96 lines
2.4 KiB
JavaScript
96 lines
2.4 KiB
JavaScript
//This file is automatically rebuilt by the Cesium build process.
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export default "\n\
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precision highp float;\n\
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czm_modelMaterial defaultModelMaterial()\n\
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{\n\
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czm_modelMaterial material;\n\
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material.diffuse = vec3(0.0);\n\
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material.specular = vec3(1.0);\n\
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material.roughness = 1.0;\n\
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material.occlusion = 1.0;\n\
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material.normalEC = vec3(0.0, 0.0, 1.0);\n\
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material.emissive = vec3(0.0);\n\
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material.alpha = 1.0;\n\
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return material;\n\
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}\n\
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\n\
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vec4 handleAlpha(vec3 color, float alpha)\n\
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{\n\
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#ifdef ALPHA_MODE_MASK\n\
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if (alpha < u_alphaCutoff) {\n\
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discard;\n\
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}\n\
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#endif\n\
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\n\
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return vec4(color, alpha);\n\
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}\n\
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\n\
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SelectedFeature selectedFeature;\n\
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\n\
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void main()\n\
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{\n\
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#ifdef HAS_MODEL_SPLITTER\n\
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modelSplitterStage();\n\
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#endif\n\
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\n\
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czm_modelMaterial material = defaultModelMaterial();\n\
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\n\
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ProcessedAttributes attributes;\n\
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geometryStage(attributes);\n\
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\n\
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FeatureIds featureIds;\n\
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featureIdStage(featureIds, attributes);\n\
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\n\
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Metadata metadata;\n\
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MetadataClass metadataClass;\n\
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MetadataStatistics metadataStatistics;\n\
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metadataStage(metadata, metadataClass, metadataStatistics, attributes);\n\
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\n\
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#ifdef HAS_SELECTED_FEATURE_ID\n\
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selectedFeatureIdStage(selectedFeature, featureIds);\n\
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#endif\n\
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\n\
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#ifndef CUSTOM_SHADER_REPLACE_MATERIAL\n\
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materialStage(material, attributes, selectedFeature);\n\
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#endif\n\
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\n\
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#ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\
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customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);\n\
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#endif\n\
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\n\
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lightingStage(material, attributes);\n\
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\n\
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#ifdef HAS_SELECTED_FEATURE_ID\n\
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cpuStylingStage(material, selectedFeature);\n\
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#endif\n\
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\n\
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#ifdef HAS_MODEL_COLOR\n\
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modelColorStage(material);\n\
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#endif\n\
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\n\
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#ifdef HAS_PRIMITIVE_OUTLINE\n\
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primitiveOutlineStage(material);\n\
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#endif\n\
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\n\
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vec4 color = handleAlpha(material.diffuse, material.alpha);\n\
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\n\
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#ifdef HAS_CLIPPING_PLANES\n\
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modelClippingPlanesStage(color);\n\
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#endif\n\
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\n\
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#ifdef ENABLE_CLIPPING_POLYGONS\n\
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modelClippingPolygonsStage();\n\
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#endif\n\
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\n\
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#if defined(HAS_SILHOUETTE) && defined(HAS_NORMALS)\n\
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silhouetteStage(color);\n\
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#endif\n\
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\n\
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#ifdef HAS_ATMOSPHERE\n\
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atmosphereStage(color, attributes);\n\
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#endif\n\
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\n\
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out_FragColor = color;\n\
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}\n\
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";
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