This commit is contained in:
Flatlogic Bot 2026-02-18 02:46:00 +00:00
parent 688e42d5dc
commit f99b5fdd9e

145
index.php
View File

@ -205,14 +205,6 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
<h2>Active Session Controller</h2> <h2>Active Session Controller</h2>
<button id="startButton" disabled>Start Massage</button> <button id="startButton" disabled>Start Massage</button>
<button id="stopButton" disabled>Stop Massage</button> <button id="stopButton" disabled>Stop Massage</button>
<p>Time Remaining: <span id="timerDisplay">00:00</span></p>
<label for="durationSelect">Duration:</label>
<select id="durationSelect">
<option value="30">30 seconds</option>
<option value="60">1 minute</option>
<option value="120">2 minutes</option>
<option value="300">5 minutes</option>
</select>
</div> </div>
</div> </div>
@ -231,13 +223,11 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
const speedValue = document.getElementById('speedValue'); const speedValue = document.getElementById('speedValue');
const startButton = document.getElementById('startButton'); const startButton = document.getElementById('startButton');
const stopButton = document.getElementById('stopButton'); const stopButton = document.getElementById('stopButton');
const timerDisplay = document.getElementById('timerDisplay');
const durationSelect = document.getElementById('durationSelect');
let gamepad = null; let gamepad = null;
let vibrationInterval = null; let vibrationInterval = null;
let sessionTimer = null;
let timeRemaining = 0;
let currentPattern = ''; let currentPattern = '';
// Gamepad API // Gamepad API
@ -252,11 +242,33 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
window.addEventListener('gamepaddisconnected', (e) => { window.addEventListener('gamepaddisconnected', (e) => {
console.log('Gamepad disconnected from index %d: %s', console.log('Gamepad disconnected from index %d: %s',
e.gamepad.index, e.gamepad.id); e.gamepad.index, e.gamepad.id);
gamepad = null; if (gamepad && gamepad.index === e.gamepad.index) {
gamepad = null;
}
updateGamepadStatus(); updateGamepadStatus();
stopMassage(); stopMassage();
}); });
// Polling for gamepads (required for some browsers/situations)
setInterval(() => {
const gamepads = navigator.getGamepads();
let found = false;
for (let i = 0; i < gamepads.length; i++) {
if (gamepads[i]) {
if (!gamepad) {
gamepad = gamepads[i];
updateGamepadStatus();
}
found = true;
break;
}
}
if (!found && gamepad) {
gamepad = null;
updateGamepadStatus();
}
}, 1000);
function updateGamepadStatus() { function updateGamepadStatus() {
if (gamepad) { if (gamepad) {
gamepadStatus.textContent = 'Connected'; gamepadStatus.textContent = 'Connected';
@ -264,51 +276,73 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
gamepadIdDisplay.textContent = `ID: ${gamepad.id}`; gamepadIdDisplay.textContent = `ID: ${gamepad.id}`;
startButton.disabled = false; startButton.disabled = false;
} else { } else {
gamepadStatus.textContent = 'Disconnected'; gamepadStatus.textContent = 'Disconnected (Press a button!)';
gamepadStatus.className = 'status-disconnected'; gamepadStatus.className = 'status-disconnected';
gamepadIdDisplay.textContent = ''; gamepadIdDisplay.textContent = 'Ensure your controller is plugged in and press any button to activate.';
startButton.disabled = true; startButton.disabled = true;
} }
} }
// Haptic Patterns // Haptic Patterns
const patterns = { const patterns = {
knead: (intensity, speed) => [{ startDelay: 0, duration: 100 * speed, weakMagnitude: intensity * 0.7, strongMagnitude: intensity }, knead: (intensity, speed) => [
{ startDelay: 100 * speed, duration: 100 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.7 }], { duration: 200 * speed, weakMagnitude: intensity * 0.5, strongMagnitude: intensity },
tap: (intensity, speed) => [{ startDelay: 0, duration: 50 * speed, weakMagnitude: intensity, strongMagnitude: intensity }], { duration: 200 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.5 }
wave: (intensity, speed) => [{ startDelay: 0, duration: 200 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity }, ],
{ startDelay: 200 * speed, duration: 200 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.2 }], tap: (intensity, speed) => [
sports_recovery: (intensity, speed) => [ // Strong, pulsating vibration { duration: 100 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ startDelay: 0, duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity }, { duration: 100 * speed, weakMagnitude: 0, strongMagnitude: 0 }
{ startDelay: 150 * speed, duration: 50 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity * 0.2 }, ],
{ startDelay: 200 * speed, duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity }, wave: (intensity, speed) => [
{ startDelay: 350 * speed, duration: 50 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity * 0.2 }, { duration: 400 * speed, weakMagnitude: intensity * 0.2, strongMagnitude: intensity },
{ duration: 400 * speed, weakMagnitude: intensity, strongMagnitude: intensity * 0.2 }
],
sports_recovery: (intensity, speed) => [
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 50 * speed, weakMagnitude: 0, strongMagnitude: 0 },
{ duration: 150 * speed, weakMagnitude: intensity, strongMagnitude: intensity },
{ duration: 150 * speed, weakMagnitude: 0.2, strongMagnitude: 0.2 }
] ]
}; };
let patternStep = 0;
function playHapticPattern() { function playHapticPattern() {
if (gamepad && gamepad.vibrationActuator) { // Re-fetch gamepad to get the most up-to-date object
const gamepads = navigator.getGamepads();
const gp = gamepads[gamepad?.index];
if (gp && gp.vibrationActuator) {
const selectedPattern = patternSelect.value; const selectedPattern = patternSelect.value;
const intensity = parseFloat(intensityRange.value); const intensity = parseFloat(intensityRange.value);
const speed = parseFloat(speedRange.value); const speed = parseFloat(speedRange.value);
currentPattern = selectedPattern; // Store the current pattern const steps = patterns[selectedPattern](intensity, speed);
const step = steps[patternStep % steps.length];
const effect = patterns[selectedPattern](intensity, speed); gp.vibrationActuator.playEffect('dual-rumble', {
gamepad.vibrationActuator.playEffect('dual-rumble', {
startDelay: 0, startDelay: 0,
duration: 0, // Duration will be managed by interval duration: step.duration,
weakMagnitude: 0, weakMagnitude: step.weakMagnitude,
strongMagnitude: 0, strongMagnitude: step.strongMagnitude
haptics: effect
}); });
patternStep++;
// Schedule next step
vibrationInterval = setTimeout(playHapticPattern, step.duration);
} }
} }
function startMassage() { function startMassage() {
if (!gamepad) { if (!gamepad) {
alert('Please connect a gamepad first!'); // Try to get gamepad from navigator if not detected by event
return; const gamepads = navigator.getGamepads();
gamepad = Array.from(gamepads).find(g => g !== null);
if (!gamepad) {
alert('Please connect a gamepad first and press any button!');
return;
}
} }
startButton.disabled = true; startButton.disabled = true;
@ -316,39 +350,25 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
patternSelect.disabled = true; patternSelect.disabled = true;
intensityRange.disabled = true; intensityRange.disabled = true;
speedRange.disabled = true; speedRange.disabled = true;
durationSelect.disabled = true;
timeRemaining = parseInt(durationSelect.value); patternStep = 0;
updateTimerDisplay();
// Start the haptic pattern // Start the haptic pattern loop
playHapticPattern(); playHapticPattern();
// Restart pattern every cycle if it has a specific duration (e.g., tap)
vibrationInterval = setInterval(playHapticPattern, 400 * parseFloat(speedRange.value)); // Adjust interval based on pattern complexity
// Start the session timer logSession(patternSelect.value, parseFloat(intensityRange.value), 0); // Log with 0 duration for manual sessions
sessionTimer = setInterval(() => {
timeRemaining--;
updateTimerDisplay();
if (timeRemaining <= 0) {
stopMassage();
}
}, 1000);
logSession(currentPattern, parseFloat(intensityRange.value), parseInt(durationSelect.value));
} }
function stopMassage() { function stopMassage() {
if (vibrationInterval) { if (vibrationInterval) {
clearInterval(vibrationInterval); clearTimeout(vibrationInterval);
vibrationInterval = null; vibrationInterval = null;
} }
if (sessionTimer) { // Stop vibration
clearInterval(sessionTimer); const gamepads = navigator.getGamepads();
sessionTimer = null; const gp = gamepads[gamepad?.index];
} if (gp && gp.vibrationActuator) {
if (gamepad && gamepad.vibrationActuator) { gp.vibrationActuator.reset();
gamepad.vibrationActuator.reset();
} }
startButton.disabled = false; startButton.disabled = false;
@ -356,16 +376,9 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
patternSelect.disabled = false; patternSelect.disabled = false;
intensityRange.disabled = false; intensityRange.disabled = false;
speedRange.disabled = false; speedRange.disabled = false;
durationSelect.disabled = false;
timerDisplay.textContent = '00:00';
} }
function updateTimerDisplay() {
const minutes = Math.floor(timeRemaining / 60);
const seconds = timeRemaining % 60;
timerDisplay.textContent = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
}
// Event Listeners // Event Listeners
startButton.addEventListener('click', startMassage); startButton.addEventListener('click', startMassage);