Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

10 lines
181 B
GLSL

uniform sampler2D u_texture;
in vec2 v_textureCoordinates;
void main()
{
vec4 color = texture(u_texture, v_textureCoordinates);
out_FragColor = czm_gammaCorrect(color);
}