const config = require('../../config'); const providers = config.providers; const crypto = require('crypto'); const bcrypt = require('bcrypt'); const moment = require('moment'); module.exports = function(sequelize, DataTypes) { const game_players = sequelize.define( 'game_players', { id: { type: DataTypes.UUID, defaultValue: DataTypes.UUIDV4, primaryKey: true, }, display_name: { type: DataTypes.TEXT, }, device_key: { type: DataTypes.TEXT, }, client_fingerprint: { type: DataTypes.TEXT, }, last_known_ip: { type: DataTypes.TEXT, }, last_seen_at: { type: DataTypes.DATE, }, is_banned: { type: DataTypes.BOOLEAN, allowNull: false, defaultValue: false, }, ban_reason: { type: DataTypes.TEXT, }, importHash: { type: DataTypes.STRING(255), allowNull: true, unique: true, }, }, { timestamps: true, paranoid: true, freezeTableName: true, }, ); game_players.associate = (db) => { /// loop through entities and it's fields, and if ref === current e[name] and create relation has many on parent entity db.game_players.hasMany(db.player_states, { as: 'player_states_player', foreignKey: { name: 'playerId', }, constraints: false, }); db.game_players.hasMany(db.player_businesses, { as: 'player_businesses_player', foreignKey: { name: 'playerId', }, constraints: false, }); db.game_players.hasMany(db.player_upgrades, { as: 'player_upgrades_player', foreignKey: { name: 'playerId', }, constraints: false, }); db.game_players.hasMany(db.player_investments, { as: 'player_investments_player', foreignKey: { name: 'playerId', }, constraints: false, }); db.game_players.hasMany(db.tap_events, { as: 'tap_events_player', foreignKey: { name: 'playerId', }, constraints: false, }); db.game_players.hasMany(db.ledger_entries, { as: 'ledger_entries_player', foreignKey: { name: 'playerId', }, constraints: false, }); db.game_players.hasMany(db.leaderboard_snapshots, { as: 'leaderboard_snapshots_player', foreignKey: { name: 'playerId', }, constraints: false, }); //end loop db.game_players.belongsTo(db.users, { as: 'createdBy', }); db.game_players.belongsTo(db.users, { as: 'updatedBy', }); }; return game_players; };