave Privada Inválida!")
return render(request, 'core/admin_login.html')
def admin_logout(request):
request.session.flush()
return redirect('home')
def admin_dashboard(request):
"""Painel principal do administrador."""
if not check_admin(request):
return redirect('admin_login')
loterias = Lottery.objects.all()
return render(request, 'core/admin_dashboard.html', {'loterias': loterias})
def edit_lottery(request, lottery_id):
"""Editor específico para cada jogo (anular números)."""
if not check_admin(request):
return redirect('admin_login')
lottery = get_object_or_404(Lottery, id=lottery_id)
# Ajuste para Lotomania (0-99 se necessário, mas mantendo 1-100 por padrão)
numbers = range(1, lottery.max_number + 1)
annulled = [int(n) for n in lottery.annulled_numbers.split(',') if n]
if request.method == 'POST':
selected_numbers = request.POST.getlist('numbers')
lottery.annulled_numbers = ",".join(selected_numbers)
lottery.save()
messages.success(request, f"Configurações da {lottery.get_name_display()} salvas!")
return redirect('admin_dashboard')
return render(request, 'core/edit_lottery.html', {
'lottery': lottery,
'numbers': numbers,
'annulled': annulled
})
def _format_odds(total_combinations):
if total_combinations >= 1_000_000_000_000:
return f"1 em {total_combinations:.2e}"
return f"1 em {total_combinations:,}".replace(",", ".")
def _format_percent(odds):
percent = 100 / odds
if percent < 0.000001:
return "<0,000001%"
return f"{percent:.6f}%".replace(".", ",")
def ai_auto_predict(request, lottery_id):
"""Calcula automaticamente os números quentes via IA baseada em estatísticas reais e excluindo anulados."""
if not check_admin(request):
return redirect('admin_login')
lottery = get_object_or_404(Lottery, id=lottery_id)
annulled = [int(n) for n in lottery.annulled_numbers.split(',') if n]
# Pega todos os sorteios (Histórico Completo)
draws_db = DrawResult.objects.filter(lottery=lottery)
if not draws_db.exists():
messages.warning(request, "Não há sorteios reais cadastrados para análise completa.")
return redirect('edit_lottery', lottery_id=lottery_id)
# Lógica de IA: Frequência + Atraso (Delay)
draw_lists = [[int(n) for n in d.numbers.split(',')] for d in draws_db]
frequency = Counter(number for draw in draw_lists for number in draw)
# Calcular atraso
last_seen = {}
for i, draw in enumerate(reversed(draw_lists)):
for num in draw:
if num not in last_seen:
last_seen[num] = i
# Score IA = (Frequência * 0.7) + (Atraso * 0.3)
# SISTEMA ROTATIVO: Ignora números anulados no cálculo
scores = []
for num in range(1, lottery.max_number + 1):
if num in annulled:
continue
freq = frequency.get(num, 0)
delay = last_seen.get(num, len(draw_lists))
score = (freq * 0.7) + (delay * 0.3)
scores.append((num, score))
# Pega os 20% melhores números restantes como "IA Hot"
scores.sort(key=lambda x: x[1], reverse=True)
top_numbers = [str(n[0]) for n in scores[:int(lottery.max_number * 0.25)]]
lottery.ai_predictions = ",".join(top_numbers)
lottery.save()
messages.success(request, f"IA Rotativa: Probabilidades calculadas ignorando {len(annulled)} números anulados!")
return redirect('edit_lottery', lottery_id=lottery_id)
def home(request):
"""Gera números a serem sorteados com base em análise matemática."""
host_name = request.get_host().lower()
agent_brand = "AppWizzy" if host_name == "appwizzy.com" else "Flatlogic"
now = timezone.now()
loterias_db = Lottery.objects.all()
lottery_choices = [(l.name, l.get_name_display()) for l in loterias_db]
lottery_cards = []
for l in loterias_db:
total_combinations = math.comb(l.max_number, l.numbers_to_draw)
lottery_cards.append({
"key": l.name,
"label": l.get_name_display(),
"tagline": f"{l.numbers_to_draw} dezenas entre {l.max_number}",
"range_max": l.max_number,
"picks": l.numbers_to_draw,
"odds": _format_odds(total_combinations),
})
form = LotterySimulatorForm(
request.POST or None,
lottery_choices=lottery_choices,
)
result = None
if form.is_valid():
lottery_key = form.cleaned_data["lottery_type"]
draws_to_consider = int(form.cleaned_data["draws_to_consider"])
games_to_generate = int(form.cleaned_data["games_to_generate"])
lottery_obj = Lottery.objects.get(name=lottery_key)
annulled = [int(n) for n in lottery_obj.annulled_numbers.split(',') if n]
ai_hot = [int(n) for n in lottery_obj.ai_predictions.split(',') if n]
# Filtro de histórico (0 = Todos)
if draws_to_consider == 0:
draws_db = DrawResult.objects.filter(lottery=lottery_obj)
else:
draws_db = DrawResult.objects.filter(lottery=lottery_obj)[:draws_to_consider]
draw_lists = [[int(n) for n in d.numbers.split(',')] for d in draws_db]
# Fallback para dados simulados se vazio
if not draw_lists:
rng_mock = random.Random(42)
pop = list(range(1, lottery_obj.max_number + 1))
for _ in range(50): # Simula 50 sorteios para cálculo
draw_lists.append(rng_mock.sample(pop, lottery_obj.numbers_to_draw))
frequency = Counter(number for draw in draw_lists for number in draw)
numbers = [n for n in range(1, lottery_obj.max_number + 1) if n not in annulled]
# Definição de Cores: Verde (Hot) e Vermelho (Frio)
# MATEMÁTICA AO VIVO: Calcula a elite estatística no momento do acesso, ignorando anulados.
# Pegamos os números com maior frequência que NÃO estão anulados.
available_numbers = [n for n in range(1, lottery_obj.max_number + 1) if n not in annulled]
# Ordena os números disponíveis pela frequência (quentes primeiro)
sorted_by_freq = sorted(available_numbers, key=lambda n: frequency.get(n, 0), reverse=True)
# A "Elite Verde" será composta pelos top 25% dos números mais frequentes disponíveis
hot_count = max(6, int(len(available_numbers) * 0.25))
hot_numbers = sorted_by_freq[:hot_count]
cold_numbers = [n for n in sorted_by_freq[hot_count:]]
suggestions = []
# Suporte a múltiplas escalas de Trilhões
is_trillion = (games_to_generate >= 1_000_000_000_000)
actual_games_to_gen = 6 if is_trillion else games_to_generate
trillion_label = ""
if games_to_generate == 1_000_000_000_000: trillion_label = "1 Trilhão"
elif games_to_generate == 10_000_000_000_000: trillion_label = "10 Trilhões"
elif games_to_generate == 30_000_000_000_000: trillion_label = "30 Trilhões"
elif games_to_generate == 60_000_000_000_000: trillion_label = "60 Trilhões"
for _ in range(actual_games_to_gen):
if len(numbers) >= lottery_obj.numbers_to_draw:
temp_numbers = numbers.copy()
game = []
for _p in range(lottery_obj.numbers_to_draw):
ws = [frequency.get(n, 0) * 2 if n in hot_numbers else frequency.get(n, 0) + 1 for n in temp_numbers]
idx = random.choices(range(len(temp_numbers)), weights=ws, k=1)[0]
game.append(temp_numbers[idx])
del temp_numbers[idx]
suggestions.append(sorted(game))
total_combinations = math.comb(lottery_obj.max_number, lottery_obj.numbers_to_draw)
result = {
"lottery": lottery_obj.get_name_display(),
"draws_used": len(draw_lists),
"is_trillion": is_trillion,
"trillion_label": trillion_label,
"suggestions": suggestions,
"hot_numbers": hot_numbers,
"cold_numbers": cold_numbers[:15], # Amostra de frios
"annulled_numbers": annulled,
}
context = {
"project_name": "Gerador de Números Sorteados",
"project_description": "IA de Alta Performance para Loterias - Histórico Completo",
"agent_brand": agent_brand,
"django_version": django_version(),
"python_version": platform.python_version(),
"current_time": now,
"form": form,
"result": result,
"lottery_cards": lottery_cards,
"is_admin": check_admin(request),
}
return render(request, "core/index.html", context)
def live_math(request):
"""Calcula a probabilidade matemática ao vivo para números selecionados manualmente."""
if request.method == "POST":
try:
data = json.loads(request.body)
lottery_key = data.get("lottery")
manual_numbers = [int(n) for n in data.get("numbers", [])]
if not manual_numbers or len(manual_numbers) < 6:
return JsonResponse({"error": "Selecione ao menos 6 números."}, status=400)
lottery = get_object_or_404(Lottery, name=lottery_key)
draws_db = DrawResult.objects.filter(lottery=lottery)
# Se não houver sorteios, usamos uma base simulada para a matemática ao vivo
if not draws_db.exists():
frequency = {n: random.randint(5, 15) for n in range(1, lottery.max_number + 1)}
else:
draw_lists = [[int(n) for n in d.numbers.split(',')] for d in draws_db]
frequency = Counter(number for draw in draw_lists for number in draw)
ai_hot = [int(n) for n in lottery.ai_predictions.split(',') if n]
annulled = [int(n) for n in lottery.annulled_numbers.split(',') if n]
# Cálculo de "Calor" (Heat Score)
# 1. Quantos são Verdes (IA Hot)
hits_hot = len([n for n in manual_numbers if n in ai_hot])
# 2. Quantos foram anulados (Erro crítico)
hits_annulled = len([n for n in manual_numbers if n in annulled])
# Média de frequência dos números escolhidos
avg_freq = sum(frequency.get(n, 0) for n in manual_numbers) / len(manual_numbers)
max_freq = max(frequency.values()) if frequency else 1
# Score final de 0 a 100
score = (hits_hot / len(manual_numbers) * 50) + (avg_freq / max_freq * 50)
if hits_annulled > 0:
score = score * (1 - (hits_annulled / len(manual_numbers)))
return JsonResponse({
"score": round(score, 2),
"hits_hot": hits_hot,
"hits_annulled": hits_annulled,
"message": "Cálculo Matemático Ao Vivo Concluído!",
"status": "success" if score > 50 else "warning"
})
except Exception as e:
return JsonResponse({"error": str(e)}, status=500)
return JsonResponse({"error": "Método inválido"}, status=405)