Auto commit: 2025-11-21T17:09:16.614Z
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@ -27,14 +27,8 @@ ALLOWED_HOSTS = [
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]
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CSRF_TRUSTED_ORIGINS = [
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origin for origin in [
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os.getenv("HOST_FQDN", ""),
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os.getenv("CSRF_TRUSTED_ORIGIN", "")
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] if origin
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]
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CSRF_TRUSTED_ORIGINS = [
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f"https://{host}" if not host.startswith(("http://", "https://")) else host
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for host in CSRF_TRUSTED_ORIGINS
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f"https://{os.getenv('HOST_FQDN', '')}",
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"https://*.appwizzy.dev",
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]
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# Cookies must always be HTTPS-only; SameSite=Lax keeps CSRF working behind the proxy.
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@ -144,7 +138,8 @@ USE_TZ = True
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# https://docs.djangoproject.com/en/5.2/howto/static-files/
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STATIC_URL = 'static/'
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STATIC_ROOT = BASE_DIR / 'static'
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STATICFILES_DIRS = [BASE_DIR / 'static']
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STATIC_ROOT = BASE_DIR / 'staticfiles'
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# Email
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EMAIL_BACKEND = os.getenv(
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@ -14,23 +14,17 @@
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</div>
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<div id="game-area" class="container game-container my-5">
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<div class="row">
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<div class="col-lg-8 mx-auto">
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<div class="canvas-wrapper">
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<canvas id="gameCanvas" width="800" height="600"></canvas>
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</div>
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<div class="game-wrapper">
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<div class="instructions">
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<h2 class="instructions-title">How to Play</h2>
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<p>Use the <strong>left</strong> and <strong>right</strong> arrow keys to move your character.</p>
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<p>Catch as many oranges as you can before you run out of lives!</p>
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</div>
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<div class="canvas-wrapper">
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<canvas id="gameCanvas" width="800" height="600"></canvas>
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</div>
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</div>
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<div class="row mt-4">
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<div class="col-lg-8 mx-auto text-center">
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<div class="instructions">
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<h2 class="instructions-title">How to Play</h2>
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<p>Use the <strong>left</strong> and <strong>right</strong> arrow keys to move your character.</p>
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<p>Catch as many oranges as you can before you run out of lives!</p>
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</div>
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</div>
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</div>
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</div></div>
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</div>
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<div class="container my-5">
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<div class="row">
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@ -51,27 +45,4 @@
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</div>
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</div>
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</div>
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<!-- Name Submission Modal -->
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<div class="modal fade" id="nameModal" tabindex="-1" aria-labelledby="nameModalLabel" aria-hidden="true">
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<div class="modal-dialog">
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<div class="modal-content">
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<div class="modal-header">
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<h5 class="modal-title" id="nameModalLabel">Game Over!</h5>
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<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
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</div>
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<div class="modal-body">
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<p>Your final score is: <strong id="finalScore"></strong></p>
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<form id="nameForm">
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{% csrf_token %}
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<div class="mb-3">
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<label for="playerName" class="form-label">Enter your name to save your score:</label>
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<input type="text" class="form-control" id="playerName" required>
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</div>
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<button type="submit" class="btn btn-primary">Save Score</button>
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</form>
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</div>
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</div>
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</div>
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</div>
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{% endblock %}
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@ -109,12 +109,14 @@ body {
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border-radius: 10px;
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box-shadow: 0 0 30px rgba(255, 165, 0, 0.3);
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overflow: hidden;
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/* The canvas itself is 800x600 */
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width: 800px;
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height: 600px;
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margin: 0 auto; /* Center the canvas */
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}
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#gameCanvas {
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display: block;
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width: 100%;
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height: auto;
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}
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.instructions {
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@ -122,6 +124,8 @@ body {
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padding: 2rem;
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border-radius: 10px;
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color: var(--text-light);
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max-width: 800px; /* Match canvas width */
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margin: 2rem auto; /* Center and add space */
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}
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.instructions-title {
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@ -138,4 +142,14 @@ body {
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.game-subtitle {
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font-size: 1.2rem;
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}
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}
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.canvas-wrapper {
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width: 100%;
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height: auto;
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}
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#gameCanvas {
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width: 100%;
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height: auto;
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}
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}
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@ -6,7 +6,7 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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const ctx = canvas.getContext('2d');
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// Use fixed canvas dimensions from HTML
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// Set fixed canvas size
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canvas.width = 800;
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canvas.height = 600;
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@ -14,9 +14,9 @@ document.addEventListener('DOMContentLoaded', () => {
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let score = 0;
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let lives = 3;
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let gameOver = false;
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let gameOverSoundPlayed = false;
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let gameStarted = false;
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let orangeInterval;
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// Player (catcher)
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const player = {
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width: 100,
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height: 50,
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@ -24,10 +24,8 @@ document.addEventListener('DOMContentLoaded', () => {
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y: canvas.height - 60,
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speed: 500,
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dx: 0,
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// A simple representation of a character (e.g., a basket)
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draw() {
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// Basket body
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ctx.fillStyle = '#8B4513'; // SaddleBrown
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ctx.fillStyle = '#8B4513';
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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@ -35,9 +33,7 @@ document.addEventListener('DOMContentLoaded', () => {
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ctx.lineTo(this.x + 15, this.y + this.height);
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ctx.closePath();
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ctx.fill();
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// Basket rim
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ctx.strokeStyle = '#5C2F0E'; // Darker brown
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ctx.strokeStyle = '#5C2F0E';
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ctx.lineWidth = 8;
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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@ -46,7 +42,6 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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};
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// Orange
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const orangeProps = {
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size: 20,
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speed: 150,
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@ -56,58 +51,49 @@ document.addEventListener('DOMContentLoaded', () => {
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function createOrange() {
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oranges.push({
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x: Math.random() * (canvas.width - orangeProps.size),
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y: -orangeProps.size, // Start above the canvas
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y: -orangeProps.size,
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size: orangeProps.size,
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speed: orangeProps.speed + Math.random() * 100,
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draw() {
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// Orange body
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ctx.beginPath();
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ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
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ctx.fillStyle = '#FFA500'; // Orange color
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ctx.fillStyle = '#FFA500';
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ctx.fill();
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// Leaf
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ctx.beginPath();
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ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
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ctx.fillStyle = '#228B22'; // ForestGreen
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ctx.fillStyle = '#228B22';
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ctx.fill();
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}
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});
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}
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let lastTime = 0;
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// Game loop
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function update(timestamp) {
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if (!gameStarted) return;
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if (gameOver) {
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drawGameOver();
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return;
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}
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const deltaTime = (timestamp - lastTime) / 1000; // Delta time in seconds
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const deltaTime = (timestamp - lastTime) / 1000;
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lastTime = timestamp;
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// Clear canvas
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw background elements (like the tree trunk/branches if desired)
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drawScene();
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// Draw and move player
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player.draw();
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player.x += player.dx * player.speed * deltaTime;
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// Wall detection for player
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if (player.x < 0) player.x = 0;
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if (player.x + player.width > canvas.width) {
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player.x = canvas.width - player.width;
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}
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// Handle oranges
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oranges.forEach((orange, index) => {
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orange.y += orange.speed * deltaTime;
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orange.draw();
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// Collision with player
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if (
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orange.y + orange.size > player.y &&
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orange.x < player.x + player.width &&
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@ -115,10 +101,9 @@ document.addEventListener('DOMContentLoaded', () => {
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) {
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score++;
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playCatchSound();
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oranges.splice(index, 1); // Remove caught orange
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oranges.splice(index, 1);
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}
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// Orange missed (hit the ground)
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if (orange.y > canvas.height) {
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lives--;
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oranges.splice(index, 1);
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@ -127,84 +112,63 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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}
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});
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// Draw score and lives
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drawUI();
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drawUI();
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requestAnimationFrame(update);
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}
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function drawScene() {
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// Simple ground
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ctx.fillStyle = '#228B22'; // ForestGreen
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ctx.fillStyle = '#0A192F';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#228B22';
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ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
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}
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function drawUI() {
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '24px Poppins, sans-serif';
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ctx.textAlign = 'left';
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ctx.fillText(`Score: ${score}`, 20, 40);
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ctx.fillText(`Lives: ${lives}`, canvas.width - 120, 40);
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ctx.textAlign = 'right';
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ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
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ctx.textAlign = 'center';
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}
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function drawGameOver() {
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if (!gameOverSoundPlayed) {
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playGameOverSound();
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gameOverSoundPlayed = true;
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document.getElementById('finalScore').textContent = score;
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const nameModal = new bootstrap.Modal(document.getElementById('nameModal'));
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nameModal.show();
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}
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ctx.fillStyle = 'rgba(10, 25, 47, 0.8)';
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clearInterval(orangeInterval);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '50px Poppins, sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
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ctx.font = '30px Poppins, sans-serif';
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ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
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ctx.font = '20px Poppins, sans-serif';
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ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
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}
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function drawInitialMessage() {
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '30px Poppins, sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
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}
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function playCatchSound() {
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if (!audioCtx) return;
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const oscillator = audioCtx.createOscillator();
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const gainNode = audioCtx.createGain();
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oscillator.connect(gainNode);
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gainNode.connect(audioCtx.destination);
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime(880, audioCtx.currentTime); // A5 note
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oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
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gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
|
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oscillator.start(audioCtx.currentTime);
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oscillator.stop(audioCtx.currentTime + 0.5);
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}
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function playGameOverSound() {
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if (!audioCtx) return;
|
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const oscillator = audioCtx.createOscillator();
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const gainNode = audioCtx.createGain();
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oscillator.connect(gainNode);
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gainNode.connect(audioCtx.destination);
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|
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oscillator.type = 'triangle';
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gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
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|
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const frequencies = [440, 220, 110]; // A4, A3, A2
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frequencies.forEach((freq, i) => {
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oscillator.frequency.setValueAtTime(freq, audioCtx.currentTime + i * 0.3);
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});
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gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 1);
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oscillator.start(audioCtx.currentTime);
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oscillator.stop(audioCtx.currentTime + 1);
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}
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|
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async function updateLeaderboard() {
|
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try {
|
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const response = await fetch('/api/scores/');
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@ -224,8 +188,8 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
}
|
||||
}
|
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|
||||
// Keyboard controls
|
||||
function move(e) {
|
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if (!gameStarted || gameOver) return;
|
||||
if (e.key === 'ArrowRight' || e.key === 'd') {
|
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player.dx = 1;
|
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} else if (e.key === 'ArrowLeft' || e.key === 'a') {
|
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@ -238,66 +202,78 @@ document.addEventListener('DOMContentLoaded', () => {
|
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player.dx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function initGame() {
|
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score = 0;
|
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lives = 3;
|
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oranges = [];
|
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gameOver = false;
|
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gameStarted = false;
|
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player.x = canvas.width / 2 - player.width / 2;
|
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drawScene();
|
||||
drawInitialMessage();
|
||||
}
|
||||
|
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function restartGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
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gameOver = false;
|
||||
gameOverSoundPlayed = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
const nameModal = bootstrap.Modal.getInstance(document.getElementById('nameModal'));
|
||||
if (nameModal) {
|
||||
nameModal.hide();
|
||||
}
|
||||
update(0);
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
function getCookie(name) {
|
||||
let cookieValue = null;
|
||||
if (document.cookie && document.cookie !== '') {
|
||||
const cookies = document.cookie.split(';');
|
||||
for (let i = 0; i < cookies.length; i++) {
|
||||
const cookie = cookies[i].trim();
|
||||
if (cookie.substring(0, name.length + 1) === (name + '=')) {
|
||||
cookieValue = decodeURIComponent(cookie.substring(name.length + 1));
|
||||
break;
|
||||
}
|
||||
function startCountdown() {
|
||||
let count = 3;
|
||||
const countdown = setInterval(() => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '60px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
if (count > 0) {
|
||||
ctx.fillText(count, canvas.width / 2, canvas.height / 2);
|
||||
count--;
|
||||
} else {
|
||||
clearInterval(countdown);
|
||||
ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
|
||||
setTimeout(startGame, 500);
|
||||
}
|
||||
}
|
||||
return cookieValue;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function startGame() {
|
||||
gameStarted = true;
|
||||
lastTime = performance.now();
|
||||
if (orangeInterval) clearInterval(orangeInterval);
|
||||
orangeInterval = setInterval(createOrange, 1200);
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
// Event Listeners
|
||||
document.addEventListener('keydown', move);
|
||||
document.addEventListener('keyup', stopMove);
|
||||
|
||||
const playButton = document.querySelector('.btn-play');
|
||||
const gameArea = document.getElementById('game-area');
|
||||
|
||||
if (playButton && gameArea) {
|
||||
playButton.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
gameArea.scrollIntoView({ behavior: 'smooth' });
|
||||
if (!gameStarted && !gameOver) {
|
||||
startCountdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const nameForm = document.getElementById('nameForm');
|
||||
nameForm.addEventListener('submit', async (e) => {
|
||||
e.preventDefault();
|
||||
const playerName = document.getElementById('playerName').value;
|
||||
const csrftoken = getCookie('csrftoken');
|
||||
|
||||
try {
|
||||
await fetch('/api/scores/create/', {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
'X-CSRFToken': csrftoken,
|
||||
},
|
||||
body: JSON.stringify({ player_name: playerName, score: score }),
|
||||
});
|
||||
await updateLeaderboard();
|
||||
} catch (error) {
|
||||
console.error('Error saving score:', error);
|
||||
canvas.addEventListener('click', () => {
|
||||
if (gameOver) {
|
||||
restartGame();
|
||||
}
|
||||
|
||||
restartGame();
|
||||
});
|
||||
|
||||
// Start creating oranges periodically
|
||||
setInterval(createOrange, 1200);
|
||||
|
||||
// Initial call to start the game loop and leaderboard
|
||||
update(0);
|
||||
// Initial Setup
|
||||
initGame();
|
||||
updateLeaderboard();
|
||||
});
|
||||
@ -1,21 +1,155 @@
|
||||
/*
|
||||
Orange Catcher - Custom Stylesheet
|
||||
*/
|
||||
|
||||
:root {
|
||||
--bg-color-start: #6a11cb;
|
||||
--bg-color-end: #2575fc;
|
||||
--text-color: #ffffff;
|
||||
--card-bg-color: rgba(255, 255, 255, 0.01);
|
||||
--card-border-color: rgba(255, 255, 255, 0.1);
|
||||
--primary-orange: #FFA500;
|
||||
--secondary-deep-blue: #0A192F;
|
||||
--accent-yellow: #FFD700;
|
||||
--text-light: #E6F1FF;
|
||||
--background-dark-start: #0A192F;
|
||||
--background-dark-end: #1C2D4A;
|
||||
--font-headings: 'Poppins', sans-serif;
|
||||
--font-body: 'Lato', sans-serif;
|
||||
}
|
||||
|
||||
html {
|
||||
scroll-behavior: smooth;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: 'Inter', sans-serif;
|
||||
background: linear-gradient(45deg, var(--bg-color-start), var(--bg-color-end));
|
||||
color: var(--text-color);
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
min-height: 100vh;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
background-color: var(--background-dark-start);
|
||||
color: var(--text-light);
|
||||
font-family: var(--font-body);
|
||||
}
|
||||
|
||||
/* Hero Section */
|
||||
.hero-section {
|
||||
position: relative;
|
||||
height: 80vh;
|
||||
min-height: 500px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
background: radial-gradient(circle, var(--background-dark-end), var(--background-dark-start));
|
||||
overflow: hidden;
|
||||
padding: 0 15px;
|
||||
}
|
||||
|
||||
.hero-section .content-wrapper {
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-family: var(--font-headings);
|
||||
font-size: 4.5rem;
|
||||
font-weight: 700;
|
||||
color: white;
|
||||
text-shadow: 0 4px 15px rgba(0,0,0,0.2);
|
||||
}
|
||||
|
||||
.game-subtitle {
|
||||
font-size: 1.5rem;
|
||||
color: var(--text-light);
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
.btn-play {
|
||||
background-color: var(--primary-orange);
|
||||
color: var(--secondary-deep-blue);
|
||||
font-family: var(--font-headings);
|
||||
font-weight: 700;
|
||||
font-size: 1.2rem;
|
||||
padding: 12px 40px;
|
||||
border-radius: 50px;
|
||||
border: none;
|
||||
margin-top: 20px;
|
||||
transition: transform 0.3s ease, box-shadow 0.3s ease;
|
||||
}
|
||||
|
||||
.btn-play:hover {
|
||||
transform: translateY(-3px);
|
||||
box-shadow: 0 10px 20px rgba(255, 165, 0, 0.2);
|
||||
color: var(--secondary-deep-blue);
|
||||
}
|
||||
|
||||
/* Decorative Shapes */
|
||||
.hero-section .shape-1, .hero-section .shape-2 {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
background: var(--primary-orange);
|
||||
opacity: 0.1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.hero-section .shape-1 {
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
top: 10%;
|
||||
left: 15%;
|
||||
}
|
||||
|
||||
.hero-section .shape-2 {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
bottom: 15%;
|
||||
right: 20%;
|
||||
}
|
||||
|
||||
/* Game Container */
|
||||
.game-container {
|
||||
padding-top: 4rem;
|
||||
padding-bottom: 4rem;
|
||||
}
|
||||
|
||||
.canvas-wrapper {
|
||||
background-color: #000;
|
||||
border: 4px solid var(--primary-orange);
|
||||
border-radius: 10px;
|
||||
box-shadow: 0 0 30px rgba(255, 165, 0, 0.3);
|
||||
overflow: hidden;
|
||||
/* The canvas itself is 800x600 */
|
||||
width: 800px;
|
||||
height: 600px;
|
||||
margin: 0 auto; /* Center the canvas */
|
||||
}
|
||||
|
||||
#gameCanvas {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.instructions {
|
||||
background-color: var(--background-dark-end);
|
||||
padding: 2rem;
|
||||
border-radius: 10px;
|
||||
color: var(--text-light);
|
||||
max-width: 800px; /* Match canvas width */
|
||||
margin: 2rem auto; /* Center and add space */
|
||||
}
|
||||
|
||||
.instructions-title {
|
||||
font-family: var(--font-headings);
|
||||
color: var(--primary-orange);
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
/* Responsive */
|
||||
@media (max-width: 768px) {
|
||||
.game-title {
|
||||
font-size: 3rem;
|
||||
}
|
||||
.game-subtitle {
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.canvas-wrapper {
|
||||
width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
#gameCanvas {
|
||||
width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
}
|
||||
279
staticfiles/js/game.js
Normal file
279
staticfiles/js/game.js
Normal file
@ -0,0 +1,279 @@
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const canvas = document.getElementById('gameCanvas');
|
||||
if (!canvas) {
|
||||
console.error('Canvas element not found!');
|
||||
return;
|
||||
}
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
// Set fixed canvas size
|
||||
canvas.width = 800;
|
||||
canvas.height = 600;
|
||||
|
||||
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
||||
let score = 0;
|
||||
let lives = 3;
|
||||
let gameOver = false;
|
||||
let gameStarted = false;
|
||||
let orangeInterval;
|
||||
|
||||
const player = {
|
||||
width: 100,
|
||||
height: 50,
|
||||
x: canvas.width / 2 - 50,
|
||||
y: canvas.height - 60,
|
||||
speed: 500,
|
||||
dx: 0,
|
||||
draw() {
|
||||
ctx.fillStyle = '#8B4513';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(this.x + this.width, this.y);
|
||||
ctx.lineTo(this.x + this.width - 15, this.y + this.height);
|
||||
ctx.lineTo(this.x + 15, this.y + this.height);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.strokeStyle = '#5C2F0E';
|
||||
ctx.lineWidth = 8;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(this.x + this.width, this.y);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
const orangeProps = {
|
||||
size: 20,
|
||||
speed: 150,
|
||||
};
|
||||
let oranges = [];
|
||||
|
||||
function createOrange() {
|
||||
oranges.push({
|
||||
x: Math.random() * (canvas.width - orangeProps.size),
|
||||
y: -orangeProps.size,
|
||||
size: orangeProps.size,
|
||||
speed: orangeProps.speed + Math.random() * 100,
|
||||
draw() {
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
|
||||
ctx.fillStyle = '#FFA500';
|
||||
ctx.fill();
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fill();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let lastTime = 0;
|
||||
|
||||
function update(timestamp) {
|
||||
if (!gameStarted) return;
|
||||
|
||||
if (gameOver) {
|
||||
drawGameOver();
|
||||
return;
|
||||
}
|
||||
|
||||
const deltaTime = (timestamp - lastTime) / 1000;
|
||||
lastTime = timestamp;
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
player.draw();
|
||||
player.x += player.dx * player.speed * deltaTime;
|
||||
|
||||
if (player.x < 0) player.x = 0;
|
||||
if (player.x + player.width > canvas.width) {
|
||||
player.x = canvas.width - player.width;
|
||||
}
|
||||
|
||||
oranges.forEach((orange, index) => {
|
||||
orange.y += orange.speed * deltaTime;
|
||||
orange.draw();
|
||||
|
||||
if (
|
||||
orange.y + orange.size > player.y &&
|
||||
orange.x < player.x + player.width &&
|
||||
orange.x + orange.size > player.x
|
||||
) {
|
||||
score++;
|
||||
playCatchSound();
|
||||
oranges.splice(index, 1);
|
||||
}
|
||||
|
||||
if (orange.y > canvas.height) {
|
||||
lives--;
|
||||
oranges.splice(index, 1);
|
||||
if (lives <= 0) {
|
||||
gameOver = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
drawUI();
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function drawScene() {
|
||||
ctx.fillStyle = '#0A192F';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
|
||||
}
|
||||
|
||||
function drawUI() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '24px Poppins, sans-serif';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`Score: ${score}`, 20, 40);
|
||||
ctx.textAlign = 'right';
|
||||
ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
|
||||
ctx.textAlign = 'center';
|
||||
}
|
||||
|
||||
function drawGameOver() {
|
||||
clearInterval(orangeInterval);
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '50px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
|
||||
ctx.font = '20px Poppins, sans-serif';
|
||||
ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
|
||||
}
|
||||
|
||||
function drawInitialMessage() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
|
||||
function playCatchSound() {
|
||||
if (!audioCtx) return;
|
||||
const oscillator = audioCtx.createOscillator();
|
||||
const gainNode = audioCtx.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
gainNode.connect(audioCtx.destination);
|
||||
oscillator.type = 'sine';
|
||||
oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
|
||||
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
|
||||
oscillator.start(audioCtx.currentTime);
|
||||
oscillator.stop(audioCtx.currentTime + 0.5);
|
||||
}
|
||||
|
||||
async function updateLeaderboard() {
|
||||
try {
|
||||
const response = await fetch('/api/scores/');
|
||||
const scores = await response.json();
|
||||
const leaderboardBody = document.getElementById('leaderboard-body');
|
||||
leaderboardBody.innerHTML = '';
|
||||
scores.forEach((score, index) => {
|
||||
const row = `<tr>
|
||||
<th scope="row">${index + 1}</th>
|
||||
<td>${score.player_name}</td>
|
||||
<td>${score.score}</td>
|
||||
</tr>`;
|
||||
leaderboardBody.innerHTML += row;
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error updating leaderboard:', error);
|
||||
}
|
||||
}
|
||||
|
||||
function move(e) {
|
||||
if (!gameStarted || gameOver) return;
|
||||
if (e.key === 'ArrowRight' || e.key === 'd') {
|
||||
player.dx = 1;
|
||||
} else if (e.key === 'ArrowLeft' || e.key === 'a') {
|
||||
player.dx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
function stopMove(e) {
|
||||
if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
|
||||
player.dx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
function initGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
gameStarted = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
drawScene();
|
||||
drawInitialMessage();
|
||||
}
|
||||
|
||||
function restartGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
function startCountdown() {
|
||||
let count = 3;
|
||||
const countdown = setInterval(() => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '60px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
if (count > 0) {
|
||||
ctx.fillText(count, canvas.width / 2, canvas.height / 2);
|
||||
count--;
|
||||
} else {
|
||||
clearInterval(countdown);
|
||||
ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
|
||||
setTimeout(startGame, 500);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function startGame() {
|
||||
gameStarted = true;
|
||||
lastTime = performance.now();
|
||||
if (orangeInterval) clearInterval(orangeInterval);
|
||||
orangeInterval = setInterval(createOrange, 1200);
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
// Event Listeners
|
||||
document.addEventListener('keydown', move);
|
||||
document.addEventListener('keyup', stopMove);
|
||||
|
||||
const playButton = document.querySelector('.btn-play');
|
||||
const gameArea = document.getElementById('game-area');
|
||||
|
||||
if (playButton && gameArea) {
|
||||
playButton.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
gameArea.scrollIntoView({ behavior: 'smooth' });
|
||||
if (!gameStarted && !gameOver) {
|
||||
startCountdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
canvas.addEventListener('click', () => {
|
||||
if (gameOver) {
|
||||
restartGame();
|
||||
}
|
||||
});
|
||||
|
||||
// Initial Setup
|
||||
initGame();
|
||||
updateLeaderboard();
|
||||
});
|
||||
Loading…
x
Reference in New Issue
Block a user