Autosave: 20260327-200428
This commit is contained in:
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26e09bc00f
commit
af65d18996
@ -480,7 +480,7 @@ document.addEventListener('DOMContentLoaded', () => {
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let voiceHandler;
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if (typeof VoiceChannel !== 'undefined') {
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voiceHandler = new VoiceChannel(null, window.voiceParamètres);
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voiceHandler = new VoiceChannel(null, window.voiceSettings);
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window.voiceHandler = voiceHandler;
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console.log('VoiceHandler initialized');
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@ -45,18 +45,13 @@ class VoiceChannel {
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this.pttPressed = false;
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this.voxActive = false;
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this.lastVoiceTime = 0;
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this.voxHoldTime = 500;
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this.voxHoldTime = 400; // Slightly shorter hold time for better responsiveness
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// Track who is speaking to persist across UI refreshes
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this.speakingUsers = new Set();
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this.setupPTTListeners();
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this.loadWhisperSettings();
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window.addEventListener('beforeunload', () => {
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// We don't want to leave on page refresh if we want persistence
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// but we might want to tell the server we are "still here" soon.
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// Actually, for a simple refresh, we just let the session timeout or re-join.
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});
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// Auto-rejoin if we were in a channel
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setTimeout(() => {
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@ -70,6 +65,11 @@ class VoiceChannel {
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}, 200);
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}
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// Alias for index.php compatibility
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set whisperParamètres(val) {
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this.whisperSettings = val;
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}
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getAudioConstraints() {
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const useAdvanced = this.settings.advancedFilters !== false;
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@ -86,15 +86,14 @@ class VoiceChannel {
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googAudioMirroring: { ideal: false },
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googNoiseReduction: { ideal: this.settings.noiseSuppression },
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googAutoGainControl2: { ideal: useAdvanced },
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googAudioMirroring: { ideal: false },
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// Standard constraints
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channelCount: { ideal: 1 },
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sampleRate: { ideal: 48000 },
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sampleSize: { ideal: 16 }
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};
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if (this.settings.inputDevice !== 'default') {
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constraints.deviceId = { exact: this.settings.inputDevice };
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if (this.settings.inputDevice && this.settings.inputDevice !== 'default') {
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constraints.deviceId = { ideal: this.settings.inputDevice };
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}
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return constraints;
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@ -206,9 +205,6 @@ class VoiceChannel {
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this.isWhispering = false;
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this.whisperPeers.clear();
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this.updateMuteState();
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// Optionally cleanup peers that are NOT in current channel
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// For now, keep them for future whispers to avoid re-handshake
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}
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async join(channelId, isAutoRejoin = false) {
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@ -231,7 +227,14 @@ class VoiceChannel {
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audio: this.getAudioConstraints(),
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video: false
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};
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this.localStream = await navigator.mediaDevices.getUserMedia(constraints);
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try {
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this.localStream = await navigator.mediaDevices.getUserMedia(constraints);
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} catch (err) {
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console.warn('Advanced constraints failed, falling back to basic audio:', err);
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this.localStream = await navigator.mediaDevices.getUserMedia({ audio: true, video: false });
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}
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console.log('Microphone access granted');
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this.setMute(false); // Join unmuted by default (self-mute off)
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@ -284,7 +287,7 @@ class VoiceChannel {
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this.participants = data.participants;
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const newPs = Object.keys(this.participants);
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// If new people joined, initiate offer if I'm the "older" one (not really necessary here, can just offer to anyone I don't have a peer for)
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// If new people joined, initiate offer
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newPs.forEach(pid => {
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if (pid !== this.myPeerId && !this.peers[pid]) {
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console.log('New peer found via poll:', pid);
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@ -337,7 +340,8 @@ class VoiceChannel {
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const pc = new RTCPeerConnection({
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iceServers: [
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{ urls: 'stun:stun.l.google.com:19302' },
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{ urls: 'stun:stun1.l.google.com:19302' }
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{ urls: 'stun:stun1.l.google.com:19302' },
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{ urls: 'stun:stun2.l.google.com:19302' }
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]
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});
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@ -345,10 +349,6 @@ class VoiceChannel {
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pc.oniceconnectionstatechange = () => {
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console.log(`ICE Connection State with ${userId}: ${pc.iceConnectionState}`);
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if (pc.iceConnectionState === 'failed' || pc.iceConnectionState === 'disconnected') {
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console.log(`ICE failure with ${userId}, attempting to restart...`);
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// If it failed, we could try to renegotiate, but for now let's just wait for poll to maybe clean it up
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}
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};
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pc.onnegotiationneeded = async () => {
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@ -365,7 +365,6 @@ class VoiceChannel {
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if (this.localStream) {
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this.localStream.getTracks().forEach(track => {
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console.log(`Adding track ${track.kind} to peer ${userId}`);
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pc.addTrack(track, this.localStream);
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});
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}
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@ -377,16 +376,14 @@ class VoiceChannel {
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};
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pc.ontrack = (event) => {
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console.log('Received remote track from:', userId, 'Stream count:', event.streams.length);
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console.log('Received remote track from:', userId);
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const stream = event.streams[0] || new MediaStream([event.track]);
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// Ensure AudioContext is running
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if (this.audioContext && this.audioContext.state === 'suspended') {
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this.audioContext.resume();
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}
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if (this.remoteAudios[userId]) {
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console.log('Replacing existing audio element for:', userId);
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this.remoteAudios[userId].pause();
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this.remoteAudios[userId].srcObject = null;
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this.remoteAudios[userId].remove();
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@ -404,16 +401,11 @@ class VoiceChannel {
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document.body.appendChild(remoteAudio);
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this.remoteAudios[userId] = remoteAudio;
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console.log('Playing remote audio for:', userId);
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remoteAudio.play().then(() => {
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console.log('Remote audio playing successfully for:', userId);
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}).catch(e => {
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console.warn('Autoplay prevented or play failed for:', userId, e);
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// In case of autoplay prevention, we might need a user gesture
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remoteAudio.play().catch(e => {
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console.warn('Autoplay prevented for:', userId, e);
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});
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};
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// Manual offer if explicitly requested (though onnegotiationneeded should handle it)
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if (isOfferor && pc.signalingState === 'stable') {
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pc.onnegotiationneeded();
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}
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@ -425,8 +417,6 @@ class VoiceChannel {
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const from = sig.from;
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const data = sig.data;
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console.log('Handling signaling from:', from, 'type:', data.type);
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try {
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switch (data.type) {
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case 'offer':
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@ -450,18 +440,11 @@ class VoiceChannel {
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async handleOffer(from, offer) {
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const pc = this.createPeerConnection(from, false);
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const state = this.peerStates[from];
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const offerCollision = (offer.type === "offer") &&
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(state.makingOffer || pc.signalingState !== "stable");
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// Politeness: higher peer_id is polite
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const offerCollision = (offer.type === "offer") && (state.makingOffer || pc.signalingState !== "stable");
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const isPolite = this.myPeerId > from;
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state.ignoreOffer = !isPolite && offerCollision;
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if (state.ignoreOffer) {
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console.log('Polite peer: ignoring offer from impolite peer to avoid collision', from);
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return;
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}
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if (state.ignoreOffer) return;
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await pc.setRemoteDescription(new RTCSessionDescription(offer));
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if (offer.type === "offer") {
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@ -479,36 +462,25 @@ class VoiceChannel {
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async handleCandidate(from, candidate) {
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const pc = this.peers[from];
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const state = this.peerStates[from];
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try {
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if (pc) {
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await pc.addIceCandidate(new RTCIceCandidate(candidate));
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}
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} catch (err) {
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if (!state || !state.ignoreOffer) {
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console.warn('Failed to add ICE candidate', err);
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}
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}
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} catch (err) {}
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}
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setupVOX() {
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if (!this.localStream) {
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console.warn('Cannot setup VOX: no localStream');
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return;
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}
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if (!this.localStream) return;
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console.log('Setting up VOX logic...');
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try {
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if (!this.audioContext) {
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this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
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}
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// Re-ensure context is running
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if (this.audioContext.state === 'suspended') {
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this.audioContext.resume().then(() => console.log('AudioContext resumed'));
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this.audioContext.resume();
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}
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// Cleanup old nodes
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if (this.scriptProcessor) {
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this.scriptProcessor.onaudioprocess = null;
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try { this.scriptProcessor.disconnect(); } catch(e) {}
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@ -518,14 +490,14 @@ class VoiceChannel {
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}
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this.analyser = this.audioContext.createAnalyser();
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this.analyser.fftSize = 512;
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this.analyser.fftSize = 1024; // Better resolution
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this.analyser.smoothingTimeConstant = 0.3; // Less jitter
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// Use a cloned stream for analysis so VOX works even when localStream is muted/disabled
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if (this.analysisStream) {
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this.analysisStream.getTracks().forEach(t => t.stop());
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}
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this.analysisStream = this.localStream.clone();
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this.analysisStream.getAudioTracks().forEach(t => t.enabled = true); // Ensure analysis stream is NOT muted
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this.analysisStream.getAudioTracks().forEach(t => t.enabled = true);
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this.microphone = this.audioContext.createMediaStreamSource(this.analysisStream);
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this.scriptProcessor = this.audioContext.createScriptProcessor(2048, 1, 1);
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@ -533,7 +505,6 @@ class VoiceChannel {
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this.microphone.connect(this.analyser);
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this.analyser.connect(this.scriptProcessor);
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// Avoid feedback: connect to a gain node with 0 volume then to destination
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const silence = this.audioContext.createGain();
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silence.gain.value = 0;
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this.scriptProcessor.connect(silence);
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@ -542,13 +513,21 @@ class VoiceChannel {
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this.voxActive = false;
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this.currentVolume = 0;
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const buffer = new Float32Array(this.analyser.fftSize);
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this.scriptProcessor.onaudioprocess = () => {
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const array = new Uint8Array(this.analyser.frequencyBinCount);
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this.analyser.getByteFrequencyData(array);
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let values = 0;
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for (let i = 0; i < array.length; i++) values += array[i];
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const average = values / array.length;
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this.currentVolume = average / 255;
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// Use Time Domain Data (Waveform) for better volume measurement (RMS)
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this.analyser.getFloatTimeDomainData(buffer);
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let sum = 0;
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for (let i = 0; i < buffer.length; i++) {
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sum += buffer[i] * buffer[i];
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}
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const rms = Math.sqrt(sum / buffer.length);
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// Scale RMS to 0-1. Speech peak is usually around 0.1-0.3 RMS.
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// We'll normalize it so the slider at 0.1 feels natural.
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this.currentVolume = Math.min(1.0, rms * 3);
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if (this.settings.mode !== 'vox') {
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this.voxActive = false;
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@ -568,7 +547,6 @@ class VoiceChannel {
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}
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}
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};
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console.log('VOX logic setup complete');
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} catch (e) {
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console.error('Failed to setup VOX:', e);
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}
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@ -581,21 +559,10 @@ class VoiceChannel {
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updateMuteState() {
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if (!this.localStream) return;
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// If we are not in a channel, we can still whisper!
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// But for normal talking, we need currentChannelId.
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let shouldTalk = (this.settings.mode === 'ptt') ? this.pttPressed : this.voxActive;
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if (this.canSpeak === false) {
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shouldTalk = false;
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}
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if (this.canSpeak === false) shouldTalk = false;
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if (this.isWhispering) shouldTalk = true;
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// Always allow talking if whispering
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if (this.isWhispering) {
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shouldTalk = true;
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}
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console.log('updateMuteState: shouldTalk =', shouldTalk, 'isWhispering =', this.isWhispering);
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if (this.isTalking !== shouldTalk || this.lastWhisperState !== this.isWhispering) {
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this.isTalking = shouldTalk;
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this.lastWhisperState = this.isWhispering;
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@ -603,7 +570,6 @@ class VoiceChannel {
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this.applyAudioState();
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this.updateSpeakingUI(window.currentUserId, shouldTalk, this.isWhispering);
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// Notify others in current channel
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const msg = {
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type: 'voice_speaking',
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channel_id: this.currentChannelId,
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@ -612,15 +578,11 @@ class VoiceChannel {
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is_whisper: this.isWhispering
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};
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// Send to channel peers
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Object.keys(this.peers).forEach(pid => {
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// If we are whispering, only send voice_speaking to whisper targets
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// but actually it's better to notify channel peers that we are NOT talking to them
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if (this.isWhispering) {
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if (this.whisperPeers.has(pid)) {
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this.sendSignal(pid, msg);
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} else {
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// Tell channel peers we are silent to them
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this.sendSignal(pid, { ...msg, speaking: false });
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}
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} else {
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@ -628,14 +590,9 @@ class VoiceChannel {
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}
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});
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// Also notify whisper peers that are NOT in the channel
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if (this.isWhispering) {
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this.whisperPeers.forEach(pid => {
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if (!this.peers[pid]) {
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// This should have been established in startWhisper
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} else {
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this.sendSignal(pid, msg);
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}
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if (this.peers[pid]) this.sendSignal(pid, msg);
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});
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}
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}
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@ -644,24 +601,16 @@ class VoiceChannel {
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applyAudioState() {
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if (this.localStream) {
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const shouldTransmit = !this.isSelfMuted && this.isTalking && (this.canSpeak || this.isWhispering);
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console.log('applyAudioState: transmitting =', shouldTransmit, '(whisper=', this.isWhispering, ')');
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this.localStream.getAudioTracks().forEach(track => {
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track.enabled = shouldTransmit;
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});
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// We also need to ensure the audio only goes to the right peers
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// In P2P, we do this by enabling/disabling the track in the peer connection
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// or by simply enabling/disabling the local track (which affects all peers).
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// To be truly private, we should only enable the track for whisper peers.
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Object.entries(this.peers).forEach(([pid, pc]) => {
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const sender = pc.getSenders().find(s => s.track && s.track.kind === 'audio');
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if (sender) {
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if (this.isWhispering) {
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sender.track.enabled = this.whisperPeers.has(pid);
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} else {
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// Normal mode: only send to people in the current channel participants
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sender.track.enabled = !!this.participants[pid];
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}
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}
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@ -682,12 +631,10 @@ class VoiceChannel {
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toggleDeafen() {
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this.isDeafened = !this.isDeafened;
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console.log('Setting deafen to:', this.isDeafened);
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Object.values(this.remoteAudios).forEach(audio => {
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audio.muted = this.isDeafened;
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if (!this.isDeafened) audio.volume = this.settings.outputVolume || 1.0;
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});
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// If we deafen, we usually also mute in Corvara
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if (this.isDeafened && !this.isSelfMuted) {
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this.setMute(true);
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}
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@ -708,10 +655,7 @@ class VoiceChannel {
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async setInputDevice(deviceId) {
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this.settings.inputDevice = deviceId;
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if (this.currentChannelId && this.localStream) {
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const constraints = {
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audio: this.getAudioConstraints(),
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video: false
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};
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const constraints = { audio: this.getAudioConstraints(), video: false };
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const newStream = await navigator.mediaDevices.getUserMedia(constraints);
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const newTrack = newStream.getAudioTracks()[0];
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@ -738,11 +682,7 @@ class VoiceChannel {
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async updateAudioConstraints() {
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if (this.currentChannelId && this.localStream) {
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console.log('Updating audio constraints:', this.settings.echoCancellation, this.settings.noiseSuppression, this.settings.advancedFilters);
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const constraints = {
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audio: this.getAudioConstraints(),
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video: false
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};
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const constraints = { audio: this.getAudioConstraints(), video: false };
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try {
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const newStream = await navigator.mediaDevices.getUserMedia(constraints);
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const newTrack = newStream.getAudioTracks()[0];
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@ -767,24 +707,14 @@ class VoiceChannel {
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const btnDeafen = document.getElementById('btn-panel-deafen');
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let displayMuted = this.isSelfMuted;
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if (this.canSpeak === false) {
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displayMuted = true;
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}
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if (this.canSpeak === false) displayMuted = true;
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if (btnMute) {
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btnMute.classList.toggle('active', displayMuted);
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btnMute.style.color = displayMuted ? '#f23f43' : 'var(--text-muted)';
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btnMute.innerHTML = displayMuted ?
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'<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><line x1="1" y1="1" x2="23" y2="23"></line><path d="M9 9v3a3 3 0 0 0 5.12 2.12M15 9.34V4a3 3 0 0 0-5.94-.6"></path><path d="M17 16.95A7 7 0 0 1 5 12v-2m14 0v2a7 7 0 0 1-.11 1.23"></path><line x1="12" y1="19" x2="12" y2="23"></line><line x1="8" y1="23" x2="16" y2="23"></line></svg>' :
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'<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M12 1a3 3 0 0 0-3 3v8a3 3 0 0 0 6 0V4a3 3 0 0 0-3-3z"></path><path d="M19 10v2a7 7 0 0 1-14 0v-2"></path><line x1="12" y1="19" x2="12" y2="23"></line><line x1="8" y1="23" x2="16" y2="23"></line></svg>';
|
||||
|
||||
if (this.canSpeak === false) {
|
||||
btnMute.title = "You do not have permission to speak in this channel";
|
||||
btnMute.style.opacity = '0.5';
|
||||
} else {
|
||||
btnMute.title = "Mute";
|
||||
btnMute.style.opacity = '1';
|
||||
}
|
||||
'<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M12 1a3 3 0 0 0-3 3v8a3 3 0 0 0 6 0V4a3 3 0 0 0-3-3z"></path><path d="M19 10v2a7 7 0 0 1-14 0v-2"></path><line x1="12" y1="19" x2="12" y2="23"></line><line x1="8" y1="19" x2="16" y2="19"></line></svg>';
|
||||
}
|
||||
|
||||
if (btnDeafen) {
|
||||
@ -797,11 +727,7 @@ class VoiceChannel {
|
||||
}
|
||||
|
||||
leave() {
|
||||
if (!this.currentChannelId) {
|
||||
console.log('VoiceChannel.leave called but no active channel');
|
||||
return;
|
||||
}
|
||||
console.log('Leaving voice channel:', this.currentChannelId, 'myPeerId:', this.myPeerId);
|
||||
if (!this.currentChannelId) return;
|
||||
const cid = this.currentChannelId;
|
||||
const pid = this.myPeerId;
|
||||
|
||||
@ -809,15 +735,10 @@ class VoiceChannel {
|
||||
sessionStorage.removeItem('activeVoicePeerId');
|
||||
if (this.pollInterval) clearInterval(this.pollInterval);
|
||||
|
||||
// Use keepalive for the leave fetch to ensure it reaches the server during page unload
|
||||
fetch(`api_v1_voice.php?action=leave&room=${cid}&peer_id=${pid}`, { keepalive: true });
|
||||
|
||||
if (this.localStream) {
|
||||
console.log('Stopping local stream tracks');
|
||||
this.localStream.getTracks().forEach(track => {
|
||||
track.stop();
|
||||
console.log('Track stopped:', track.kind);
|
||||
});
|
||||
this.localStream.getTracks().forEach(track => track.stop());
|
||||
this.localStream = null;
|
||||
}
|
||||
if (this.analysisStream) {
|
||||
@ -836,10 +757,6 @@ class VoiceChannel {
|
||||
try { this.microphone.disconnect(); } catch(e) {}
|
||||
this.microphone = null;
|
||||
}
|
||||
if (this.audioContext && this.audioContext.state !== 'closed') {
|
||||
// Keep AudioContext alive but suspended to reuse it
|
||||
this.audioContext.suspend();
|
||||
}
|
||||
|
||||
Object.values(this.peers).forEach(pc => pc.close());
|
||||
Object.values(this.remoteAudios).forEach(audio => {
|
||||
@ -854,16 +771,12 @@ class VoiceChannel {
|
||||
this.myPeerId = null;
|
||||
this.speakingUsers.clear();
|
||||
|
||||
// Also remove 'active' class from all voice items
|
||||
document.querySelectorAll('.voice-item').forEach(el => el.classList.remove('active'));
|
||||
|
||||
this.updateVoiceUI();
|
||||
}
|
||||
|
||||
updateVoiceUI() {
|
||||
// We now use a global update mechanism for all channels
|
||||
VoiceChannel.refreshAllVoiceUsers();
|
||||
|
||||
if (this.currentChannelId) {
|
||||
if (!document.querySelector('.voice-controls')) {
|
||||
const controls = document.createElement('div');
|
||||
@ -909,8 +822,6 @@ class VoiceChannel {
|
||||
avatar.style.boxShadow = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
// Show whisper indicator text if whispering to me
|
||||
if (isWhisper && isSpeaking && userId !== String(window.currentUserId)) {
|
||||
if (!el.querySelector('.whisper-label')) {
|
||||
const label = document.createElement('span');
|
||||
@ -931,31 +842,21 @@ class VoiceChannel {
|
||||
const resp = await fetch('api_v1_voice.php?action=list_all');
|
||||
const data = await resp.json();
|
||||
if (data.success) {
|
||||
// Clear all lists first
|
||||
document.querySelectorAll('.voice-users-list').forEach(el => el.innerHTML = '');
|
||||
|
||||
// Remove connected highlight from all voice items
|
||||
document.querySelectorAll('.voice-item').forEach(el => {
|
||||
el.classList.remove('connected');
|
||||
});
|
||||
document.querySelectorAll('.voice-item').forEach(el => el.classList.remove('connected'));
|
||||
|
||||
// Populate based on data
|
||||
const processedUserIds = new Set();
|
||||
Object.keys(data.channels).forEach(channelId => {
|
||||
const voiceItem = document.querySelector(`.voice-item[data-channel-id="${channelId}"]`);
|
||||
if (voiceItem) {
|
||||
// Highlight channel as connected only if I am in it
|
||||
if (window.voiceHandler && window.voiceHandler.currentChannelId == channelId) {
|
||||
voiceItem.classList.add('connected');
|
||||
}
|
||||
|
||||
const container = voiceItem.closest('.channel-item-container');
|
||||
if (container) {
|
||||
const listEl = container.querySelector('.voice-users-list');
|
||||
if (listEl) {
|
||||
data.channels[channelId].forEach(p => {
|
||||
const pid = String(p.user_id);
|
||||
processedUserIds.add(pid);
|
||||
const isSpeaking = window.voiceHandler && window.voiceHandler.speakingUsers.has(pid);
|
||||
VoiceChannel.renderUserToUI(listEl, p.user_id, p.display_name || p.username, p.avatar_url, isSpeaking, p.is_muted, p.is_deafened);
|
||||
});
|
||||
@ -963,19 +864,6 @@ class VoiceChannel {
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Handle users whispering to me from other channels or not in any channel
|
||||
if (window.voiceHandler && window.voiceHandler.speakingUsers.size > 0) {
|
||||
window.voiceHandler.speakingUsers.forEach(uid => {
|
||||
if (!processedUserIds.has(uid)) {
|
||||
// Find where to show this user. For now, let's put them in their own channel if possible,
|
||||
// or just a "Whispers" section if we had one.
|
||||
// Actually, let's just show them in whatever channel they are currently in.
|
||||
// The `data.channels` already contains everyone.
|
||||
// If they are not in `processedUserIds` it means their channel is not rendered or they are not in a channel.
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Failed to refresh voice users:', e);
|
||||
@ -991,11 +879,8 @@ class VoiceChannel {
|
||||
const boxShadow = isSpeaking ? 'box-shadow: 0 0 0 2px #23a559;' : '';
|
||||
|
||||
let icons = '';
|
||||
if (isDeafened) {
|
||||
icons += '<i class="fa-solid fa-volume-xmark ms-auto text-danger" style="font-size: 10px;"></i>';
|
||||
} else if (isMuted) {
|
||||
icons += '<i class="fa-solid fa-microphone-slash ms-auto text-danger" style="font-size: 10px;"></i>';
|
||||
}
|
||||
if (isDeafened) icons += '<i class="fa-solid fa-volume-xmark ms-auto text-danger" style="font-size: 10px;"></i>';
|
||||
else if (isMuted) icons += '<i class="fa-solid fa-microphone-slash ms-auto text-danger" style="font-size: 10px;"></i>';
|
||||
|
||||
userEl.innerHTML = `
|
||||
<div class="message-avatar me-2" style="width: 16px; height: 16px; border-radius: 50%; transition: box-shadow 0.2s; ${avatarStyle} ${boxShadow}"></div>
|
||||
@ -1004,4 +889,4 @@ class VoiceChannel {
|
||||
`;
|
||||
container.appendChild(userEl);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -476,7 +476,7 @@ $projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
|
||||
window.currentChannelName = "<?php echo addslashes($current_channel_name); ?>";
|
||||
window.isDndMode = <?php echo ($user['dnd_mode'] ?? 0) ? 'true' : 'false'; ?>;
|
||||
window.soundNotifications = <?php echo ($user['sound_notifications'] ?? 0) ? 'true' : 'false'; ?>;
|
||||
window.voiceParamètres = {
|
||||
window.voiceSettings = {
|
||||
mode: "<?php echo $user['voice_mode'] ?? 'vox'; ?>",
|
||||
pttKey: "<?php echo addslashes($user['voice_ptt_key'] ?? 'v'); ?>",
|
||||
voxThreshold: <?php echo $user['voice_vox_threshold'] ?? 0.1; ?>,
|
||||
@ -2145,7 +2145,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
// But actually 1.0 means high threshold, so quiet needs more voice
|
||||
// 0.1 means low threshold, easy to trigger.
|
||||
// Meter is 0 to 100%.
|
||||
meterThreshold.style.left = (voxThresholdInput.value * 100) + '%';
|
||||
meterThreshold.style.left = (voxThresholdInput.value * 100) + '%'; if (window.voiceHandler) window.voiceHandler.settings.voxThreshold = parseFloat(voxThresholdInput.value);
|
||||
};
|
||||
voxThresholdInput.addEventListener('input', updateThresholdPos);
|
||||
updateThresholdPos();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user