Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

26 lines
531 B
GLSL

#ifdef VECTOR_TILE
uniform vec4 u_highlightColor;
#endif
in vec2 v_st;
void main()
{
czm_materialInput materialInput;
vec2 st = v_st;
st.t = czm_readNonPerspective(st.t, gl_FragCoord.w);
materialInput.s = st.s;
materialInput.st = st;
materialInput.str = vec3(st, 0.0);
czm_material material = czm_getMaterial(materialInput);
out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
#ifdef VECTOR_TILE
out_FragColor *= u_highlightColor;
#endif
czm_writeLogDepth();
}