Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

38 lines
1.3 KiB
GLSL

float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) {
float signedDistance = texture(clippingDistance, uv).r;
return (signedDistance - 0.5) * 2.0;
}
void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) {
// Position is completely outside of polygons bounds
vec2 rectUv = clippingPosition;
if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) {
#ifdef CLIPPING_INVERSE
discard;
#endif
return;
}
vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0));
vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005));
float dimension = float(extentsLength);
if (extentsLength > 2) {
dimension = ceil(log2(float(extentsLength)));
}
vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension;
vec2 uv = textureOffset + rectUv / dimension;
float signedDistance = getSignedDistance(uv, clippingDistance);
#ifdef CLIPPING_INVERSE
if (signedDistance > 0.0) {
discard;
}
#else
if (signedDistance < 0.0) {
discard;
}
#endif
}