Auto commit: 2025-11-21T17:37:25.475Z
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@ -27,6 +27,6 @@
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js" integrity="sha384-YvpcrYf0tY3lHB60NNkmXc5s9fDVZLESaAA55NDzOxhy9GkcIdslK1eN7N6jIeHz" crossorigin="anonymous"></script>
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<!-- Custom JS -->
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<script src="{% static 'js/game.js' %}"></script>
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{% block scripts %}{% endblock %}
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</body>
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</html>
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@ -1,4 +1,5 @@
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{% extends "base.html" %}
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{% load static %}
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{% block title %}Orange Catcher - A Fun Arcade Game{% endblock %}
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@ -45,4 +46,289 @@
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</div>
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</div>
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</div>
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{% endblock %}
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{% block scripts %}
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<script>
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const canvas = document.getElementById('gameCanvas');
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if (!canvas) {
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console.error('Canvas element not found!');
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}
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const ctx = canvas.getContext('2d');
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// Set fixed canvas size
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canvas.width = 800;
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canvas.height = 600;
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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let score = 0;
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let lives = 3;
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let gameOver = false;
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let gameStarted = false;
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let orangeInterval;
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const player = {
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width: 100,
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height: 50,
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x: canvas.width / 2 - 50,
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y: canvas.height - 60,
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speed: 500,
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dx: 0,
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draw() {
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ctx.fillStyle = '#8B4513';
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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ctx.lineTo(this.x + this.width - 15, this.y + this.height);
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ctx.lineTo(this.x + 15, this.y + this.height);
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ctx.closePath();
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ctx.fill();
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ctx.strokeStyle = '#5C2F0E';
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ctx.lineWidth = 8;
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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ctx.stroke();
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}
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};
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const orangeProps = {
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size: 20,
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speed: 150,
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};
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let oranges = [];
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function createOrange() {
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oranges.push({
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x: Math.random() * (canvas.width - orangeProps.size),
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y: -orangeProps.size,
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size: orangeProps.size,
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speed: orangeProps.speed + Math.random() * 100,
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draw() {
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ctx.beginPath();
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ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
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ctx.fillStyle = '#FFA500';
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
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ctx.fillStyle = '#228B22';
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ctx.fill();
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}
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});
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}
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let lastTime = 0;
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function update(timestamp) {
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if (!gameStarted) {
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return;
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}
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if (gameOver) {
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drawGameOver();
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return;
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}
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const deltaTime = (timestamp - lastTime) / 1000;
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lastTime = timestamp;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawScene();
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player.draw();
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player.x += player.dx * player.speed * deltaTime;
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if (player.x < 0) player.x = 0;
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if (player.x + player.width > canvas.width) {
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player.x = canvas.width - player.width;
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}
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oranges.forEach((orange, index) => {
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orange.y += orange.speed * deltaTime;
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orange.draw();
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if (
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orange.y + orange.size > player.y &&
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orange.x < player.x + player.width &&
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orange.x + orange.size > player.x
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) {
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score++;
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playCatchSound();
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oranges.splice(index, 1);
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}
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if (orange.y > canvas.height) {
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lives--;
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oranges.splice(index, 1);
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if (lives <= 0) {
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gameOver = true;
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}
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}
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});
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drawUI();
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requestAnimationFrame(update);
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}
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function drawScene() {
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ctx.fillStyle = '#0A192F';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#228B22';
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ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
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}
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function drawUI() {
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '24px Poppins, sans-serif';
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ctx.textAlign = 'left';
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ctx.fillText(`Score: ${score}`, 20, 40);
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ctx.textAlign = 'right';
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ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
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ctx.textAlign = 'center';
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}
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function drawGameOver() {
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clearInterval(orangeInterval);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '50px Poppins, sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
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ctx.font = '30px Poppins, sans-serif';
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ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
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ctx.font = '20px Poppins, sans-serif';
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ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
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}
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function drawInitialMessage() {
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '30px Poppins, sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
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}
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function playCatchSound() {
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if (!audioCtx) return;
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const oscillator = audioCtx.createOscillator();
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const gainNode = audioCtx.createGain();
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oscillator.connect(gainNode);
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gainNode.connect(audioCtx.destination);
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
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gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
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oscillator.start(audioCtx.currentTime);
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oscillator.stop(audioCtx.currentTime + 0.5);
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}
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async function updateLeaderboard() {
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try {
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const response = await fetch('/api/scores/');
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const scores = await response.json();
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const leaderboardBody = document.getElementById('leaderboard-body');
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leaderboardBody.innerHTML = '';
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scores.forEach((score, index) => {
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const row = `<tr>
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<th scope="row">${index + 1}</th>
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<td>${score.player_name}</td>
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<td>${score.score}</td>
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</tr>`;
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leaderboardBody.innerHTML += row;
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});
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} catch (error) {
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console.error('Error updating leaderboard:', error);
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}
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}
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function move(e) {
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if (!gameStarted || gameOver) return;
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if (e.key === 'ArrowRight' || e.key === 'd') {
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player.dx = 1;
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} else if (e.key === 'ArrowLeft' || e.key === 'a') {
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player.dx = -1;
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}
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}
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function stopMove(e) {
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if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
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player.dx = 0;
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}
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}
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function initGame() {
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score = 0;
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lives = 3;
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oranges = [];
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gameOver = false;
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gameStarted = false;
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player.x = canvas.width / 2 - player.width / 2;
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drawScene();
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drawInitialMessage();
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}
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function restartGame() {
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score = 0;
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lives = 3;
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oranges = [];
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gameOver = false;
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player.x = canvas.width / 2 - player.width / 2;
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startCountdown();
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}
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function startCountdown() {
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let count = 3;
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const countdown = setInterval(() => {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawScene();
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ctx.fillStyle = '#E6F1FF';
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ctx.font = '60px Poppins, sans-serif';
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ctx.textAlign = 'center';
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if (count > 0) {
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ctx.fillText(count, canvas.width / 2, canvas.height / 2);
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count--;
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} else {
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clearInterval(countdown);
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ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
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setTimeout(startGame, 500);
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}
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}, 1000);
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}
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function startGame() {
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gameStarted = true;
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lastTime = performance.now();
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if (orangeInterval) clearInterval(orangeInterval);
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orangeInterval = setInterval(createOrange, 1200);
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requestAnimationFrame(update);
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}
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// Event Listeners
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document.addEventListener('keydown', move);
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document.addEventListener('keyup', stopMove);
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canvas.addEventListener('click', () => {
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if (gameOver) {
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restartGame();
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}
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});
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document.addEventListener('DOMContentLoaded', function() {
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const playButton = document.querySelector('.btn-play');
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const gameArea = document.getElementById('game-area');
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if (playButton && gameArea) {
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playButton.addEventListener('click', function(e) {
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e.preventDefault();
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gameArea.scrollIntoView({ behavior: 'smooth' });
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startCountdown();
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});
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} else {
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console.error('Play button or game area not found!');
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}
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});
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// Initial Setup
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initGame();
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updateLeaderboard();
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</script>
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{% endblock %}
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@ -1,279 +1,280 @@
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('gameCanvas');
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if (!canvas) {
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console.error('Canvas element not found!');
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const canvas = document.getElementById('gameCanvas');
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if (!canvas) {
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console.error('Canvas element not found!');
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}
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const ctx = canvas.getContext('2d');
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// Set fixed canvas size
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canvas.width = 800;
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canvas.height = 600;
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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let score = 0;
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let lives = 3;
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let gameOver = false;
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let gameStarted = false;
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let orangeInterval;
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const player = {
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width: 100,
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height: 50,
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x: canvas.width / 2 - 50,
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y: canvas.height - 60,
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speed: 500,
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dx: 0,
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draw() {
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ctx.fillStyle = '#8B4513';
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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ctx.lineTo(this.x + this.width - 15, this.y + this.height);
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ctx.lineTo(this.x + 15, this.y + this.height);
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ctx.closePath();
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ctx.fill();
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ctx.strokeStyle = '#5C2F0E';
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ctx.lineWidth = 8;
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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ctx.stroke();
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}
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};
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const orangeProps = {
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size: 20,
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speed: 150,
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};
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let oranges = [];
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function createOrange() {
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oranges.push({
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x: Math.random() * (canvas.width - orangeProps.size),
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y: -orangeProps.size,
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size: orangeProps.size,
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speed: orangeProps.speed + Math.random() * 100,
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draw() {
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ctx.beginPath();
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ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
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ctx.fillStyle = '#FFA500';
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
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ctx.fillStyle = '#228B22';
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ctx.fill();
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}
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});
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}
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let lastTime = 0;
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function update(timestamp) {
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if (!gameStarted) {
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return;
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}
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const ctx = canvas.getContext('2d');
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// Set fixed canvas size
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canvas.width = 800;
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canvas.height = 600;
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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let score = 0;
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let lives = 3;
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let gameOver = false;
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let gameStarted = false;
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let orangeInterval;
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const player = {
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width: 100,
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height: 50,
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x: canvas.width / 2 - 50,
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y: canvas.height - 60,
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speed: 500,
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dx: 0,
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draw() {
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ctx.fillStyle = '#8B4513';
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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ctx.lineTo(this.x + this.width - 15, this.y + this.height);
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ctx.lineTo(this.x + 15, this.y + this.height);
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ctx.closePath();
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ctx.fill();
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ctx.strokeStyle = '#5C2F0E';
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ctx.lineWidth = 8;
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(this.x + this.width, this.y);
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ctx.stroke();
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}
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};
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const orangeProps = {
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size: 20,
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speed: 150,
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};
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let oranges = [];
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function createOrange() {
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oranges.push({
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x: Math.random() * (canvas.width - orangeProps.size),
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y: -orangeProps.size,
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size: orangeProps.size,
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speed: orangeProps.speed + Math.random() * 100,
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draw() {
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ctx.beginPath();
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ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
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ctx.fillStyle = '#FFA500';
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
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ctx.fillStyle = '#228B22';
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ctx.fill();
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}
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});
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if (gameOver) {
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drawGameOver();
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return;
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}
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let lastTime = 0;
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const deltaTime = (timestamp - lastTime) / 1000;
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lastTime = timestamp;
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function update(timestamp) {
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if (!gameStarted) return;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawScene();
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player.draw();
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player.x += player.dx * player.speed * deltaTime;
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if (gameOver) {
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drawGameOver();
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return;
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if (player.x < 0) player.x = 0;
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if (player.x + player.width > canvas.width) {
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player.x = canvas.width - player.width;
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}
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oranges.forEach((orange, index) => {
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orange.y += orange.speed * deltaTime;
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orange.draw();
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if (
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orange.y + orange.size > player.y &&
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orange.x < player.x + player.width &&
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orange.x + orange.size > player.x
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) {
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score++;
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playCatchSound();
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oranges.splice(index, 1);
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}
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const deltaTime = (timestamp - lastTime) / 1000;
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lastTime = timestamp;
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if (orange.y > canvas.height) {
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lives--;
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oranges.splice(index, 1);
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if (lives <= 0) {
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gameOver = true;
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}
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}
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});
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drawUI();
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requestAnimationFrame(update);
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}
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function drawScene() {
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ctx.fillStyle = '#0A192F';
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||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
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||||
ctx.fillStyle = '#228B22';
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||||
ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
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}
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function drawUI() {
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||||
ctx.fillStyle = '#E6F1FF';
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||||
ctx.font = '24px Poppins, sans-serif';
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||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`Score: ${score}`, 20, 40);
|
||||
ctx.textAlign = 'right';
|
||||
ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
|
||||
ctx.textAlign = 'center';
|
||||
}
|
||||
|
||||
function drawGameOver() {
|
||||
clearInterval(orangeInterval);
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '50px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
|
||||
ctx.font = '20px Poppins, sans-serif';
|
||||
ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
|
||||
}
|
||||
|
||||
function drawInitialMessage() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
|
||||
function playCatchSound() {
|
||||
if (!audioCtx) return;
|
||||
const oscillator = audioCtx.createOscillator();
|
||||
const gainNode = audioCtx.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
gainNode.connect(audioCtx.destination);
|
||||
oscillator.type = 'sine';
|
||||
oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
|
||||
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
|
||||
oscillator.start(audioCtx.currentTime);
|
||||
oscillator.stop(audioCtx.currentTime + 0.5);
|
||||
}
|
||||
|
||||
async function updateLeaderboard() {
|
||||
try {
|
||||
const response = await fetch('/api/scores/');
|
||||
const scores = await response.json();
|
||||
const leaderboardBody = document.getElementById('leaderboard-body');
|
||||
leaderboardBody.innerHTML = '';
|
||||
scores.forEach((score, index) => {
|
||||
const row = `<tr>
|
||||
<th scope="row">${index + 1}</th>
|
||||
<td>${score.player_name}</td>
|
||||
<td>${score.score}</td>
|
||||
</tr>`;
|
||||
leaderboardBody.innerHTML += row;
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error updating leaderboard:', error);
|
||||
}
|
||||
}
|
||||
|
||||
function move(e) {
|
||||
if (!gameStarted || gameOver) return;
|
||||
if (e.key === 'ArrowRight' || e.key === 'd') {
|
||||
player.dx = 1;
|
||||
} else if (e.key === 'ArrowLeft' || e.key === 'a') {
|
||||
player.dx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
function stopMove(e) {
|
||||
if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
|
||||
player.dx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
function initGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
gameStarted = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
drawScene();
|
||||
drawInitialMessage();
|
||||
}
|
||||
|
||||
function restartGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
function startCountdown() {
|
||||
let count = 3;
|
||||
const countdown = setInterval(() => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
player.draw();
|
||||
player.x += player.dx * player.speed * deltaTime;
|
||||
|
||||
if (player.x < 0) player.x = 0;
|
||||
if (player.x + player.width > canvas.width) {
|
||||
player.x = canvas.width - player.width;
|
||||
}
|
||||
|
||||
oranges.forEach((orange, index) => {
|
||||
orange.y += orange.speed * deltaTime;
|
||||
orange.draw();
|
||||
|
||||
if (
|
||||
orange.y + orange.size > player.y &&
|
||||
orange.x < player.x + player.width &&
|
||||
orange.x + orange.size > player.x
|
||||
) {
|
||||
score++;
|
||||
playCatchSound();
|
||||
oranges.splice(index, 1);
|
||||
}
|
||||
|
||||
if (orange.y > canvas.height) {
|
||||
lives--;
|
||||
oranges.splice(index, 1);
|
||||
if (lives <= 0) {
|
||||
gameOver = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
drawUI();
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function drawScene() {
|
||||
ctx.fillStyle = '#0A192F';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
|
||||
}
|
||||
|
||||
function drawUI() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '24px Poppins, sans-serif';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`Score: ${score}`, 20, 40);
|
||||
ctx.textAlign = 'right';
|
||||
ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
|
||||
ctx.font = '60px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
}
|
||||
|
||||
function drawGameOver() {
|
||||
clearInterval(orangeInterval);
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '50px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
|
||||
ctx.font = '20px Poppins, sans-serif';
|
||||
ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
|
||||
}
|
||||
|
||||
function drawInitialMessage() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
|
||||
function playCatchSound() {
|
||||
if (!audioCtx) return;
|
||||
const oscillator = audioCtx.createOscillator();
|
||||
const gainNode = audioCtx.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
gainNode.connect(audioCtx.destination);
|
||||
oscillator.type = 'sine';
|
||||
oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
|
||||
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
|
||||
oscillator.start(audioCtx.currentTime);
|
||||
oscillator.stop(audioCtx.currentTime + 0.5);
|
||||
}
|
||||
|
||||
async function updateLeaderboard() {
|
||||
try {
|
||||
const response = await fetch('/api/scores/');
|
||||
const scores = await response.json();
|
||||
const leaderboardBody = document.getElementById('leaderboard-body');
|
||||
leaderboardBody.innerHTML = '';
|
||||
scores.forEach((score, index) => {
|
||||
const row = `<tr>
|
||||
<th scope="row">${index + 1}</th>
|
||||
<td>${score.player_name}</td>
|
||||
<td>${score.score}</td>
|
||||
</tr>`;
|
||||
leaderboardBody.innerHTML += row;
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error updating leaderboard:', error);
|
||||
if (count > 0) {
|
||||
ctx.fillText(count, canvas.width / 2, canvas.height / 2);
|
||||
count--;
|
||||
} else {
|
||||
clearInterval(countdown);
|
||||
ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
|
||||
setTimeout(startGame, 500);
|
||||
}
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function move(e) {
|
||||
if (!gameStarted || gameOver) return;
|
||||
if (e.key === 'ArrowRight' || e.key === 'd') {
|
||||
player.dx = 1;
|
||||
} else if (e.key === 'ArrowLeft' || e.key === 'a') {
|
||||
player.dx = -1;
|
||||
}
|
||||
}
|
||||
function startGame() {
|
||||
gameStarted = true;
|
||||
lastTime = performance.now();
|
||||
if (orangeInterval) clearInterval(orangeInterval);
|
||||
orangeInterval = setInterval(createOrange, 1200);
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function stopMove(e) {
|
||||
if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
|
||||
player.dx = 0;
|
||||
}
|
||||
}
|
||||
// Event Listeners
|
||||
document.addEventListener('keydown', move);
|
||||
document.addEventListener('keyup', stopMove);
|
||||
|
||||
function initGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
gameStarted = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
drawScene();
|
||||
drawInitialMessage();
|
||||
canvas.addEventListener('click', () => {
|
||||
if (gameOver) {
|
||||
restartGame();
|
||||
}
|
||||
});
|
||||
|
||||
function restartGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
function startCountdown() {
|
||||
let count = 3;
|
||||
const countdown = setInterval(() => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '60px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
if (count > 0) {
|
||||
ctx.fillText(count, canvas.width / 2, canvas.height / 2);
|
||||
count--;
|
||||
} else {
|
||||
clearInterval(countdown);
|
||||
ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
|
||||
setTimeout(startGame, 500);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function startGame() {
|
||||
gameStarted = true;
|
||||
lastTime = performance.now();
|
||||
if (orangeInterval) clearInterval(orangeInterval);
|
||||
orangeInterval = setInterval(createOrange, 1200);
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
// Event Listeners
|
||||
document.addEventListener('keydown', move);
|
||||
document.addEventListener('keyup', stopMove);
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const playButton = document.querySelector('.btn-play');
|
||||
const gameArea = document.getElementById('game-area');
|
||||
|
||||
if (playButton && gameArea) {
|
||||
playButton.addEventListener('click', (e) => {
|
||||
playButton.addEventListener('click', function(e) {
|
||||
e.preventDefault();
|
||||
gameArea.scrollIntoView({ behavior: 'smooth' });
|
||||
if (!gameStarted && !gameOver) {
|
||||
startCountdown();
|
||||
}
|
||||
startCountdown();
|
||||
});
|
||||
} else {
|
||||
console.error('Play button or game area not found!');
|
||||
}
|
||||
|
||||
canvas.addEventListener('click', () => {
|
||||
if (gameOver) {
|
||||
restartGame();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Initial Setup
|
||||
initGame();
|
||||
updateLeaderboard();
|
||||
});
|
||||
// Initial Setup
|
||||
initGame();
|
||||
updateLeaderboard();
|
||||
|
||||
@ -1,279 +1,280 @@
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const canvas = document.getElementById('gameCanvas');
|
||||
if (!canvas) {
|
||||
console.error('Canvas element not found!');
|
||||
const canvas = document.getElementById('gameCanvas');
|
||||
if (!canvas) {
|
||||
console.error('Canvas element not found!');
|
||||
}
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
// Set fixed canvas size
|
||||
canvas.width = 800;
|
||||
canvas.height = 600;
|
||||
|
||||
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
||||
let score = 0;
|
||||
let lives = 3;
|
||||
let gameOver = false;
|
||||
let gameStarted = false;
|
||||
let orangeInterval;
|
||||
|
||||
const player = {
|
||||
width: 100,
|
||||
height: 50,
|
||||
x: canvas.width / 2 - 50,
|
||||
y: canvas.height - 60,
|
||||
speed: 500,
|
||||
dx: 0,
|
||||
draw() {
|
||||
ctx.fillStyle = '#8B4513';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(this.x + this.width, this.y);
|
||||
ctx.lineTo(this.x + this.width - 15, this.y + this.height);
|
||||
ctx.lineTo(this.x + 15, this.y + this.height);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.strokeStyle = '#5C2F0E';
|
||||
ctx.lineWidth = 8;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(this.x + this.width, this.y);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
const orangeProps = {
|
||||
size: 20,
|
||||
speed: 150,
|
||||
};
|
||||
let oranges = [];
|
||||
|
||||
function createOrange() {
|
||||
oranges.push({
|
||||
x: Math.random() * (canvas.width - orangeProps.size),
|
||||
y: -orangeProps.size,
|
||||
size: orangeProps.size,
|
||||
speed: orangeProps.speed + Math.random() * 100,
|
||||
draw() {
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
|
||||
ctx.fillStyle = '#FFA500';
|
||||
ctx.fill();
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fill();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let lastTime = 0;
|
||||
|
||||
function update(timestamp) {
|
||||
if (!gameStarted) {
|
||||
return;
|
||||
}
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
// Set fixed canvas size
|
||||
canvas.width = 800;
|
||||
canvas.height = 600;
|
||||
|
||||
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
||||
let score = 0;
|
||||
let lives = 3;
|
||||
let gameOver = false;
|
||||
let gameStarted = false;
|
||||
let orangeInterval;
|
||||
|
||||
const player = {
|
||||
width: 100,
|
||||
height: 50,
|
||||
x: canvas.width / 2 - 50,
|
||||
y: canvas.height - 60,
|
||||
speed: 500,
|
||||
dx: 0,
|
||||
draw() {
|
||||
ctx.fillStyle = '#8B4513';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(this.x + this.width, this.y);
|
||||
ctx.lineTo(this.x + this.width - 15, this.y + this.height);
|
||||
ctx.lineTo(this.x + 15, this.y + this.height);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.strokeStyle = '#5C2F0E';
|
||||
ctx.lineWidth = 8;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(this.x + this.width, this.y);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
const orangeProps = {
|
||||
size: 20,
|
||||
speed: 150,
|
||||
};
|
||||
let oranges = [];
|
||||
|
||||
function createOrange() {
|
||||
oranges.push({
|
||||
x: Math.random() * (canvas.width - orangeProps.size),
|
||||
y: -orangeProps.size,
|
||||
size: orangeProps.size,
|
||||
speed: orangeProps.speed + Math.random() * 100,
|
||||
draw() {
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x + this.size / 2, this.y + this.size / 2, this.size, 0, Math.PI * 2);
|
||||
ctx.fillStyle = '#FFA500';
|
||||
ctx.fill();
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(this.x + this.size / 2 + 5, this.y, 8, 3, Math.PI / 4, 0, Math.PI * 2);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fill();
|
||||
}
|
||||
});
|
||||
if (gameOver) {
|
||||
drawGameOver();
|
||||
return;
|
||||
}
|
||||
|
||||
let lastTime = 0;
|
||||
const deltaTime = (timestamp - lastTime) / 1000;
|
||||
lastTime = timestamp;
|
||||
|
||||
function update(timestamp) {
|
||||
if (!gameStarted) return;
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
player.draw();
|
||||
player.x += player.dx * player.speed * deltaTime;
|
||||
|
||||
if (gameOver) {
|
||||
drawGameOver();
|
||||
return;
|
||||
if (player.x < 0) player.x = 0;
|
||||
if (player.x + player.width > canvas.width) {
|
||||
player.x = canvas.width - player.width;
|
||||
}
|
||||
|
||||
oranges.forEach((orange, index) => {
|
||||
orange.y += orange.speed * deltaTime;
|
||||
orange.draw();
|
||||
|
||||
if (
|
||||
orange.y + orange.size > player.y &&
|
||||
orange.x < player.x + player.width &&
|
||||
orange.x + orange.size > player.x
|
||||
) {
|
||||
score++;
|
||||
playCatchSound();
|
||||
oranges.splice(index, 1);
|
||||
}
|
||||
|
||||
const deltaTime = (timestamp - lastTime) / 1000;
|
||||
lastTime = timestamp;
|
||||
if (orange.y > canvas.height) {
|
||||
lives--;
|
||||
oranges.splice(index, 1);
|
||||
if (lives <= 0) {
|
||||
gameOver = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
drawUI();
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function drawScene() {
|
||||
ctx.fillStyle = '#0A192F';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
|
||||
}
|
||||
|
||||
function drawUI() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '24px Poppins, sans-serif';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`Score: ${score}`, 20, 40);
|
||||
ctx.textAlign = 'right';
|
||||
ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
|
||||
ctx.textAlign = 'center';
|
||||
}
|
||||
|
||||
function drawGameOver() {
|
||||
clearInterval(orangeInterval);
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '50px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
|
||||
ctx.font = '20px Poppins, sans-serif';
|
||||
ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
|
||||
}
|
||||
|
||||
function drawInitialMessage() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
|
||||
function playCatchSound() {
|
||||
if (!audioCtx) return;
|
||||
const oscillator = audioCtx.createOscillator();
|
||||
const gainNode = audioCtx.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
gainNode.connect(audioCtx.destination);
|
||||
oscillator.type = 'sine';
|
||||
oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
|
||||
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
|
||||
oscillator.start(audioCtx.currentTime);
|
||||
oscillator.stop(audioCtx.currentTime + 0.5);
|
||||
}
|
||||
|
||||
async function updateLeaderboard() {
|
||||
try {
|
||||
const response = await fetch('/api/scores/');
|
||||
const scores = await response.json();
|
||||
const leaderboardBody = document.getElementById('leaderboard-body');
|
||||
leaderboardBody.innerHTML = '';
|
||||
scores.forEach((score, index) => {
|
||||
const row = `<tr>
|
||||
<th scope="row">${index + 1}</th>
|
||||
<td>${score.player_name}</td>
|
||||
<td>${score.score}</td>
|
||||
</tr>`;
|
||||
leaderboardBody.innerHTML += row;
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error updating leaderboard:', error);
|
||||
}
|
||||
}
|
||||
|
||||
function move(e) {
|
||||
if (!gameStarted || gameOver) return;
|
||||
if (e.key === 'ArrowRight' || e.key === 'd') {
|
||||
player.dx = 1;
|
||||
} else if (e.key === 'ArrowLeft' || e.key === 'a') {
|
||||
player.dx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
function stopMove(e) {
|
||||
if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
|
||||
player.dx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
function initGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
gameStarted = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
drawScene();
|
||||
drawInitialMessage();
|
||||
}
|
||||
|
||||
function restartGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
function startCountdown() {
|
||||
let count = 3;
|
||||
const countdown = setInterval(() => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
player.draw();
|
||||
player.x += player.dx * player.speed * deltaTime;
|
||||
|
||||
if (player.x < 0) player.x = 0;
|
||||
if (player.x + player.width > canvas.width) {
|
||||
player.x = canvas.width - player.width;
|
||||
}
|
||||
|
||||
oranges.forEach((orange, index) => {
|
||||
orange.y += orange.speed * deltaTime;
|
||||
orange.draw();
|
||||
|
||||
if (
|
||||
orange.y + orange.size > player.y &&
|
||||
orange.x < player.x + player.width &&
|
||||
orange.x + orange.size > player.x
|
||||
) {
|
||||
score++;
|
||||
playCatchSound();
|
||||
oranges.splice(index, 1);
|
||||
}
|
||||
|
||||
if (orange.y > canvas.height) {
|
||||
lives--;
|
||||
oranges.splice(index, 1);
|
||||
if (lives <= 0) {
|
||||
gameOver = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
drawUI();
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function drawScene() {
|
||||
ctx.fillStyle = '#0A192F';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#228B22';
|
||||
ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
|
||||
}
|
||||
|
||||
function drawUI() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '24px Poppins, sans-serif';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`Score: ${score}`, 20, 40);
|
||||
ctx.textAlign = 'right';
|
||||
ctx.fillText(`Lives: ${lives}`, canvas.width - 20, 40);
|
||||
ctx.font = '60px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
}
|
||||
|
||||
function drawGameOver() {
|
||||
clearInterval(orangeInterval);
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '50px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 40);
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 20);
|
||||
ctx.font = '20px Poppins, sans-serif';
|
||||
ctx.fillText('Click to Restart', canvas.width / 2, canvas.height / 2 + 70);
|
||||
}
|
||||
|
||||
function drawInitialMessage() {
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '30px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('Click "Play Now" to Start!', canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
|
||||
function playCatchSound() {
|
||||
if (!audioCtx) return;
|
||||
const oscillator = audioCtx.createOscillator();
|
||||
const gainNode = audioCtx.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
gainNode.connect(audioCtx.destination);
|
||||
oscillator.type = 'sine';
|
||||
oscillator.frequency.setValueAtTime(880, audioCtx.currentTime);
|
||||
gainNode.gain.setValueAtTime(0.1, audioCtx.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.00001, audioCtx.currentTime + 0.5);
|
||||
oscillator.start(audioCtx.currentTime);
|
||||
oscillator.stop(audioCtx.currentTime + 0.5);
|
||||
}
|
||||
|
||||
async function updateLeaderboard() {
|
||||
try {
|
||||
const response = await fetch('/api/scores/');
|
||||
const scores = await response.json();
|
||||
const leaderboardBody = document.getElementById('leaderboard-body');
|
||||
leaderboardBody.innerHTML = '';
|
||||
scores.forEach((score, index) => {
|
||||
const row = `<tr>
|
||||
<th scope="row">${index + 1}</th>
|
||||
<td>${score.player_name}</td>
|
||||
<td>${score.score}</td>
|
||||
</tr>`;
|
||||
leaderboardBody.innerHTML += row;
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error updating leaderboard:', error);
|
||||
if (count > 0) {
|
||||
ctx.fillText(count, canvas.width / 2, canvas.height / 2);
|
||||
count--;
|
||||
} else {
|
||||
clearInterval(countdown);
|
||||
ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
|
||||
setTimeout(startGame, 500);
|
||||
}
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function move(e) {
|
||||
if (!gameStarted || gameOver) return;
|
||||
if (e.key === 'ArrowRight' || e.key === 'd') {
|
||||
player.dx = 1;
|
||||
} else if (e.key === 'ArrowLeft' || e.key === 'a') {
|
||||
player.dx = -1;
|
||||
}
|
||||
}
|
||||
function startGame() {
|
||||
gameStarted = true;
|
||||
lastTime = performance.now();
|
||||
if (orangeInterval) clearInterval(orangeInterval);
|
||||
orangeInterval = setInterval(createOrange, 1200);
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
function stopMove(e) {
|
||||
if (['ArrowRight', 'd', 'ArrowLeft', 'a'].includes(e.key)) {
|
||||
player.dx = 0;
|
||||
}
|
||||
}
|
||||
// Event Listeners
|
||||
document.addEventListener('keydown', move);
|
||||
document.addEventListener('keyup', stopMove);
|
||||
|
||||
function initGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
gameStarted = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
drawScene();
|
||||
drawInitialMessage();
|
||||
canvas.addEventListener('click', () => {
|
||||
if (gameOver) {
|
||||
restartGame();
|
||||
}
|
||||
});
|
||||
|
||||
function restartGame() {
|
||||
score = 0;
|
||||
lives = 3;
|
||||
oranges = [];
|
||||
gameOver = false;
|
||||
player.x = canvas.width / 2 - player.width / 2;
|
||||
startCountdown();
|
||||
}
|
||||
|
||||
function startCountdown() {
|
||||
let count = 3;
|
||||
const countdown = setInterval(() => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawScene();
|
||||
ctx.fillStyle = '#E6F1FF';
|
||||
ctx.font = '60px Poppins, sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
if (count > 0) {
|
||||
ctx.fillText(count, canvas.width / 2, canvas.height / 2);
|
||||
count--;
|
||||
} else {
|
||||
clearInterval(countdown);
|
||||
ctx.fillText('Go!', canvas.width / 2, canvas.height / 2);
|
||||
setTimeout(startGame, 500);
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function startGame() {
|
||||
gameStarted = true;
|
||||
lastTime = performance.now();
|
||||
if (orangeInterval) clearInterval(orangeInterval);
|
||||
orangeInterval = setInterval(createOrange, 1200);
|
||||
requestAnimationFrame(update);
|
||||
}
|
||||
|
||||
// Event Listeners
|
||||
document.addEventListener('keydown', move);
|
||||
document.addEventListener('keyup', stopMove);
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const playButton = document.querySelector('.btn-play');
|
||||
const gameArea = document.getElementById('game-area');
|
||||
|
||||
if (playButton && gameArea) {
|
||||
playButton.addEventListener('click', (e) => {
|
||||
playButton.addEventListener('click', function(e) {
|
||||
e.preventDefault();
|
||||
gameArea.scrollIntoView({ behavior: 'smooth' });
|
||||
if (!gameStarted && !gameOver) {
|
||||
startCountdown();
|
||||
}
|
||||
startCountdown();
|
||||
});
|
||||
} else {
|
||||
console.error('Play button or game area not found!');
|
||||
}
|
||||
|
||||
canvas.addEventListener('click', () => {
|
||||
if (gameOver) {
|
||||
restartGame();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Initial Setup
|
||||
initGame();
|
||||
updateLeaderboard();
|
||||
});
|
||||
// Initial Setup
|
||||
initGame();
|
||||
updateLeaderboard();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user