17 lines
435 B
GLSL
17 lines
435 B
GLSL
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in vec2 v_textureCoordinates;
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void main()
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{
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czm_materialInput materialInput;
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materialInput.s = v_textureCoordinates.s;
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materialInput.st = v_textureCoordinates;
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materialInput.str = vec3(v_textureCoordinates, 0.0);
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materialInput.normalEC = vec3(0.0, 0.0, -1.0);
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czm_material material = czm_getMaterial(materialInput);
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out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
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}
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