import math import os import platform import random from collections import Counter from django import get_version as django_version from django.shortcuts import render, redirect, get_object_or_404 from django.http import JsonResponse import json from django.utils import timezone from django.contrib import messages from .forms import LotterySimulatorForm from .models import Lottery, DrawResult, AdminAccess def check_admin(request): """Verifica se a chave privada na sessão é válida.""" key = request.session.get('admin_key') return AdminAccess.objects.filter(private_key=key).exists() def admin_login(request): """Tela de login simples para a Chave Privada.""" if request.method == 'POST': key = request.POST.get('private_key') if AdminAccess.objects.filter(private_key=key).exists(): request.session['admin_key'] = key return redirect('admin_dashboard') else: messages.error(request, "Chave Privada Inválida!") return render(request, 'core/admin_login.html') def admin_logout(request): request.session.flush() return redirect('home') def admin_dashboard(request): """Painel principal do administrador.""" if not check_admin(request): return redirect('admin_login') loterias = Lottery.objects.all() return render(request, 'core/admin_dashboard.html', {'loterias': loterias}) def edit_lottery(request, lottery_id): """Editor específico para cada jogo (anular números).""" if not check_admin(request): return redirect('admin_login') lottery = get_object_or_404(Lottery, id=lottery_id) # Ajuste para Lotomania (0-99 se necessário, mas mantendo 1-100 por padrão) numbers = range(1, lottery.max_number + 1) annulled = [int(n) for n in lottery.annulled_numbers.split(',') if n] if request.method == 'POST': selected_numbers = request.POST.getlist('numbers') lottery.annulled_numbers = ",".join(selected_numbers) lottery.save() messages.success(request, f"Configurações da {lottery.get_name_display()} salvas!") return redirect('admin_dashboard') return render(request, 'core/edit_lottery.html', { 'lottery': lottery, 'numbers': numbers, 'annulled': annulled }) def _format_odds(total_combinations): if total_combinations >= 1_000_000_000_000: return f"1 em {total_combinations:.2e}" return f"1 em {total_combinations:,}".replace(",", ".") def _format_percent(odds): percent = 100 / odds if percent < 0.000001: return "<0,000001%" return f"{percent:.6f}%".replace(".", ",") def ai_auto_predict(request, lottery_id): """Calcula automaticamente os números quentes via IA baseada em estatísticas reais e excluindo anulados.""" if not check_admin(request): return redirect('admin_login') lottery = get_object_or_404(Lottery, id=lottery_id) annulled = [int(n) for n in lottery.annulled_numbers.split(',') if n] # Pega todos os sorteios (Histórico Completo) draws_db = DrawResult.objects.filter(lottery=lottery) if not draws_db.exists(): messages.warning(request, "Não há sorteios reais cadastrados para análise completa.") return redirect('edit_lottery', lottery_id=lottery_id) # Lógica de IA: Frequência + Atraso (Delay) draw_lists = [[int(n) for n in d.numbers.split(',')] for d in draws_db] frequency = Counter(number for draw in draw_lists for number in draw) # Calcular atraso last_seen = {} for i, draw in enumerate(reversed(draw_lists)): for num in draw: if num not in last_seen: last_seen[num] = i # Score IA = (Frequência * 0.7) + (Atraso * 0.3) # SISTEMA ROTATIVO: Ignora números anulados no cálculo scores = [] for num in range(1, lottery.max_number + 1): if num in annulled: continue freq = frequency.get(num, 0) delay = last_seen.get(num, len(draw_lists)) score = (freq * 0.7) + (delay * 0.3) scores.append((num, score)) # Pega os 20% melhores números restantes como "IA Hot" scores.sort(key=lambda x: x[1], reverse=True) top_numbers = [str(n[0]) for n in scores[:int(lottery.max_number * 0.25)]] lottery.ai_predictions = ",".join(top_numbers) lottery.save() messages.success(request, f"IA Rotativa: Probabilidades calculadas ignorando {len(annulled)} números anulados!") return redirect('edit_lottery', lottery_id=lottery_id) def home(request): """Gera números a serem sorteados com base em análise matemática.""" host_name = request.get_host().lower() agent_brand = "AppWizzy" if host_name == "appwizzy.com" else "Flatlogic" now = timezone.now() loterias_db = Lottery.objects.all() lottery_choices = [(l.name, l.get_name_display()) for l in loterias_db] lottery_cards = [] for l in loterias_db: total_combinations = math.comb(l.max_number, l.numbers_to_draw) lottery_cards.append({ "key": l.name, "label": l.get_name_display(), "tagline": f"{l.numbers_to_draw} dezenas entre {l.max_number}", "range_max": l.max_number, "picks": l.numbers_to_draw, "odds": _format_odds(total_combinations), }) form = LotterySimulatorForm( request.POST or None, lottery_choices=lottery_choices, ) result = None if form.is_valid(): lottery_key = form.cleaned_data["lottery_type"] draws_to_consider = int(form.cleaned_data["draws_to_consider"]) games_to_generate = int(form.cleaned_data["games_to_generate"]) lottery_obj = Lottery.objects.get(name=lottery_key) annulled = [int(n) for n in lottery_obj.annulled_numbers.split(',') if n] ai_hot = [int(n) for n in lottery_obj.ai_predictions.split(',') if n] # Filtro de histórico (0 = Todos) if draws_to_consider == 0: draws_db = DrawResult.objects.filter(lottery=lottery_obj) else: draws_db = DrawResult.objects.filter(lottery=lottery_obj)[:draws_to_consider] draw_lists = [[int(n) for n in d.numbers.split(',')] for d in draws_db] # Fallback para dados simulados se vazio if not draw_lists: rng_mock = random.Random(42) pop = list(range(1, lottery_obj.max_number + 1)) for _ in range(50): # Simula 50 sorteios para cálculo draw_lists.append(rng_mock.sample(pop, lottery_obj.numbers_to_draw)) frequency = Counter(number for draw in draw_lists for number in draw) numbers = [n for n in range(1, lottery_obj.max_number + 1) if n not in annulled] # Definição de Cores: Verde (Hot) e Vermelho (Frio) # MATEMÁTICA AO VIVO: Calcula a elite estatística no momento do acesso, ignorando anulados. # Pegamos os números com maior frequência que NÃO estão anulados. available_numbers = [n for n in range(1, lottery_obj.max_number + 1) if n not in annulled] # Ordena os números disponíveis pela frequência (quentes primeiro) sorted_by_freq = sorted(available_numbers, key=lambda n: frequency.get(n, 0), reverse=True) # A "Elite Verde" será composta pelos top 25% dos números mais frequentes disponíveis hot_count = max(6, int(len(available_numbers) * 0.25)) hot_numbers = sorted_by_freq[:hot_count] cold_numbers = [n for n in sorted_by_freq[hot_count:]] suggestions = [] # Suporte a múltiplas escalas de Trilhões is_trillion = (games_to_generate >= 1_000_000_000_000) actual_games_to_gen = 6 if is_trillion else games_to_generate trillion_label = "" if games_to_generate == 1_000_000_000_000: trillion_label = "1 Trilhão" elif games_to_generate == 10_000_000_000_000: trillion_label = "10 Trilhões" elif games_to_generate == 30_000_000_000_000: trillion_label = "30 Trilhões" elif games_to_generate == 60_000_000_000_000: trillion_label = "60 Trilhões" for _ in range(actual_games_to_gen): if len(numbers) >= lottery_obj.numbers_to_draw: temp_numbers = numbers.copy() game = [] for _p in range(lottery_obj.numbers_to_draw): ws = [frequency.get(n, 0) * 2 if n in hot_numbers else frequency.get(n, 0) + 1 for n in temp_numbers] idx = random.choices(range(len(temp_numbers)), weights=ws, k=1)[0] game.append(temp_numbers[idx]) del temp_numbers[idx] suggestions.append(sorted(game)) total_combinations = math.comb(lottery_obj.max_number, lottery_obj.numbers_to_draw) result = { "lottery": lottery_obj.get_name_display(), "draws_used": len(draw_lists), "is_trillion": is_trillion, "trillion_label": trillion_label, "suggestions": suggestions, "hot_numbers": hot_numbers, "cold_numbers": cold_numbers[:15], # Amostra de frios "annulled_numbers": annulled, } context = { "project_name": "Gerador de Números Sorteados", "project_description": "IA de Alta Performance para Loterias - Histórico Completo", "agent_brand": agent_brand, "django_version": django_version(), "python_version": platform.python_version(), "current_time": now, "form": form, "result": result, "lottery_cards": lottery_cards, "is_admin": check_admin(request), } return render(request, "core/index.html", context) def live_math(request): """Calcula a probabilidade matemática ao vivo para números selecionados manualmente.""" if request.method == "POST": try: data = json.loads(request.body) lottery_key = data.get("lottery") manual_numbers = [int(n) for n in data.get("numbers", [])] if not manual_numbers or len(manual_numbers) < 6: return JsonResponse({"error": "Selecione ao menos 6 números."}, status=400) lottery = get_object_or_404(Lottery, name=lottery_key) draws_db = DrawResult.objects.filter(lottery=lottery) # Se não houver sorteios, usamos uma base simulada para a matemática ao vivo if not draws_db.exists(): frequency = {n: random.randint(5, 15) for n in range(1, lottery.max_number + 1)} else: draw_lists = [[int(n) for n in d.numbers.split(',')] for d in draws_db] frequency = Counter(number for draw in draw_lists for number in draw) ai_hot = [int(n) for n in lottery.ai_predictions.split(',') if n] annulled = [int(n) for n in lottery.annulled_numbers.split(',') if n] # Cálculo de "Calor" (Heat Score) # 1. Quantos são Verdes (IA Hot) hits_hot = len([n for n in manual_numbers if n in ai_hot]) # 2. Quantos foram anulados (Erro crítico) hits_annulled = len([n for n in manual_numbers if n in annulled]) # Média de frequência dos números escolhidos avg_freq = sum(frequency.get(n, 0) for n in manual_numbers) / len(manual_numbers) max_freq = max(frequency.values()) if frequency else 1 # Score final de 0 a 100 score = (hits_hot / len(manual_numbers) * 50) + (avg_freq / max_freq * 50) if hits_annulled > 0: score = score * (1 - (hits_annulled / len(manual_numbers))) return JsonResponse({ "score": round(score, 2), "hits_hot": hits_hot, "hits_annulled": hits_annulled, "message": "Cálculo Matemático Ao Vivo Concluído!", "status": "success" if score > 50 else "warning" }) except Exception as e: return JsonResponse({"error": str(e)}, status=500) return JsonResponse({"error": "Método inválido"}, status=405)