This commit is contained in:
Flatlogic Bot 2025-10-21 19:22:51 +00:00
parent d8d16a9513
commit 88f61bb064
52 changed files with 685 additions and 145 deletions

29
api/pexels.php Normal file
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<?php
header('Content-Type: application/json');
require_once __DIR__.'/../includes/pexels.php';
$qs = isset($_GET['queries']) ? explode(',', $_GET['queries']) : ['cute cat','kitten','playful cat','sleepy cat','silly cat'];
$out = [];
foreach ($qs as $q) {
$u = 'https://api.pexels.com/v1/search?query=' . urlencode(trim($q)) . '&orientation=square&per_page=1&page=' . rand(1, 100);
$d = pexels_get($u);
if ($d && !empty($d['photos'])) {
$p = $d['photos'][0];
$src = $p['src']['large'] ?? null;
$dest = __DIR__.'/../assets/images/pexels/'.$p['id'].'.jpg';
if ($src) download_to($src, $dest);
$out[] = [
'src' => 'assets/images/pexels/'.$p['id'].'.jpg',
'photographer' => $p['photographer'] ?? 'Unknown',
'photographer_url' => $p['photographer_url'] ?? '',
];
} else {
// Fallback: Picsum
$out[] = [
'src' => 'https://picsum.photos/600?random=' . rand(1,1000),
'photographer' => 'Random Picsum',
'photographer_url' => 'https://picsum.photos/'
];
}
}
echo json_encode($out);
?>

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@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&family=Roboto:wght@300;400&display=swap');
:root {
--primary-color: #BDE0FE; /* Baby Blue Eyes */
--accent-color: #FFC8B2; /* Pastel Peach */
--background-color: #FFFBF7; /* Very light, warm off-white */
--text-color: #6D6875; /* Muted, soft gray */
--surface-color: #FFFFFF;
--board-bg: #A3C4F3;
--cell-bg: #EAF4F4;
--border-radius: 1rem;
}
body {
background-color: var(--background-color);
color: var(--text-color);
font-family: 'Roboto', sans-serif;
font-weight: 300;
}
h1, h2, h3, h4, h5, h6 {
font-family: 'Poppins', sans-serif;
font-weight: 700;
color: var(--text-color);
}
.navbar {
background-color: var(--surface-color) !important;
box-shadow: 0 2px 10px rgba(0,0,0,0.05) !important;
}
.navbar-brand {
font-family: 'Poppins', sans-serif;
font-weight: 700;
color: var(--primary-color) !important;
}
.hero {
background: linear-gradient(135deg, var(--primary-color) 0%, var(--accent-color) 100%);
color: white;
padding: 6rem 0;
text-align: center;
border-bottom-left-radius: var(--border-radius);
border-bottom-right-radius: var(--border-radius);
}
.hero h1 {
font-size: 3.5rem;
font-weight: 700;
color: white;
text-shadow: 1px 1px 3px rgba(0,0,0,0.1);
}
.btn-primary {
background-color: var(--accent-color);
border-color: var(--accent-color);
border-radius: var(--border-radius);
padding: 0.75rem 1.5rem;
font-weight: 700;
color: white;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(0,0,0,0.1);
}
.btn-primary:hover {
background-color: white;
border-color: white;
color: var(--accent-color);
transform: translateY(-2px);
box-shadow: 0 6px 20px rgba(0,0,0,0.15);
}
#game-section {
padding: 4rem 0;
}
.game-board {
display: grid;
gap: 10px;
width: 100%;
max-width: 500px;
margin: 2rem auto;
background-color: var(--board-bg);
border: 5px solid var(--board-bg);
border-radius: var(--border-radius);
padding: 10px;
}
.game-cell {
width: 100%;
padding-bottom: 100%;
position: relative;
background-color: var(--cell-bg);
border-radius: 0.75rem;
cursor: pointer;
transition: all 0.3s ease;
}
.game-cell:hover {
transform: scale(1.05);
box-shadow: 0 4px 10px rgba(0,0,0,0.1);
}
.game-cell .symbol {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 1rem; /* Default for large boards */
font-weight: 400;
user-select: none;
}
/* Board-size specific adjustments */
.game-board.size-5 {
gap: 10px;
}
.game-board.size-5 .game-cell .symbol {
font-size: 2.5rem;
}
.game-board.size-18,
.game-board.size-36 {
gap: 2px;
padding: 2px;
border-width: 2px;
}
#gallery-section {
padding: 4rem 0;
background-color: var(--primary-color-light);
}
.cat-gallery {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 1.5rem;
}
.cat-gallery-item {
border-radius: var(--border-radius);
overflow: hidden;
box-shadow: 0 4px 15px rgba(0,0,0,0.1);
transition: all 0.3s ease;
position: relative;
}
.cat-gallery-item:hover {
transform: translateY(-5px) scale(1.03);
box-shadow: 0 8px 25px rgba(0,0,0,0.15);
}
.cat-gallery-item img {
width: 100%;
height: 100%;
object-fit: cover;
}
.cat-gallery-item .photographer-credit {
position: absolute;
bottom: 0;
left: 0;
right: 0;
background: rgba(0,0,0,0.5);
color: white;
padding: 0.5rem;
text-align: center;
font-size: 0.8rem;
opacity: 0;
transition: opacity 0.3s ease;
}
.cat-gallery-item:hover .photographer-credit {
opacity: 1;
}
.cat-gallery-item .photographer-credit a {
color: var(--accent-color);
text-decoration: none;
}
footer {
background-color: var(--text-color);
color: white;
padding: 2rem 0;
}

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document.addEventListener('DOMContentLoaded', function() {
const playNowButton = document.querySelector('.btn-primary');
if (playNowButton) {
playNowButton.addEventListener('click', function(e) {
e.preventDefault();
document.querySelector('#game-section').scrollIntoView({ behavior: 'smooth' });
});
}
const gameBoard = document.getElementById('game-board');
const resetButton = document.getElementById('reset-button');
const gameStatus = document.getElementById('game-status');
const boardSizeSelect = document.getElementById('board-size-select');
const aiDifficultySelect = document.getElementById('ai-difficulty-select');
const WIN_CONDITION = 4;
const PLAYER_SYMBOL = '🐾';
const AI_SYMBOL = '🧶';
let BOARD_SIZE = 5;
let boardState;
let currentPlayer;
let gameActive;
let cells;
function createBoard(size) {
BOARD_SIZE = size;
gameBoard.innerHTML = '';
gameBoard.className = 'game-board';
gameBoard.classList.add(`size-${size}`);
gameBoard.style.gridTemplateColumns = `repeat(${size}, 1fr)`;
gameBoard.style.gridTemplateRows = `repeat(${size}, 1fr)`;
cells = [];
for (let i = 0; i < size * size; i++) {
const cell = document.createElement('div');
cell.classList.add('game-cell');
const row = Math.floor(i / BOARD_SIZE);
const col = i % BOARD_SIZE;
cell.addEventListener('click', () => handleCellClick(row, col));
gameBoard.appendChild(cell);
cells.push(cell);
}
}
function handleCellClick(row, col) {
if (!gameActive || boardState[row][col] !== null || currentPlayer !== 'PLAYER') {
return;
}
boardState[row][col] = 'PLAYER';
renderBoard();
if (checkWin('PLAYER')) {
endGame('Player');
return;
}
if (isDraw()) {
endGame('Draw');
return;
}
currentPlayer = 'AI';
updateStatus("AI's turn...");
setTimeout(makeAIMove, 500);
}
function makeAIMove() {
if (!gameActive) return;
const difficulty = aiDifficultySelect.value;
let move;
if (difficulty === 'easy') {
move = findRandomMove();
} else if (difficulty === 'medium') {
move = findBestMoveMedium();
} else { // Hard
move = findBestMoveHard();
}
if (move) {
boardState[move.row][move.col] = 'AI';
renderBoard();
if (checkWin('AI')) {
endGame('AI');
return;
}
if (isDraw()) {
endGame('Draw');
return;
}
}
currentPlayer = 'PLAYER';
updateStatus("Your turn!");
}
function findRandomMove() {
let availableCells = [];
for (let i = 0; i < BOARD_SIZE; i++) {
for (let j = 0; j < BOARD_SIZE; j++) {
if (boardState[i][j] === null) {
availableCells.push({ row: i, col: j });
}
}
}
if (availableCells.length > 0) {
return availableCells[Math.floor(Math.random() * availableCells.length)];
}
return null;
}
function findBestMoveMedium() {
// 1. Check if AI can win
for (let i = 0; i < BOARD_SIZE; i++) {
for (let j = 0; j < BOARD_SIZE; j++) {
if (boardState[i][j] === null) {
boardState[i][j] = 'AI';
if (checkWin('AI')) {
boardState[i][j] = null; // Reset
return { row: i, col: j };
}
boardState[i][j] = null; // Reset
}
}
}
// 2. Check if Player is about to win and block
for (let i = 0; i < BOARD_SIZE; i++) {
for (let j = 0; j < BOARD_SIZE; j++) {
if (boardState[i][j] === null) {
boardState[i][j] = 'PLAYER';
if (checkWin('PLAYER')) {
boardState[i][j] = null; // Reset
return { row: i, col: j };
}
boardState[i][j] = null; // Reset
}
}
}
// 3. Otherwise, make a random move
return findRandomMove();
}
function findBestMoveHard() {
let bestScore = -Infinity;
let move = null;
for (let i = 0; i < BOARD_SIZE; i++) {
for (let j = 0; j < BOARD_SIZE; j++) {
if (boardState[i][j] === null) {
boardState[i][j] = 'AI';
let score = evaluateBoard();
boardState[i][j] = null;
if (score > bestScore) {
bestScore = score;
move = { row: i, col: j };
}
}
}
}
return move || findRandomMove(); // Fallback to random if no good move
}
function evaluateBoard() {
let score = 0;
// Prioritize winning moves
if (checkWin('AI')) return 10000;
// Prioritize blocking player's winning moves
if (checkWin('PLAYER')) return -9000;
// Evaluate lines for potential
score += evaluateLinesForPlayer('AI');
score -= evaluateLinesForPlayer('PLAYER');
return score;
}
function evaluateLinesForPlayer(player) {
let score = 0;
const symbol = player;
for (let i = 0; i < BOARD_SIZE; i++) {
for (let j = 0; j < BOARD_SIZE; j++) {
// Horizontal
if (j + WIN_CONDITION <= BOARD_SIZE) {
score += evaluateLine(i, j, 0, 1, symbol);
}
// Vertical
if (i + WIN_CONDITION <= BOARD_SIZE) {
score += evaluateLine(i, j, 1, 0, symbol);
}
// Diagonal (down-right)
if (i + WIN_CONDITION <= BOARD_SIZE && j + WIN_CONDITION <= BOARD_SIZE) {
score += evaluateLine(i, j, 1, 1, symbol);
}
// Diagonal (down-left)
if (i + WIN_CONDITION <= BOARD_SIZE && j - WIN_CONDITION + 1 >= 0) {
score += evaluateLine(i, j, 1, -1, symbol);
}
}
}
return score;
}
function evaluateLine(row, col, dr, dc, player) {
let playerCount = 0;
let emptyCount = 0;
for (let k = 0; k < WIN_CONDITION; k++) {
const current = boardState[row + k * dr][col + k * dc];
if (current === player) {
playerCount++;
} else if (current === null) {
emptyCount++;
}
}
// If the line is blocked by the opponent, it has no potential.
if (playerCount + emptyCount < WIN_CONDITION) {
return 0;
}
// Assign scores based on the number of pieces in a line
if (playerCount === 3 && emptyCount === 1) return 100;
if (playerCount === 2 && emptyCount === 2) return 10;
if (playerCount === 1 && emptyCount === 3) return 1;
return 0;
}
function checkWin(player) {
const symbol = player;
for (let i = 0; i < BOARD_SIZE; i++) {
for (let j = 0; j < BOARD_SIZE; j++) {
// Horizontal
if (j + WIN_CONDITION <= BOARD_SIZE) {
let count = 0;
for (let k = 0; k < WIN_CONDITION; k++) {
if (boardState[i][j + k] === symbol) count++;
}
if (count === WIN_CONDITION) return true;
}
// Vertical
if (i + WIN_CONDITION <= BOARD_SIZE) {
let count = 0;
for (let k = 0; k < WIN_CONDITION; k++) {
if (boardState[i + k][j] === symbol) count++;
}
if (count === WIN_CONDITION) return true;
}
// Diagonal (down-right)
if (i + WIN_CONDITION <= BOARD_SIZE && j + WIN_CONDITION <= BOARD_SIZE) {
let count = 0;
for (let k = 0; k < WIN_CONDITION; k++) {
if (boardState[i + k][j + k] === symbol) count++;
}
if (count === WIN_CONDITION) return true;
}
// Diagonal (down-left)
if (i + WIN_CONDITION <= BOARD_SIZE && j - WIN_CONDITION + 1 >= 0) {
let count = 0;
for (let k = 0; k < WIN_CONDITION; k++) {
if (boardState[i + k][j - k] === symbol) count++;
}
if (count === WIN_CONDITION) return true;
}
}
}
return false;
}
function isDraw() {
return boardState.every(row => row.every(cell => cell !== null));
}
function endGame(winner) {
gameActive = false;
if (winner === 'Draw') {
updateStatus("It's a draw!");
} else {
updateStatus(`${winner} wins!`);
}
}
function resetGame() {
const size = parseInt(boardSizeSelect.value);
createBoard(size);
boardState = Array(BOARD_SIZE).fill(null).map(() => Array(BOARD_SIZE).fill(null));
currentPlayer = 'PLAYER';
gameActive = true;
renderBoard();
updateStatus("Your turn!");
}
function renderBoard() {
cells.forEach((cell, index) => {
const row = Math.floor(index / BOARD_SIZE);
const col = index % BOARD_SIZE;
const state = boardState[row][col];
if (state === 'PLAYER') {
cell.innerHTML = `<div class="symbol">${PLAYER_SYMBOL}</div>`;
} else if (state === 'AI') {
cell.innerHTML = `<div class="symbol">${AI_SYMBOL}</div>`;
} else {
cell.innerHTML = '';
}
});
}
function updateStatus(message) {
gameStatus.textContent = message;
}
if (resetButton) {
resetButton.addEventListener('click', resetGame);
}
if (boardSizeSelect) {
boardSizeSelect.addEventListener('change', resetGame);
}
if(aiDifficultySelect) {
aiDifficultySelect.addEventListener('change', resetGame);
}
resetGame();
const catGallery = document.getElementById('cat-gallery');
if (catGallery) {
fetch('api/pexels.php')
.then(response => response.json())
.then(images => {
images.forEach(image => {
const galleryItem = document.createElement('div');
galleryItem.className = 'cat-gallery-item';
const img = document.createElement('img');
img.src = image.src;
img.alt = 'A cute cat';
const credit = document.createElement('div');
credit.className = 'photographer-credit';
credit.innerHTML = `Photo by <a href="${image.photographer_url}" target="_blank">${image.photographer}</a>`;
galleryItem.appendChild(img);
galleryItem.appendChild(credit);
catGallery.appendChild(galleryItem);
});
})
.catch(error => {
console.error('Error fetching cat images:', error);
catGallery.innerHTML = '<p class="text-center">Could not load cat pictures. Meow-be later?</p>';
});
}
});

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<?php
function pexels_key() {
$k = getenv('PEXELS_KEY');
return $k && strlen($k) > 0 ? $k : 'Vc99rnmOhHhJAbgGQoKLZtsaIVfkeownoQNbTj78VemUjKh08ZYRbf18';
}
function pexels_get($url) {
$ch = curl_init();
curl_setopt_array($ch, [
CURLOPT_URL => $url,
CURLOPT_RETURNTRANSFER => true,
CURLOPT_HTTPHEADER => [ 'Authorization: '. pexels_key() ],
CURLOPT_TIMEOUT => 15,
]);
$resp = curl_exec($ch);
$code = curl_getinfo($ch, CURLINFO_HTTP_CODE);
curl_close($ch);
if ($code >= 200 && $code < 300 && $resp) return json_decode($resp, true);
return null;
}
function download_to($srcUrl, $destPath) {
$data = @file_get_contents($srcUrl);
if ($data === false) return false;
if (!is_dir(dirname($destPath))) mkdir(dirname($destPath), 0775, true);
return file_put_contents($destPath, $data) !== false;
}
?>

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index.php
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<?php
declare(strict_types=1);
@ini_set('display_errors', '1');
@error_reporting(E_ALL);
@date_default_timezone_set('UTC');
$phpVersion = PHP_VERSION;
$now = date('Y-m-d H:i:s');
?>
<!doctype html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>New Style</title>
<?php
// Read project preview data from environment
$projectDescription = $_SERVER['PROJECT_DESCRIPTION'] ?? '';
$projectImageUrl = $_SERVER['PROJECT_IMAGE_URL'] ?? '';
?>
<?php if ($projectDescription): ?>
<!-- Meta description -->
<meta name="description" content='<?= htmlspecialchars($projectDescription) ?>' />
<!-- Open Graph meta tags -->
<meta property="og:description" content="<?= htmlspecialchars($projectDescription) ?>" />
<!-- Twitter meta tags -->
<meta property="twitter:description" content="<?= htmlspecialchars($projectDescription) ?>" />
<?php endif; ?>
<?php if ($projectImageUrl): ?>
<!-- Open Graph image -->
<meta property="og:image" content="<?= htmlspecialchars($projectImageUrl) ?>" />
<!-- Twitter image -->
<meta property="twitter:image" content="<?= htmlspecialchars($projectImageUrl) ?>" />
<?php endif; ?>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;700&display=swap" rel="stylesheet">
<style>
:root {
--bg-color-start: #6a11cb;
--bg-color-end: #2575fc;
--text-color: #ffffff;
--card-bg-color: rgba(255, 255, 255, 0.01);
--card-border-color: rgba(255, 255, 255, 0.1);
}
body {
margin: 0;
font-family: 'Inter', sans-serif;
background: linear-gradient(45deg, var(--bg-color-start), var(--bg-color-end));
color: var(--text-color);
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
text-align: center;
overflow: hidden;
position: relative;
}
body::before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-image: url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100"><path d="M-10 10L110 10M10 -10L10 110" stroke-width="1" stroke="rgba(255,255,255,0.05)"/></svg>');
animation: bg-pan 20s linear infinite;
z-index: -1;
}
@keyframes bg-pan {
0% { background-position: 0% 0%; }
100% { background-position: 100% 100%; }
}
main {
padding: 2rem;
}
.card {
background: var(--card-bg-color);
border: 1px solid var(--card-border-color);
border-radius: 16px;
padding: 2rem;
backdrop-filter: blur(20px);
-webkit-backdrop-filter: blur(20px);
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.1);
}
.loader {
margin: 1.25rem auto 1.25rem;
width: 48px;
height: 48px;
border: 3px solid rgba(255, 255, 255, 0.25);
border-top-color: #fff;
border-radius: 50%;
animation: spin 1s linear infinite;
}
@keyframes spin {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
.hint {
opacity: 0.9;
}
.sr-only {
position: absolute;
width: 1px; height: 1px;
padding: 0; margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
white-space: nowrap; border: 0;
}
h1 {
font-size: 3rem;
font-weight: 700;
margin: 0 0 1rem;
letter-spacing: -1px;
}
p {
margin: 0.5rem 0;
font-size: 1.1rem;
}
code {
background: rgba(0,0,0,0.2);
padding: 2px 6px;
border-radius: 4px;
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
}
footer {
position: absolute;
bottom: 1rem;
font-size: 0.8rem;
opacity: 0.7;
}
</style>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Cute-Cat-Toe</title>
<meta name="description" content="A cute and playful Tic Tac Toe game with a cat motif.">
<meta name="keywords" content="tic tac toe, cat game, browser game, online game, cute game, flatlogic">
<!-- Open Graph / Facebook -->
<meta property="og:type" content="website">
<meta property="og:title" content="Cute-Cat-Toe">
<meta property="og:description" content="A cute and playful Tic Tac Toe game with a cat motif.">
<meta property="og:image" content="<?php echo htmlspecialchars($_SERVER['PROJECT_IMAGE_URL'] ?? '', ENT_QUOTES, 'UTF-8'); ?>">
<!-- Twitter -->
<meta property="twitter:card" content="summary_large_image">
<meta property="twitter:title" content="Cute-Cat-Toe">
<meta property="twitter:description" content="A cute and playful Tic Tac Toe game with a cat motif.">
<meta property="twitter:image" content="<?php echo htmlspecialchars($_SERVER['PROJECT_IMAGE_URL'] ?? '', ENT_QUOTES, 'UTF-8'); ?>">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet">
<link rel="stylesheet" href="assets/css/custom.css?v=<?php echo time(); ?>">
</head>
<body>
<header class="navbar navbar-expand-lg navbar-light">
<div class="container">
<a class="navbar-brand" href="#">🐾 Cute-Cat-Toe</a>
</div>
</header>
<main>
<div class="card">
<h1>Analyzing your requirements and generating your website…</h1>
<div class="loader" role="status" aria-live="polite" aria-label="Applying initial changes">
<span class="sr-only">Loading…</span>
<section class="hero">
<div class="container">
<h1 class="display-3">Welcome to Cute-Cat-Toe!</h1>
<p class="lead">The cutest Tic Tac Toe game on the web. Play with paws and yarn!</p>
<a href="#game-section" class="btn btn-primary btn-lg mt-3">Play a Game</a>
</div>
<p class="hint"><?= ($_SERVER['HTTP_HOST'] ?? '') === 'appwizzy.com' ? 'AppWizzy' : 'Flatlogic' ?> AI is collecting your requirements and applying the first changes.</p>
<p class="hint">This page will update automatically as the plan is implemented.</p>
<p>Runtime: PHP <code><?= htmlspecialchars($phpVersion) ?></code> — UTC <code><?= htmlspecialchars($now) ?></code></p>
</section>
<section id="game-section" class="container text-center">
<h2 class="mb-4">Let's Play!</h2>
<div class="mb-3">
<label for="board-size-select">Board Size:</label>
<select id="board-size-select" class="form-select-sm">
<option value="5">5x5</option>
<option value="18">18x18</option>
<option value="36">36x36</option>
</select>
<label for="ai-difficulty-select" class="ms-3">AI Difficulty:</label>
<select id="ai-difficulty-select" class="form-select-sm">
<option value="easy">Easy</option>
<option value="medium" selected>Medium</option>
<option value="hard">Hard</option>
</select>
</div>
<div id="game-status" class="mb-3"></div>
<div class="game-board" id="game-board">
</div>
<button id="reset-button" class="btn btn-secondary mt-4">Reset Game</button>
</section>
<section id="gallery-section" class="py-5">
<div class="container">
<h2 class="text-center mb-4">Cute Cat Gallery</h2>
<div class="cat-gallery" id="cat-gallery">
<!-- Cat images will be loaded here by JavaScript -->
</div>
</div>
</section>
</main>
<footer>
Page updated: <?= htmlspecialchars($now) ?> (UTC)
<footer class="text-center">
<div class="container">
<p>&copy; <?php echo date("Y"); ?> Cute-Cat-Toe. All rights reserved.</p>
</div>
</footer>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"></script>
<script src="assets/js/main.js?v=<?php echo time(); ?>"></script>
</body>
</html>