Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

39 lines
1.3 KiB
GLSL

/**
* Gets the color with fog at a distance from the camera.
*
* @name czm_fog
* @glslFunction
*
* @param {float} distanceToCamera The distance to the camera in meters.
* @param {vec3} color The original color.
* @param {vec3} fogColor The color of the fog.
*
* @returns {vec3} The color adjusted for fog at the distance from the camera.
*/
vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor)
{
float scalar = distanceToCamera * czm_fogDensity;
float fog = 1.0 - exp(-(scalar * scalar));
return mix(color, fogColor, fog);
}
/**
* Gets the color with fog at a distance from the camera.
*
* @name czm_fog
* @glslFunction
*
* @param {float} distanceToCamera The distance to the camera in meters.
* @param {vec3} color The original color.
* @param {vec3} fogColor The color of the fog.
* @param {float} fogModifierConstant A constant to modify the appearance of fog.
*
* @returns {vec3} The color adjusted for fog at the distance from the camera.
*/
vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant)
{
float scalar = distanceToCamera * czm_fogDensity;
float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant))));
return mix(color, fogColor, fog);
}