Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

10 lines
187 B
GLSL

in vec3 position;
in float a_batchId;
uniform mat4 u_modifiedModelViewProjection;
void main()
{
gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0));
}