This commit is contained in:
Flatlogic Bot 2026-02-17 18:48:38 +00:00
parent 44e4b520c3
commit 2c5ca6a915
2 changed files with 60 additions and 78 deletions

23
bot.log
View File

@ -1,27 +1,8 @@
Bot Starting...
[dotenv@17.3.1] injecting env (2) from .env -- tip: ⚙️ load multiple .env files with { path: ['.env.local', '.env'] }
[dotenv@17.3.1] injecting env (2) from .env -- tip: 🛠️ run anywhere with `dotenvx run -- yourcommand`
Keep-Alive aktif di port 8080
Bot logged in as XiaoMao#2565
Memulai refresh slash commands...
(node:19382) DeprecationWarning: The ready event has been renamed to clientReady to distinguish it from the gateway READY event and will only emit under that name in v15. Please use clientReady instead.
(node:20219) DeprecationWarning: The ready event has been renamed to clientReady to distinguish it from the gateway READY event and will only emit under that name in v15. Please use clientReady instead.
(Use `node --trace-deprecation ...` to show where the warning was created)
Berhasil mendaftarkan slash commands!
(node:19382) Warning: Supplying "ephemeral" for interaction response options is deprecated. Utilize flags instead.
Command /queue diterima dari: rio.xmc
Command /play diterima dari: rio.xmc
/home/ubuntu/executor/workspace/index.js:149
if (channel) channel.send(`❌ Error: ${e.message.slice(0, 1900)}`);
^
TypeError: Cannot read properties of undefined (reading 'slice')
at DisTube.<anonymous> (/home/ubuntu/executor/workspace/index.js:149:57)
at DisTube.emit (node:events:518:28)
at DisTube.emitError (/home/ubuntu/executor/workspace/node_modules/distube/dist/index.js:2546:10)
at QueueManager.emitError (/home/ubuntu/executor/workspace/node_modules/distube/dist/index.js:154:18)
at #handlePlayingError (/home/ubuntu/executor/workspace/node_modules/distube/dist/index.js:2100:10)
at QueueManager.playSong (/home/ubuntu/executor/workspace/node_modules/distube/dist/index.js:2147:31)
at process.processTicksAndRejections (node:internal/process/task_queues:105:5)
at async DisTube.play (/home/ubuntu/executor/workspace/node_modules/distube/dist/index.js:2352:24)
at async Client.<anonymous> (/home/ubuntu/executor/workspace/index.js:86:13)
Node.js v22.18.0

115
index.js
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@ -62,77 +62,78 @@ const commands = [
client.on('interactionCreate', async interaction => {
if (!interaction.isChatInputCommand()) return;
// Force Defer: Baris paling pertama setelah pengecekan command
await interaction.deferReply({ ephemeral: false });
const { commandName } = interaction;
console.log(`Command /${interaction.commandName} diterima dari: ${interaction.user.tag}`);
if (commandName === 'play') {
// PRIORITAS UTAMA: Defer secepat mungkin untuk menghindari timeout
await interaction.deferReply();
console.log('Command diterima, sedang memproses...');
// 2. Gunakan Try-Catch: Bungkus semua proses agar bot tidak mati jika error
try {
const { commandName } = interaction;
// 3. Sinkronisasi Voice: Pastikan user ada di voice channel
if (!interaction.member.voice.channel) {
return interaction.editReply('Kamu harus berada di voice channel untuk menggunakan bot ini!');
}
if (commandName === 'play') {
try {
const query = interaction.options.getString('query');
if (!interaction.member.voice.channel) {
return interaction.editReply('Kamu harus berada di voice channel untuk menggunakan bot ini!');
}
// Memberikan feedback awal
await interaction.editReply({ content: `🔍 Sedang mencari lagu: **${query}**...` });
// 4. Fix DisTube Play: Pemanggilan profesional dengan parameter lengkap
await distube.play(interaction.member.voice.channel, query, {
textChannel: interaction.channel,
member: interaction.member,
interaction // Menyertakan interaksi jika diperlukan oleh plugin
interaction
});
} else if (commandName === 'skip') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('❌ Tidak ada lagu yang sedang diputar!');
await distube.skip(interaction.guild);
await interaction.editReply('⏭️ Lagu berhasil dilewati!');
} else if (commandName === 'stop') {
await distube.stop(interaction.guild);
await interaction.editReply('⏹️ Musik dihentikan dan bot keluar dari voice channel!');
} else if (commandName === 'pause') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('❌ Tidak ada lagu untuk dijeda!');
distube.pause(interaction.guild);
await interaction.editReply('⏸️ Musik berhasil dijeda!');
} else if (commandName === 'resume') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('❌ Tidak ada lagu untuk dilanjutkan!');
distube.resume(interaction.guild);
await interaction.editReply('▶️ Musik dilanjutkan!');
} else if (commandName === 'queue') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('📭 Antrean saat ini kosong!');
const q = queue.songs
.map((song, i) => `${i === 0 ? '▶️ **Memutar:**' : `**${i}.**`} ${song.name} - \`${song.formattedDuration}\``)
.join('\n');
await interaction.editReply(`🎶 **Daftar Antrean:**\n${q.slice(0, 2000)}`);
} catch (error) {
console.error('Play Error:', error);
await interaction.editReply({ content: `❌ Terjadi kesalahan: ${error.message}` });
}
} catch (error) {
console.error('Interaction Error:', error);
// Cek apakah interaksi sudah di-defer atau di-reply untuk menghindari error tambahan
if (interaction.deferred || interaction.replied) {
await interaction.editReply({ content: `❌ Terjadi kesalahan: ${error.message}` });
} else {
await interaction.reply({ content: `❌ Terjadi kesalahan fatal: ${error.message}`, ephemeral: true });
} else {
// Untuk command lain, kita tetap gunakan try-catch global
try {
await interaction.deferReply();
if (!interaction.member.voice.channel) {
return interaction.editReply('Kamu harus berada di voice channel!');
}
if (commandName === 'skip') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('❌ Tidak ada lagu yang sedang diputar!');
await distube.skip(interaction.guild);
await interaction.editReply('⏭️ Lagu berhasil dilewati!');
} else if (commandName === 'stop') {
await distube.stop(interaction.guild);
await interaction.editReply('⏹️ Musik dihentikan!');
} else if (commandName === 'pause') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('❌ Tidak ada antrean!');
distube.pause(interaction.guild);
await interaction.editReply('⏸️ Musik dijeda!');
} else if (commandName === 'resume') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('❌ Tidak ada antrean!');
distube.resume(interaction.guild);
await interaction.editReply('▶️ Musik dilanjutkan!');
} else if (commandName === 'queue') {
const queue = distube.getQueue(interaction.guild);
if (!queue) return interaction.editReply('📭 Antrean kosong!');
const q = queue.songs
.map((song, i) => `${i === 0 ? '▶️' : `${i}.`} ${song.name}`)
.join('\n');
await interaction.editReply(`🎶 **Antrean:**\n${q.slice(0, 1900)}`);
}
} catch (error) {
console.error('Interaction Error:', error);
if (interaction.deferred || interaction.replied) {
await interaction.editReply({ content: `❌ Error: ${error.message}` });
}
}
}
});