Auto commit: 2026-02-15T17:29:16.769Z
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index.php
149
index.php
@ -731,12 +731,7 @@ $facebook_link = "https://www.facebook.com/profile.php?id=61587890927489";
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</section>
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<!-- Right Section: Featured Image -->
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<section class="image-section">
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<div class="featured-img-container">
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<img src="<?= htmlspecialchars($projectImageUrl) ?>" alt="Featured Image">
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</div>
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</section>
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</div>
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<!-- Floating Social Links -->
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@ -776,91 +771,93 @@ $facebook_link = "https://www.facebook.com/profile.php?id=61587890927489";
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source.connect(analyzer);
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analyzer.connect(audioCtx.destination);
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analyzer.fftSize = 128;
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analyzer.fftSize = 256;
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const bufferLength = analyzer.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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canvas.width = canvas.offsetWidth;
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canvas.height = canvas.offsetHeight;
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let hue = 0;
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function draw() {
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if (audio.paused) {
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document.documentElement.style.setProperty('--dynamic-glow', 'rgba(56, 189, 248, 0.7)');
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document.documentElement.style.setProperty('--dynamic-glow-dim', 'rgba(56, 189, 248, 0.4)');
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document.documentElement.style.setProperty('--shake-offset-x', '0px');
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document.documentElement.style.setProperty('--shake-offset-y', '0px');
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document.documentElement.style.setProperty('--bass-flash-opacity', '0');
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return;
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function resizeCanvas() {
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canvas.width = canvas.offsetWidth * window.devicePixelRatio;
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canvas.height = canvas.offsetHeight * window.devicePixelRatio;
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ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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animationId = requestAnimationFrame(draw);
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analyzer.getByteFrequencyData(dataArray);
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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let hue = 0;
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function draw() {
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if (audio.paused) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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document.documentElement.style.setProperty('--dynamic-glow', 'rgba(56, 189, 248, 0.7)');
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document.documentElement.style.setProperty('--dynamic-glow-dim', 'rgba(56, 189, 248, 0.4)');
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document.documentElement.style.setProperty('--shake-offset-x', '0px');
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document.documentElement.style.setProperty('--shake-offset-y', '0px');
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document.documentElement.style.setProperty('--bass-flash-opacity', '0');
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return;
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}
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animationId = requestAnimationFrame(draw);
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analyzer.getByteFrequencyData(dataArray);
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const barWidth = (canvas.width / bufferLength) * 2.5;
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let barHeight;
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let x = 0;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Calcular intensidad promedio para reactividad
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let sum = 0;
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for(let i=0; i<bufferLength; i++) sum += dataArray[i];
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const average = sum / bufferLength;
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const barCount = bufferLength / 1.5;
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const logicalWidth = canvas.width / window.devicePixelRatio;
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const logicalHeight = canvas.height / window.devicePixelRatio;
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const barWidth = (logicalWidth / barCount) * 0.8;
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let x = logicalWidth / 2;
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let xLeft = logicalWidth / 2;
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// Detectar bajos para el efecto de sacudida (shake) y flash
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const bassRange = 4;
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let bassSum = 0;
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for(let i=0; i<bassRange; i++) bassSum += dataArray[i];
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const bassAverage = bassSum / bassRange;
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let sum = 0;
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for(let i=0; i<bufferLength; i++) sum += dataArray[i];
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const average = sum / bufferLength;
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if (bassAverage > 210) {
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const intensity = (bassAverage - 210) / 45;
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const shakeX = (Math.random() - 0.5) * 12 * intensity;
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const shakeY = (Math.random() - 0.5) * 12 * intensity;
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document.documentElement.style.setProperty('--shake-offset-x', `${shakeX}px`);
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document.documentElement.style.setProperty('--shake-offset-y', `${shakeY}px`);
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document.documentElement.style.setProperty('--bass-flash-opacity', (intensity * 0.25).toString());
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} else {
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document.documentElement.style.setProperty('--shake-offset-x', '0px');
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document.documentElement.style.setProperty('--shake-offset-y', '0px');
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document.documentElement.style.setProperty('--bass-flash-opacity', '0');
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}
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// Rotar el color base según el tiempo y la intensidad
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hue = (hue + 0.5 + (average / 50)) % 360;
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// Actualizar el resplandor de la imagen con el color actual y reactividad
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const glowOpacity = 0.4 + (average / 255) * 0.5;
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const currentGlow = `hsla(${hue}, 80%, 60%, ${glowOpacity})`;
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const currentGlowDim = `hsla(${hue}, 80%, 60%, ${glowOpacity * 0.5})`;
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document.documentElement.style.setProperty('--dynamic-glow', currentGlow);
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document.documentElement.style.setProperty('--dynamic-glow-dim', currentGlowDim);
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const bassRange = 4;
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let bassSum = 0;
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for(let i=0; i<bassRange; i++) bassSum += dataArray[i];
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const bassAverage = bassSum / bassRange;
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for (let i = 0; i < bufferLength; i++) {
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barHeight = (dataArray[i] / 255) * canvas.height;
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if (bassAverage > 210) {
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const intensity = (bassAverage - 210) / 45;
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const shakeX = (Math.random() - 0.5) * 12 * intensity;
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const shakeY = (Math.random() - 0.5) * 12 * intensity;
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document.documentElement.style.setProperty('--shake-offset-x', `${shakeX}px`);
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document.documentElement.style.setProperty('--shake-offset-y', `${shakeY}px`);
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document.documentElement.style.setProperty('--bass-flash-opacity', (intensity * 0.25).toString());
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} else {
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document.documentElement.style.setProperty('--shake-offset-x', '0px');
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document.documentElement.style.setProperty('--shake-offset-y', '0px');
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document.documentElement.style.setProperty('--bass-flash-opacity', '0');
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}
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// Color dinámico basado en hue, índice de barra e intensidad
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const barHue = (hue + (i * 2)) % 360;
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const saturation = 80 + (average / 255) * 20;
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const lightness = 50 + (dataArray[i] / 255) * 25;
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hue = (hue + 0.5 + (average / 50)) % 360;
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const glowOpacity = 0.4 + (average / 255) * 0.5;
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const currentGlow = `hsla(${hue}, 80%, 60%, ${glowOpacity})`;
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const currentGlowDim = `hsla(${hue}, 80%, 60%, ${glowOpacity * 0.5})`;
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document.documentElement.style.setProperty('--dynamic-glow', currentGlow);
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document.documentElement.style.setProperty('--dynamic-glow-dim', currentGlowDim);
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const gradient = ctx.createLinearGradient(0, canvas.height, 0, canvas.height - barHeight);
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gradient.addColorStop(0, `hsl(${barHue}, ${saturation}%, ${lightness}%)`);
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gradient.addColorStop(1, `hsl(${(barHue + 40) % 360}, ${saturation}%, ${lightness + 10}%)`);
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for (let i = 0; i < barCount; i++) {
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const barHeight = (dataArray[i] / 255) * logicalHeight;
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const barHue = (hue + (i * 3)) % 360;
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const saturation = 80 + (average / 255) * 20;
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const lightness = 50 + (dataArray[i] / 255) * 25;
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ctx.fillStyle = gradient;
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ctx.shadowBlur = 15;
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ctx.shadowColor = `hsla(${barHue}, ${saturation}%, ${lightness}%, 0.5)`;
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const gradient = ctx.createLinearGradient(0, logicalHeight, 0, logicalHeight - barHeight);
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gradient.addColorStop(0, `hsla(${barHue}, ${saturation}%, ${lightness}%, 0.2)`);
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gradient.addColorStop(0.5, `hsla(${barHue}, ${saturation}%, ${lightness}%, 0.8)`);
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gradient.addColorStop(1, `hsla(${(barHue + 40) % 360}, ${saturation}%, ${lightness + 10}%, 1)`);
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// Rounded bars
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ctx.beginPath();
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ctx.roundRect(x, canvas.height - barHeight, barWidth - 3, barHeight, 4);
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ctx.fill();
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x += barWidth;
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.roundRect(x, logicalHeight - barHeight, barWidth, barHeight, 2);
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ctx.fill();
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ctx.beginPath();
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ctx.roundRect(xLeft - barWidth, logicalHeight - barHeight, barWidth, barHeight, 2);
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ctx.fill();
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x += barWidth + 2;
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xLeft -= barWidth + 2;
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}
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}
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}
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draw();
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}
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