35906-vm/static/js/game.js
2025-11-21 16:49:36 +00:00

303 lines
9.5 KiB
JavaScript

document.addEventListener('DOMContentLoaded', () => {
const canvas = document.getElementById('gameCanvas');
if (!canvas) {
console.error('Canvas element not found!');
return;
}
const ctx = canvas.getContext('2d');
// Use fixed canvas dimensions from HTML
canvas.width = 800;
canvas.height = 600;
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
let score = 0;
let lives = 3;
let gameOver = false;
let gameOverSoundPlayed = false;
// Player (catcher)
const player = {
width: 100,
height: 50,
x: canvas.width / 2 - 50,
y: canvas.height - 60,
speed: 500,
dx: 0,
// A simple representation of a character (e.g., a basket)
draw() {
// Basket body
ctx.fillStyle = '#8B4513'; // SaddleBrown
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(this.x + this.width, this.y);
ctx.lineTo(this.x + this.width - 15, this.y + this.height);
ctx.lineTo(this.x + 15, this.y + this.height);
ctx.closePath();
ctx.fill();
// Basket rim
ctx.strokeStyle = '#5C2F0E'; // Darker brown
ctx.lineWidth = 8;
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(this.x + this.width, this.y);
ctx.stroke();
}
};
// Orange
const orangeProps = {
size: 20,
speed: 150,
};
let oranges = [];
function createOrange() {
oranges.push({
x: Math.random() * (canvas.width - orangeProps.size),
y: -orangeProps.size, // Start above the canvas
size: orangeProps.size,
speed: orangeProps.speed + Math.random() * 100,
draw() {
// Orange body
ctx.beginPath();
ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
ctx.fillStyle = '#FFA500'; // Orange color
ctx.fill();
// Leaf
ctx.beginPath();
ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
ctx.fillStyle = '#228B22'; // ForestGreen
ctx.fill();
}
});
}
let lastTime = 0;
// Game loop
function update(timestamp) {
if (gameOver) {
drawGameOver();
return;
}
const deltaTime = (timestamp - lastTime) / 1000; // Delta time in seconds
lastTime = timestamp;
// Clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw background elements (like the tree trunk/branches if desired)
drawScene();
// Draw and move player
player.draw();
player.x += player.dx * player.speed * deltaTime;
// Wall detection for player
if (player.x < 0) player.x = 0;
if (player.x + player.width > canvas.width) {
player.x = canvas.width - player.width;
}
// Handle oranges
oranges.forEach((orange, index) => {
orange.y += orange.speed * deltaTime;
orange.draw();
// Collision with player
if (
orange.y + orange.size > player.y &&
orange.x < player.x + player.width &&
orange.x + orange.size > player.x
) {
score++;
playCatchSound();
oranges.splice(index, 1); // Remove caught orange
}
// Orange missed (hit the ground)
if (orange.y > canvas.height) {
lives--;
oranges.splice(index, 1);
if (lives <= 0) {
gameOver = true;
}
}
});
// Draw score and lives
drawUI();
requestAnimationFrame(update);
}
function drawScene() {
// Simple ground
ctx.fillStyle = '#228B22'; // ForestGreen
ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
}
function drawUI() {
ctx.fillStyle = '#E6F1FF';
ctx.font = '24px Poppins, sans-serif';
ctx.fillText(`Score: ${score}`, 20, 40);
ctx.fillText(`Lives: ${lives}`, canvas.width - 120, 40);
}
function drawGameOver() {
if (!gameOverSoundPlayed) {
playGameOverSound();
gameOverSoundPlayed = true;
document.getElementById('finalScore').textContent = score;
const nameModal = new bootstrap.Modal(document.getElementById('nameModal'));
nameModal.show();
}
ctx.fillStyle = 'rgba(10, 25, 47, 0.8)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#E6F1FF';
ctx.font = '50px Poppins, sans-serif';
ctx.textAlign = 'center';
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
ctx.font = '30px Poppins, sans-serif';
ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
}
function playCatchSound() {
if (!audioCtx) return;
const oscillator = audioCtx.createOscillator();
const gainNode = audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.type = 'sine';
oscillator.frequency.setValueAtTime(880, audioCtx.currentTime); // A5 note
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
oscillator.start(audioCtx.currentTime);
oscillator.stop(audioCtx.currentTime + 0.5);
}
function playGameOverSound() {
if (!audioCtx) return;
const oscillator = audioCtx.createOscillator();
const gainNode = audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.type = 'triangle';
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
const frequencies = [440, 220, 110]; // A4, A3, A2
frequencies.forEach((freq, i) => {
oscillator.frequency.setValueAtTime(freq, audioCtx.currentTime + i * 0.3);
});
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 1);
oscillator.start(audioCtx.currentTime);
oscillator.stop(audioCtx.currentTime + 1);
}
async function updateLeaderboard() {
try {
const response = await fetch('/api/scores/');
const scores = await response.json();
const leaderboardBody = document.getElementById('leaderboard-body');
leaderboardBody.innerHTML = '';
scores.forEach((score, index) => {
const row = `<tr>
<th scope="row">${index + 1}</th>
<td>${score.player_name}</td>
<td>${score.score}</td>
</tr>`;
leaderboardBody.innerHTML += row;
});
} catch (error) {
console.error('Error updating leaderboard:', error);
}
}
// Keyboard controls
function move(e) {
if (e.key === 'ArrowRight' || e.key === 'd') {
player.dx = 1;
} else if (e.key === 'ArrowLeft' || e.key === 'a') {
player.dx = -1;
}
}
function stopMove(e) {
if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
player.dx = 0;
}
}
function restartGame() {
score = 0;
lives = 3;
oranges = [];
gameOver = false;
gameOverSoundPlayed = false;
player.x = canvas.width / 2 - player.width / 2;
const nameModal = bootstrap.Modal.getInstance(document.getElementById('nameModal'));
if (nameModal) {
nameModal.hide();
}
update(0);
}
function getCookie(name) {
let cookieValue = null;
if (document.cookie && document.cookie !== '') {
const cookies = document.cookie.split(';');
for (let i = 0; i < cookies.length; i++) {
const cookie = cookies[i].trim();
if (cookie.substring(0, name.length + 1) === (name + '=')) {
cookieValue = decodeURIComponent(cookie.substring(name.length + 1));
break;
}
}
}
return cookieValue;
}
document.addEventListener('keydown', move);
document.addEventListener('keyup', stopMove);
const nameForm = document.getElementById('nameForm');
nameForm.addEventListener('submit', async (e) => {
e.preventDefault();
const playerName = document.getElementById('playerName').value;
const csrftoken = getCookie('csrftoken');
try {
await fetch('/api/scores/create/', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'X-CSRFToken': csrftoken,
},
body: JSON.stringify({ player_name: playerName, score: score }),
});
await updateLeaderboard();
} catch (error) {
console.error('Error saving score:', error);
}
restartGame();
});
// Start creating oranges periodically
setInterval(createOrange, 1200);
// Initial call to start the game loop and leaderboard
update(0);
updateLeaderboard();
});