2026-02-14 17:38:02 +00:00

106 lines
4.2 KiB
ReStructuredText

======
Basics
======
First step is to include the Composer autoload file and `import <https://www.php.net/manual/en/language.namespaces.importing.php>`_ any required classes.
.. code:: php
<?php
use Discord\Discord;
use Discord\WebSockets\Intents;
use Discord\WebSockets\Event;
include __DIR__.'/vendor/autoload.php';
The Discord instance can be set up with an array of options. All are optional except for token:
.. code:: php
$discord = new Discord([
'token' => 'Your-Token-Here',
'intents' => [
Intents::GUILDS, Intents::GUILD_BANS, // ...
],
// or
'intents' => 12345,
// or
'intents' => Intents::getDefaultIntents() | Intents::GUILD_MEMBERS, // default intents as well as guild members
'loadAllMembers' => false,
'storeMessages' => false,
'retrieveBans' => false,
'pmChannels' => false,
'disabledEvents' => [
Event::MESSAGE_CREATE, Event::MESSAGE_DELETE, // ...
],
'loop' => \React\EventLoop\Factory::create(),
'logger' => new \Monolog\Logger('New logger'),
'dnsConfig' => '1.1.1.1',
'shardId' => 0,
'shardCount' => 5,
]);
``token`` is your Discord token. **Required**.
``intents`` can be an array of valid intents *or* an integer representing the intents. Default is all intents minus any privileged intents. At the moment this means all intents minus ``GUILD_MEMBERS`` and ``GUILD_PRESENCES``. To enable these intents you must first enable them in your Discord developer portal.
``loadAllMembers`` is a boolean whether all members should be fetched and stored on bot start. Loading members takes a while to retrieve from Discord and store, so default is false. This requires the ``GUILD_MEMBERS`` intent to be enabled in DiscordPHP. See above for more details.
``storeMessages`` is a boolean whether messages received and sent should be stored. Default is false.
``retrieveBans`` is a boolean whether bans should be retrieved on bot load. Default is false.
``pmChannels`` is a boolean whether PM channels should be stored on bot load. Default is false.
``disabledEvents`` is an array of events that will be disabled. By default all events are enabled.
``loop`` is an instance of a ReactPHP event loop that can be provided to the client rather than creating a new loop. Useful if you want to use other React components. By default, a new loop is created.
``logger`` is an instance of a logger that implements ``LoggerInterface``. By default, a new Monolog logger with log level DEBUG is created to print to stdout.
``dnsConfig`` is an instace of ``Config`` or a string of name server address. By default system setting is used and fall back to 8.8.8.8 when system configuration is not found. Currently only used for VoiceClient.
----
The following options should only be used by large bots that require sharding. If you plan to use sharding, `read up <https://discord.com/developers/docs/topics/gateway#sharding>`_ on how Discord implements it.
``shardId`` is the ID of the bot shard.
``shardCount`` is the number of shards that you are using.
----
Gateway events should be registered inside the ``init`` event, which is emitted once when the bot first starts and has connected to the gateway.
To register an event we use the ``$discord->on(...)`` function, which registers a handler. A list of events is available `here <https://github.com/discord-php/DiscordPHP/blob/master/src/Discord/WebSockets/Event.php#L30-L75>`_. They are described in more detail in further sections of the documentation. All events take a callback which is called when the event is triggered, and the callback is called with an object representing the content of the event and an instance of the ``Discord`` client.
.. code:: php
$discord->on('init', function (Discord $discord) {
$discord->on(Event::MESSAGE_CREATE, function (Message $message, Discord $discord) {
// ... handle message sent
});
});
Finally, the event loop needs to be started. Treat this as an infinite loop.
.. code:: php
$discord->run();
If you want to stop the bot you can run:
.. code:: php
$discord->close();
If you want to stop the bot without stopping the event loop, the close function takes a boolean:
.. code:: php
$discord->close(false);