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@ -97,7 +97,7 @@ local function {v['DEC']}(data)
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end;
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end;
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return table.concat(res);
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return table.concat(res);
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end;
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end;
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local {v['INST']}={v['DEC']}(''{inst_b64}');
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local {v['INST']}={v['DEC']}('{inst_b64}');
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local {v['CONSTS']}={v['JSON']}:JSONDecode([=[{json.dumps(consts)}]=]);
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local {v['CONSTS']}={v['JSON']}:JSONDecode([=[{json.dumps(consts)}]=]);
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local {v['EXEC']}=function()
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local {v['EXEC']}=function()
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local {v['REGS']}={{}};
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local {v['REGS']}={{}};
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@ -1,56 +0,0 @@
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from core.obfuscator import obfuscate
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import re
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test_cases = [
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"""
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local a = 10
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print(a)
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""",
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"""
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game:GetService("Players").LocalPlayer:Kick("Test")
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""",
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"""
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return 123
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""",
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"""
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x = 5
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x = x + 1
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print(x)
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""",
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"""
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local t = {a = 1}
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t.a = 2
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print(t.a)
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"""
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]
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def check_syntax(lua_code):
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# Basic check for balanced quotes and parens in the generated code
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# Also check for the specific patterns we fixed
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if "''" in lua_code and "(''" not in lua_code: # Check for the fixed inst_b64 part
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# Note: ('' is fine for DEC function call if it was meant to be that, but we changed it to (')
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pass
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# Check for "task and task.spawn or spawn(" without surrounding parens
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# Our fix: (task and task.spawn or spawn)(...
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if "task and task.spawn or spawn(" in lua_code:
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if "(task and task.spawn or spawn)(" not in lua_code:
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return False, "Missing parentheses around SPW"
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# Check for empty string (failed obfuscation)
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if not lua_code.strip():
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return False, "Empty output"
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# Check for error comments
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if "-- Obfuscation Error" in lua_code:
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return False, "Obfuscation Error detected"
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return True, "OK"
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for i, code in enumerate(test_cases):
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obfuscated = obfuscate(code)
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success, msg = check_syntax(obfuscated)
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print(f"Test {i}: {success} - {msg}")
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if not success:
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print(f"Code: {code}")
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print(f"Obfuscated snippet: {obfuscated[:200]}...")
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