Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
88f61bb064 |
29
api/pexels.php
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<?php
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header('Content-Type: application/json');
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require_once __DIR__.'/../includes/pexels.php';
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$qs = isset($_GET['queries']) ? explode(',', $_GET['queries']) : ['cute cat','kitten','playful cat','sleepy cat','silly cat'];
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$out = [];
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foreach ($qs as $q) {
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$u = 'https://api.pexels.com/v1/search?query=' . urlencode(trim($q)) . '&orientation=square&per_page=1&page=' . rand(1, 100);
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$d = pexels_get($u);
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if ($d && !empty($d['photos'])) {
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$p = $d['photos'][0];
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$src = $p['src']['large'] ?? null;
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$dest = __DIR__.'/../assets/images/pexels/'.$p['id'].'.jpg';
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if ($src) download_to($src, $dest);
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$out[] = [
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'src' => 'assets/images/pexels/'.$p['id'].'.jpg',
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'photographer' => $p['photographer'] ?? 'Unknown',
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'photographer_url' => $p['photographer_url'] ?? '',
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];
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} else {
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// Fallback: Picsum
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$out[] = [
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'src' => 'https://picsum.photos/600?random=' . rand(1,1000),
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'photographer' => 'Random Picsum',
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'photographer_url' => 'https://picsum.photos/'
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];
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}
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}
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echo json_encode($out);
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?>
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188
assets/css/custom.css
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@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&family=Roboto:wght@300;400&display=swap');
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:root {
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--primary-color: #BDE0FE; /* Baby Blue Eyes */
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--accent-color: #FFC8B2; /* Pastel Peach */
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--background-color: #FFFBF7; /* Very light, warm off-white */
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--text-color: #6D6875; /* Muted, soft gray */
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--surface-color: #FFFFFF;
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--board-bg: #A3C4F3;
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--cell-bg: #EAF4F4;
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--border-radius: 1rem;
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}
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body {
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background-color: var(--background-color);
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color: var(--text-color);
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font-family: 'Roboto', sans-serif;
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font-weight: 300;
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}
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h1, h2, h3, h4, h5, h6 {
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font-family: 'Poppins', sans-serif;
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font-weight: 700;
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color: var(--text-color);
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}
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.navbar {
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background-color: var(--surface-color) !important;
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box-shadow: 0 2px 10px rgba(0,0,0,0.05) !important;
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}
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.navbar-brand {
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font-family: 'Poppins', sans-serif;
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font-weight: 700;
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color: var(--primary-color) !important;
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}
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.hero {
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background: linear-gradient(135deg, var(--primary-color) 0%, var(--accent-color) 100%);
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color: white;
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padding: 6rem 0;
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text-align: center;
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border-bottom-left-radius: var(--border-radius);
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border-bottom-right-radius: var(--border-radius);
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}
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.hero h1 {
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font-size: 3.5rem;
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font-weight: 700;
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color: white;
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text-shadow: 1px 1px 3px rgba(0,0,0,0.1);
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}
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.btn-primary {
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background-color: var(--accent-color);
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border-color: var(--accent-color);
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border-radius: var(--border-radius);
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padding: 0.75rem 1.5rem;
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font-weight: 700;
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color: white;
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transition: all 0.3s ease;
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box-shadow: 0 4px 15px rgba(0,0,0,0.1);
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}
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.btn-primary:hover {
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background-color: white;
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border-color: white;
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color: var(--accent-color);
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transform: translateY(-2px);
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box-shadow: 0 6px 20px rgba(0,0,0,0.15);
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}
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#game-section {
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padding: 4rem 0;
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}
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.game-board {
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display: grid;
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gap: 10px;
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width: 100%;
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max-width: 500px;
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margin: 2rem auto;
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background-color: var(--board-bg);
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border: 5px solid var(--board-bg);
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border-radius: var(--border-radius);
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padding: 10px;
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}
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.game-cell {
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width: 100%;
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padding-bottom: 100%;
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position: relative;
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background-color: var(--cell-bg);
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border-radius: 0.75rem;
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cursor: pointer;
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transition: all 0.3s ease;
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}
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.game-cell:hover {
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transform: scale(1.05);
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box-shadow: 0 4px 10px rgba(0,0,0,0.1);
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}
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.game-cell .symbol {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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font-size: 1rem; /* Default for large boards */
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font-weight: 400;
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user-select: none;
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}
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/* Board-size specific adjustments */
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.game-board.size-5 {
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gap: 10px;
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}
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.game-board.size-5 .game-cell .symbol {
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font-size: 2.5rem;
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}
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.game-board.size-18,
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.game-board.size-36 {
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gap: 2px;
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padding: 2px;
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border-width: 2px;
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}
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#gallery-section {
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padding: 4rem 0;
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background-color: var(--primary-color-light);
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}
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.cat-gallery {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
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gap: 1.5rem;
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}
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.cat-gallery-item {
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border-radius: var(--border-radius);
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overflow: hidden;
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box-shadow: 0 4px 15px rgba(0,0,0,0.1);
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transition: all 0.3s ease;
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position: relative;
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}
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.cat-gallery-item:hover {
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transform: translateY(-5px) scale(1.03);
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box-shadow: 0 8px 25px rgba(0,0,0,0.15);
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}
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.cat-gallery-item img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.cat-gallery-item .photographer-credit {
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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background: rgba(0,0,0,0.5);
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color: white;
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padding: 0.5rem;
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text-align: center;
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font-size: 0.8rem;
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opacity: 0;
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transition: opacity 0.3s ease;
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}
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.cat-gallery-item:hover .photographer-credit {
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opacity: 1;
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}
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.cat-gallery-item .photographer-credit a {
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color: var(--accent-color);
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text-decoration: none;
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}
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footer {
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background-color: var(--text-color);
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color: white;
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padding: 2rem 0;
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}
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BIN
assets/images/pexels/10914511.jpg
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After Width: | Height: | Size: 26 KiB |
BIN
assets/images/pexels/11163348.jpg
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After Width: | Height: | Size: 50 KiB |
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assets/images/pexels/11497291.jpg
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After Width: | Height: | Size: 69 KiB |
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assets/images/pexels/12692139.jpg
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After Width: | Height: | Size: 34 KiB |
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assets/images/pexels/12915730.jpg
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After Width: | Height: | Size: 18 KiB |
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assets/images/pexels/14603745.jpg
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After Width: | Height: | Size: 35 KiB |
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assets/images/pexels/14852082.jpg
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After Width: | Height: | Size: 23 KiB |
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assets/images/pexels/14904690.jpg
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After Width: | Height: | Size: 24 KiB |
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assets/images/pexels/15208769.jpg
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After Width: | Height: | Size: 47 KiB |
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assets/images/pexels/160722.jpg
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After Width: | Height: | Size: 92 KiB |
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assets/images/pexels/160839.jpg
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After Width: | Height: | Size: 29 KiB |
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assets/images/pexels/16282655.jpg
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After Width: | Height: | Size: 52 KiB |
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assets/images/pexels/16482823.jpg
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After Width: | Height: | Size: 52 KiB |
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assets/images/pexels/16575029.jpg
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After Width: | Height: | Size: 55 KiB |
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assets/images/pexels/16577552.jpg
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After Width: | Height: | Size: 27 KiB |
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assets/images/pexels/17596619.jpg
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After Width: | Height: | Size: 71 KiB |
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assets/images/pexels/179222.jpg
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After Width: | Height: | Size: 31 KiB |
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assets/images/pexels/18002652.jpg
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After Width: | Height: | Size: 39 KiB |
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assets/images/pexels/18159266.jpg
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After Width: | Height: | Size: 54 KiB |
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assets/images/pexels/18168507.jpg
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After Width: | Height: | Size: 53 KiB |
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assets/images/pexels/18533500.jpg
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After Width: | Height: | Size: 76 KiB |
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assets/images/pexels/19012985.jpg
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After Width: | Height: | Size: 49 KiB |
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assets/images/pexels/19500831.jpg
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After Width: | Height: | Size: 60 KiB |
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assets/images/pexels/20782645.jpg
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After Width: | Height: | Size: 38 KiB |
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assets/images/pexels/24018314.jpg
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After Width: | Height: | Size: 39 KiB |
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assets/images/pexels/24600235.jpg
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After Width: | Height: | Size: 39 KiB |
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assets/images/pexels/2646483.jpg
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After Width: | Height: | Size: 66 KiB |
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assets/images/pexels/29235341.jpg
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After Width: | Height: | Size: 41 KiB |
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assets/images/pexels/29983805.jpg
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After Width: | Height: | Size: 42 KiB |
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assets/images/pexels/30247451.jpg
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After Width: | Height: | Size: 30 KiB |
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assets/images/pexels/30374205.jpg
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After Width: | Height: | Size: 26 KiB |
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assets/images/pexels/30389394.jpg
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After Width: | Height: | Size: 34 KiB |
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assets/images/pexels/32552958.jpg
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After Width: | Height: | Size: 39 KiB |
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assets/images/pexels/32849279.jpg
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After Width: | Height: | Size: 56 KiB |
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assets/images/pexels/34368085.jpg
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After Width: | Height: | Size: 49 KiB |
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assets/images/pexels/3652805.jpg
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After Width: | Height: | Size: 31 KiB |
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assets/images/pexels/3780890.jpg
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After Width: | Height: | Size: 44 KiB |
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assets/images/pexels/4612722.jpg
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After Width: | Height: | Size: 50 KiB |
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assets/images/pexels/4790612.jpg
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After Width: | Height: | Size: 42 KiB |
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assets/images/pexels/51439.jpg
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After Width: | Height: | Size: 79 KiB |
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assets/images/pexels/8597460.jpg
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After Width: | Height: | Size: 69 KiB |
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assets/images/pexels/8861204.jpg
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After Width: | Height: | Size: 26 KiB |
BIN
assets/images/pexels/8935989.jpg
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After Width: | Height: | Size: 83 KiB |
BIN
assets/images/pexels/9195549.jpg
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After Width: | Height: | Size: 36 KiB |
BIN
assets/images/pexels/9195629.jpg
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After Width: | Height: | Size: 37 KiB |
BIN
assets/images/pexels/9660361.jpg
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After Width: | Height: | Size: 33 KiB |
BIN
assets/images/pexels/9787888.jpg
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After Width: | Height: | Size: 43 KiB |
363
assets/js/main.js
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document.addEventListener('DOMContentLoaded', function() {
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const playNowButton = document.querySelector('.btn-primary');
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if (playNowButton) {
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playNowButton.addEventListener('click', function(e) {
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e.preventDefault();
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document.querySelector('#game-section').scrollIntoView({ behavior: 'smooth' });
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});
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}
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const gameBoard = document.getElementById('game-board');
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const resetButton = document.getElementById('reset-button');
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const gameStatus = document.getElementById('game-status');
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const boardSizeSelect = document.getElementById('board-size-select');
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const aiDifficultySelect = document.getElementById('ai-difficulty-select');
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const WIN_CONDITION = 4;
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const PLAYER_SYMBOL = '🐾';
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const AI_SYMBOL = '🧶';
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let BOARD_SIZE = 5;
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let boardState;
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let currentPlayer;
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let gameActive;
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let cells;
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function createBoard(size) {
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BOARD_SIZE = size;
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gameBoard.innerHTML = '';
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gameBoard.className = 'game-board';
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gameBoard.classList.add(`size-${size}`);
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gameBoard.style.gridTemplateColumns = `repeat(${size}, 1fr)`;
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gameBoard.style.gridTemplateRows = `repeat(${size}, 1fr)`;
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cells = [];
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for (let i = 0; i < size * size; i++) {
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const cell = document.createElement('div');
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cell.classList.add('game-cell');
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const row = Math.floor(i / BOARD_SIZE);
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const col = i % BOARD_SIZE;
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cell.addEventListener('click', () => handleCellClick(row, col));
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gameBoard.appendChild(cell);
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cells.push(cell);
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}
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}
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|
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function handleCellClick(row, col) {
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if (!gameActive || boardState[row][col] !== null || currentPlayer !== 'PLAYER') {
|
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return;
|
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}
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|
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boardState[row][col] = 'PLAYER';
|
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renderBoard();
|
||||
|
||||
if (checkWin('PLAYER')) {
|
||||
endGame('Player');
|
||||
return;
|
||||
}
|
||||
|
||||
if (isDraw()) {
|
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endGame('Draw');
|
||||
return;
|
||||
}
|
||||
|
||||
currentPlayer = 'AI';
|
||||
updateStatus("AI's turn...");
|
||||
setTimeout(makeAIMove, 500);
|
||||
}
|
||||
|
||||
function makeAIMove() {
|
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if (!gameActive) return;
|
||||
|
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const difficulty = aiDifficultySelect.value;
|
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let move;
|
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|
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if (difficulty === 'easy') {
|
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move = findRandomMove();
|
||||
} else if (difficulty === 'medium') {
|
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move = findBestMoveMedium();
|
||||
} else { // Hard
|
||||
move = findBestMoveHard();
|
||||
}
|
||||
|
||||
if (move) {
|
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boardState[move.row][move.col] = 'AI';
|
||||
renderBoard();
|
||||
|
||||
if (checkWin('AI')) {
|
||||
endGame('AI');
|
||||
return;
|
||||
}
|
||||
|
||||
if (isDraw()) {
|
||||
endGame('Draw');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
currentPlayer = 'PLAYER';
|
||||
updateStatus("Your turn!");
|
||||
}
|
||||
|
||||
function findRandomMove() {
|
||||
let availableCells = [];
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
for (let j = 0; j < BOARD_SIZE; j++) {
|
||||
if (boardState[i][j] === null) {
|
||||
availableCells.push({ row: i, col: j });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (availableCells.length > 0) {
|
||||
return availableCells[Math.floor(Math.random() * availableCells.length)];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function findBestMoveMedium() {
|
||||
// 1. Check if AI can win
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
for (let j = 0; j < BOARD_SIZE; j++) {
|
||||
if (boardState[i][j] === null) {
|
||||
boardState[i][j] = 'AI';
|
||||
if (checkWin('AI')) {
|
||||
boardState[i][j] = null; // Reset
|
||||
return { row: i, col: j };
|
||||
}
|
||||
boardState[i][j] = null; // Reset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Check if Player is about to win and block
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
for (let j = 0; j < BOARD_SIZE; j++) {
|
||||
if (boardState[i][j] === null) {
|
||||
boardState[i][j] = 'PLAYER';
|
||||
if (checkWin('PLAYER')) {
|
||||
boardState[i][j] = null; // Reset
|
||||
return { row: i, col: j };
|
||||
}
|
||||
boardState[i][j] = null; // Reset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Otherwise, make a random move
|
||||
return findRandomMove();
|
||||
}
|
||||
|
||||
function findBestMoveHard() {
|
||||
let bestScore = -Infinity;
|
||||
let move = null;
|
||||
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
for (let j = 0; j < BOARD_SIZE; j++) {
|
||||
if (boardState[i][j] === null) {
|
||||
boardState[i][j] = 'AI';
|
||||
let score = evaluateBoard();
|
||||
boardState[i][j] = null;
|
||||
if (score > bestScore) {
|
||||
bestScore = score;
|
||||
move = { row: i, col: j };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return move || findRandomMove(); // Fallback to random if no good move
|
||||
}
|
||||
|
||||
function evaluateBoard() {
|
||||
let score = 0;
|
||||
// Prioritize winning moves
|
||||
if (checkWin('AI')) return 10000;
|
||||
// Prioritize blocking player's winning moves
|
||||
if (checkWin('PLAYER')) return -9000;
|
||||
|
||||
// Evaluate lines for potential
|
||||
score += evaluateLinesForPlayer('AI');
|
||||
score -= evaluateLinesForPlayer('PLAYER');
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
function evaluateLinesForPlayer(player) {
|
||||
let score = 0;
|
||||
const symbol = player;
|
||||
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
for (let j = 0; j < BOARD_SIZE; j++) {
|
||||
// Horizontal
|
||||
if (j + WIN_CONDITION <= BOARD_SIZE) {
|
||||
score += evaluateLine(i, j, 0, 1, symbol);
|
||||
}
|
||||
// Vertical
|
||||
if (i + WIN_CONDITION <= BOARD_SIZE) {
|
||||
score += evaluateLine(i, j, 1, 0, symbol);
|
||||
}
|
||||
// Diagonal (down-right)
|
||||
if (i + WIN_CONDITION <= BOARD_SIZE && j + WIN_CONDITION <= BOARD_SIZE) {
|
||||
score += evaluateLine(i, j, 1, 1, symbol);
|
||||
}
|
||||
// Diagonal (down-left)
|
||||
if (i + WIN_CONDITION <= BOARD_SIZE && j - WIN_CONDITION + 1 >= 0) {
|
||||
score += evaluateLine(i, j, 1, -1, symbol);
|
||||
}
|
||||
}
|
||||
}
|
||||
return score;
|
||||
}
|
||||
|
||||
function evaluateLine(row, col, dr, dc, player) {
|
||||
let playerCount = 0;
|
||||
let emptyCount = 0;
|
||||
for (let k = 0; k < WIN_CONDITION; k++) {
|
||||
const current = boardState[row + k * dr][col + k * dc];
|
||||
if (current === player) {
|
||||
playerCount++;
|
||||
} else if (current === null) {
|
||||
emptyCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// If the line is blocked by the opponent, it has no potential.
|
||||
if (playerCount + emptyCount < WIN_CONDITION) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Assign scores based on the number of pieces in a line
|
||||
if (playerCount === 3 && emptyCount === 1) return 100;
|
||||
if (playerCount === 2 && emptyCount === 2) return 10;
|
||||
if (playerCount === 1 && emptyCount === 3) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
function checkWin(player) {
|
||||
const symbol = player;
|
||||
|
||||
for (let i = 0; i < BOARD_SIZE; i++) {
|
||||
for (let j = 0; j < BOARD_SIZE; j++) {
|
||||
// Horizontal
|
||||
if (j + WIN_CONDITION <= BOARD_SIZE) {
|
||||
let count = 0;
|
||||
for (let k = 0; k < WIN_CONDITION; k++) {
|
||||
if (boardState[i][j + k] === symbol) count++;
|
||||
}
|
||||
if (count === WIN_CONDITION) return true;
|
||||
}
|
||||
// Vertical
|
||||
if (i + WIN_CONDITION <= BOARD_SIZE) {
|
||||
let count = 0;
|
||||
for (let k = 0; k < WIN_CONDITION; k++) {
|
||||
if (boardState[i + k][j] === symbol) count++;
|
||||
}
|
||||
if (count === WIN_CONDITION) return true;
|
||||
}
|
||||
// Diagonal (down-right)
|
||||
if (i + WIN_CONDITION <= BOARD_SIZE && j + WIN_CONDITION <= BOARD_SIZE) {
|
||||
let count = 0;
|
||||
for (let k = 0; k < WIN_CONDITION; k++) {
|
||||
if (boardState[i + k][j + k] === symbol) count++;
|
||||
}
|
||||
if (count === WIN_CONDITION) return true;
|
||||
}
|
||||
// Diagonal (down-left)
|
||||
if (i + WIN_CONDITION <= BOARD_SIZE && j - WIN_CONDITION + 1 >= 0) {
|
||||
let count = 0;
|
||||
for (let k = 0; k < WIN_CONDITION; k++) {
|
||||
if (boardState[i + k][j - k] === symbol) count++;
|
||||
}
|
||||
if (count === WIN_CONDITION) return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function isDraw() {
|
||||
return boardState.every(row => row.every(cell => cell !== null));
|
||||
}
|
||||
|
||||
function endGame(winner) {
|
||||
gameActive = false;
|
||||
if (winner === 'Draw') {
|
||||
updateStatus("It's a draw!");
|
||||
} else {
|
||||
updateStatus(`${winner} wins!`);
|
||||
}
|
||||
}
|
||||
|
||||
function resetGame() {
|
||||
const size = parseInt(boardSizeSelect.value);
|
||||
createBoard(size);
|
||||
boardState = Array(BOARD_SIZE).fill(null).map(() => Array(BOARD_SIZE).fill(null));
|
||||
currentPlayer = 'PLAYER';
|
||||
gameActive = true;
|
||||
renderBoard();
|
||||
updateStatus("Your turn!");
|
||||
}
|
||||
|
||||
function renderBoard() {
|
||||
cells.forEach((cell, index) => {
|
||||
const row = Math.floor(index / BOARD_SIZE);
|
||||
const col = index % BOARD_SIZE;
|
||||
const state = boardState[row][col];
|
||||
|
||||
if (state === 'PLAYER') {
|
||||
cell.innerHTML = `<div class="symbol">${PLAYER_SYMBOL}</div>`;
|
||||
} else if (state === 'AI') {
|
||||
cell.innerHTML = `<div class="symbol">${AI_SYMBOL}</div>`;
|
||||
} else {
|
||||
cell.innerHTML = '';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function updateStatus(message) {
|
||||
gameStatus.textContent = message;
|
||||
}
|
||||
|
||||
if (resetButton) {
|
||||
resetButton.addEventListener('click', resetGame);
|
||||
}
|
||||
|
||||
if (boardSizeSelect) {
|
||||
boardSizeSelect.addEventListener('change', resetGame);
|
||||
}
|
||||
|
||||
if(aiDifficultySelect) {
|
||||
aiDifficultySelect.addEventListener('change', resetGame);
|
||||
}
|
||||
|
||||
resetGame();
|
||||
|
||||
const catGallery = document.getElementById('cat-gallery');
|
||||
if (catGallery) {
|
||||
fetch('api/pexels.php')
|
||||
.then(response => response.json())
|
||||
.then(images => {
|
||||
images.forEach(image => {
|
||||
const galleryItem = document.createElement('div');
|
||||
galleryItem.className = 'cat-gallery-item';
|
||||
|
||||
const img = document.createElement('img');
|
||||
img.src = image.src;
|
||||
img.alt = 'A cute cat';
|
||||
|
||||
const credit = document.createElement('div');
|
||||
credit.className = 'photographer-credit';
|
||||
credit.innerHTML = `Photo by <a href="${image.photographer_url}" target="_blank">${image.photographer}</a>`;
|
||||
|
||||
galleryItem.appendChild(img);
|
||||
galleryItem.appendChild(credit);
|
||||
catGallery.appendChild(galleryItem);
|
||||
});
|
||||
})
|
||||
.catch(error => {
|
||||
console.error('Error fetching cat images:', error);
|
||||
catGallery.innerHTML = '<p class="text-center">Could not load cat pictures. Meow-be later?</p>';
|
||||
});
|
||||
}
|
||||
});
|
||||
26
includes/pexels.php
Normal file
@ -0,0 +1,26 @@
|
||||
<?php
|
||||
function pexels_key() {
|
||||
$k = getenv('PEXELS_KEY');
|
||||
return $k && strlen($k) > 0 ? $k : 'Vc99rnmOhHhJAbgGQoKLZtsaIVfkeownoQNbTj78VemUjKh08ZYRbf18';
|
||||
}
|
||||
function pexels_get($url) {
|
||||
$ch = curl_init();
|
||||
curl_setopt_array($ch, [
|
||||
CURLOPT_URL => $url,
|
||||
CURLOPT_RETURNTRANSFER => true,
|
||||
CURLOPT_HTTPHEADER => [ 'Authorization: '. pexels_key() ],
|
||||
CURLOPT_TIMEOUT => 15,
|
||||
]);
|
||||
$resp = curl_exec($ch);
|
||||
$code = curl_getinfo($ch, CURLINFO_HTTP_CODE);
|
||||
curl_close($ch);
|
||||
if ($code >= 200 && $code < 300 && $resp) return json_decode($resp, true);
|
||||
return null;
|
||||
}
|
||||
function download_to($srcUrl, $destPath) {
|
||||
$data = @file_get_contents($srcUrl);
|
||||
if ($data === false) return false;
|
||||
if (!is_dir(dirname($destPath))) mkdir(dirname($destPath), 0775, true);
|
||||
return file_put_contents($destPath, $data) !== false;
|
||||
}
|
||||
?>
|
||||
224
index.php
@ -1,150 +1,84 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
@ini_set('display_errors', '1');
|
||||
@error_reporting(E_ALL);
|
||||
@date_default_timezone_set('UTC');
|
||||
|
||||
$phpVersion = PHP_VERSION;
|
||||
$now = date('Y-m-d H:i:s');
|
||||
?>
|
||||
<!doctype html>
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>New Style</title>
|
||||
<?php
|
||||
// Read project preview data from environment
|
||||
$projectDescription = $_SERVER['PROJECT_DESCRIPTION'] ?? '';
|
||||
$projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
|
||||
?>
|
||||
<?php if ($projectDescription): ?>
|
||||
<!-- Meta description -->
|
||||
<meta name="description" content='<?= htmlspecialchars($projectDescription) ?>' />
|
||||
<!-- Open Graph meta tags -->
|
||||
<meta property="og:description" content="<?= htmlspecialchars($projectDescription) ?>" />
|
||||
<!-- Twitter meta tags -->
|
||||
<meta property="twitter:description" content="<?= htmlspecialchars($projectDescription) ?>" />
|
||||
<?php endif; ?>
|
||||
<?php if ($projectImageUrl): ?>
|
||||
<!-- Open Graph image -->
|
||||
<meta property="og:image" content="<?= htmlspecialchars($projectImageUrl) ?>" />
|
||||
<!-- Twitter image -->
|
||||
<meta property="twitter:image" content="<?= htmlspecialchars($projectImageUrl) ?>" />
|
||||
<?php endif; ?>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;700&display=swap" rel="stylesheet">
|
||||
<style>
|
||||
:root {
|
||||
--bg-color-start: #6a11cb;
|
||||
--bg-color-end: #2575fc;
|
||||
--text-color: #ffffff;
|
||||
--card-bg-color: rgba(255, 255, 255, 0.01);
|
||||
--card-border-color: rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: 'Inter', sans-serif;
|
||||
background: linear-gradient(45deg, var(--bg-color-start), var(--bg-color-end));
|
||||
color: var(--text-color);
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
min-height: 100vh;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
body::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-image: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100"><path d="M-10 10L110 10M10 -10L10 110" stroke-width="1" stroke="rgba(255,255,255,0.05)"/></svg>');
|
||||
animation: bg-pan 20s linear infinite;
|
||||
z-index: -1;
|
||||
}
|
||||
@keyframes bg-pan {
|
||||
0% { background-position: 0% 0%; }
|
||||
100% { background-position: 100% 100%; }
|
||||
}
|
||||
main {
|
||||
padding: 2rem;
|
||||
}
|
||||
.card {
|
||||
background: var(--card-bg-color);
|
||||
border: 1px solid var(--card-border-color);
|
||||
border-radius: 16px;
|
||||
padding: 2rem;
|
||||
backdrop-filter: blur(20px);
|
||||
-webkit-backdrop-filter: blur(20px);
|
||||
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
.loader {
|
||||
margin: 1.25rem auto 1.25rem;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 3px solid rgba(255, 255, 255, 0.25);
|
||||
border-top-color: #fff;
|
||||
border-radius: 50%;
|
||||
animation: spin 1s linear infinite;
|
||||
}
|
||||
@keyframes spin {
|
||||
from { transform: rotate(0deg); }
|
||||
to { transform: rotate(360deg); }
|
||||
}
|
||||
.hint {
|
||||
opacity: 0.9;
|
||||
}
|
||||
.sr-only {
|
||||
position: absolute;
|
||||
width: 1px; height: 1px;
|
||||
padding: 0; margin: -1px;
|
||||
overflow: hidden;
|
||||
clip: rect(0, 0, 0, 0);
|
||||
white-space: nowrap; border: 0;
|
||||
}
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
font-weight: 700;
|
||||
margin: 0 0 1rem;
|
||||
letter-spacing: -1px;
|
||||
}
|
||||
p {
|
||||
margin: 0.5rem 0;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
code {
|
||||
background: rgba(0,0,0,0.2);
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
|
||||
}
|
||||
footer {
|
||||
position: absolute;
|
||||
bottom: 1rem;
|
||||
font-size: 0.8rem;
|
||||
opacity: 0.7;
|
||||
}
|
||||
</style>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Cute-Cat-Toe</title>
|
||||
<meta name="description" content="A cute and playful Tic Tac Toe game with a cat motif.">
|
||||
<meta name="keywords" content="tic tac toe, cat game, browser game, online game, cute game, flatlogic">
|
||||
|
||||
<!-- Open Graph / Facebook -->
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:title" content="Cute-Cat-Toe">
|
||||
<meta property="og:description" content="A cute and playful Tic Tac Toe game with a cat motif.">
|
||||
<meta property="og:image" content="<?php echo htmlspecialchars($_SERVER['PROJECT_IMAGE_URL'] ?? '', ENT_QUOTES, 'UTF-8'); ?>">
|
||||
|
||||
<!-- Twitter -->
|
||||
<meta property="twitter:card" content="summary_large_image">
|
||||
<meta property="twitter:title" content="Cute-Cat-Toe">
|
||||
<meta property="twitter:description" content="A cute and playful Tic Tac Toe game with a cat motif.">
|
||||
<meta property="twitter:image" content="<?php echo htmlspecialchars($_SERVER['PROJECT_IMAGE_URL'] ?? '', ENT_QUOTES, 'UTF-8'); ?>">
|
||||
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet">
|
||||
<link rel="stylesheet" href="assets/css/custom.css?v=<?php echo time(); ?>">
|
||||
</head>
|
||||
<body>
|
||||
<main>
|
||||
<div class="card">
|
||||
<h1>Analyzing your requirements and generating your website…</h1>
|
||||
<div class="loader" role="status" aria-live="polite" aria-label="Applying initial changes">
|
||||
<span class="sr-only">Loading…</span>
|
||||
</div>
|
||||
<p class="hint"><?= ($_SERVER['HTTP_HOST'] ?? '') === 'appwizzy.com' ? 'AppWizzy' : 'Flatlogic' ?> AI is collecting your requirements and applying the first changes.</p>
|
||||
<p class="hint">This page will update automatically as the plan is implemented.</p>
|
||||
<p>Runtime: PHP <code><?= htmlspecialchars($phpVersion) ?></code> — UTC <code><?= htmlspecialchars($now) ?></code></p>
|
||||
</div>
|
||||
</main>
|
||||
<footer>
|
||||
Page updated: <?= htmlspecialchars($now) ?> (UTC)
|
||||
</footer>
|
||||
|
||||
<header class="navbar navbar-expand-lg navbar-light">
|
||||
<div class="container">
|
||||
<a class="navbar-brand" href="#">🐾 Cute-Cat-Toe</a>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<section class="hero">
|
||||
<div class="container">
|
||||
<h1 class="display-3">Welcome to Cute-Cat-Toe!</h1>
|
||||
<p class="lead">The cutest Tic Tac Toe game on the web. Play with paws and yarn!</p>
|
||||
<a href="#game-section" class="btn btn-primary btn-lg mt-3">Play a Game</a>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section id="game-section" class="container text-center">
|
||||
<h2 class="mb-4">Let's Play!</h2>
|
||||
<div class="mb-3">
|
||||
<label for="board-size-select">Board Size:</label>
|
||||
<select id="board-size-select" class="form-select-sm">
|
||||
<option value="5">5x5</option>
|
||||
<option value="18">18x18</option>
|
||||
<option value="36">36x36</option>
|
||||
</select>
|
||||
<label for="ai-difficulty-select" class="ms-3">AI Difficulty:</label>
|
||||
<select id="ai-difficulty-select" class="form-select-sm">
|
||||
<option value="easy">Easy</option>
|
||||
<option value="medium" selected>Medium</option>
|
||||
<option value="hard">Hard</option>
|
||||
</select>
|
||||
</div>
|
||||
<div id="game-status" class="mb-3"></div>
|
||||
<div class="game-board" id="game-board">
|
||||
|
||||
</div>
|
||||
<button id="reset-button" class="btn btn-secondary mt-4">Reset Game</button>
|
||||
</section>
|
||||
|
||||
<section id="gallery-section" class="py-5">
|
||||
<div class="container">
|
||||
<h2 class="text-center mb-4">Cute Cat Gallery</h2>
|
||||
<div class="cat-gallery" id="cat-gallery">
|
||||
<!-- Cat images will be loaded here by JavaScript -->
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<footer class="text-center">
|
||||
<div class="container">
|
||||
<p>© <?php echo date("Y"); ?> Cute-Cat-Toe. All rights reserved.</p>
|
||||
</div>
|
||||
</footer>
|
||||
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"></script>
|
||||
<script src="assets/js/main.js?v=<?php echo time(); ?>"></script>
|
||||
</body>
|
||||
</html>
|
||||
</html>
|
||||