5761 lines
146 KiB
HTML
5761 lines
146 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Model - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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Model
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="Model">
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<a href="#Model" class="doc-link"></a>
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<span class="signature-internal-constructor">internal constructor</span> new Cesium.Model<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L170">engine/Source/Scene/Model/Model.js 170</a>
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</div>
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</h4>
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</div>
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<div class="description">
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<div class="notice">
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To construct a Model, call <a href="Model.html#.fromGltfAsync"><code>Model.fromGltfAsync</code></a>. Do not call the constructor directly.
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</div>
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A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.
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<p>
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Cesium supports glTF assets with the following extensions:
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<ul>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md">AGI_articulations</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/CESIUM_primitive_outline">CESIUM_primitive_outline</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md">CESIUM_RTC</a>
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</li>
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<li>
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<a href="https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_instance_features">EXT_instance_features</a>
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</li>
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<li>
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<a href="https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_mesh_features">EXT_mesh_features</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing">EXT_mesh_gpu_instancing</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_meshopt_compression">EXT_meshopt_compression</a>
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</li>
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<li>
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<a href="https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata">EXT_structural_metadata</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_webp">EXT_texture_webp</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md">KHR_draco_mesh_compression</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_techniques_webgl/README.md">KHR_techniques_webgl</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/main/extensions/1.0/Khronos/KHR_materials_common/README.md">KHR_materials_common</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness">KHR_materials_pbrSpecularGlossiness</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md">KHR_materials_unlit</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_mesh_quantization">KHR_mesh_quantization</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu">KHR_texture_basisu</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md">KHR_texture_transform</a>
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</li>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/main/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md">WEB3D_quantized_attributes</a>
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</li>
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</ul>
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</p>
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<p>
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Note: for models with compressed textures using the KHR_texture_basisu extension, we recommend power of 2 textures in both dimensions
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for maximum compatibility. This is because some samplers require power of 2 textures (<a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL">Using textures in WebGL</a>)
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and KHR_texture_basisu requires multiple of 4 dimensions (<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu/README.md#additional-requirements">KHR_texture_basisu additional requirements</a>).
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</p>
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</div>
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<dl class="details">
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<h5>Demo:</h5>
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<ul class="see-list">
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<li><a href="https://sandcastle.cesium.com/index.html?src=3D%2520Models.html">Cesium Sandcastle Models Demo</a></li>
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</ul>
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="Model.html#.fromGltfAsync">Model.fromGltfAsync</a></li>
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</ul>
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</dl>
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</div>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="activeAnimations">
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<a href="#activeAnimations" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> activeAnimations<span class="type-signature"> : <a href="ModelAnimationCollection.html">ModelAnimationCollection</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L714">engine/Source/Scene/Model/Model.js 714</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The currently playing glTF animations.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="backFaceCulling">
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<a href="#backFaceCulling" class="doc-link"></a>
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backFaceCulling<span class="type-signature"> : boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1410">engine/Source/Scene/Model/Model.js 1410</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Whether to cull back-facing geometry. When true, back face culling is
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determined by the material's doubleSided property; when false, back face
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culling is disabled. Back faces are not culled if <a href="Model.html#color"><code>Model#color</code></a>
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is translucent or <a href="Model.html#silhouetteSize"><code>Model#silhouetteSize</code></a> is greater than 0.0.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">true</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="boundingSphere">
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<a href="#boundingSphere" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> boundingSphere<span class="type-signature"> : <a href="BoundingSphere.html">BoundingSphere</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1125">engine/Source/Scene/Model/Model.js 1125</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets the model's bounding sphere in world space. This does not take into account
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glTF animations, skins, or morph targets. It also does not account for
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<a href="Model.html#minimumPixelSize"><code>Model#minimumPixelSize</code></a>.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="clampAnimations">
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<a href="#clampAnimations" class="doc-link"></a>
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clampAnimations<span class="type-signature"> : boolean</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L728">engine/Source/Scene/Model/Model.js 728</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Determines if the model's animations should hold a pose over frames where no keyframes are specified.
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">true</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="classificationType">
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<a href="#classificationType" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span> classificationType<span class="type-signature"> : <a href="global.html#ClassificationType">ClassificationType</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1614">engine/Source/Scene/Model/Model.js 1614</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Gets the model's classification type. This determines whether terrain,
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3D Tiles, or both will be classified by this model.
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<p>
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Additionally, there are a few requirements/limitations:
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<ul>
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<li>The glTF cannot contain morph targets, skins, or animations.</li>
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<li>The glTF cannot contain the <code>EXT_mesh_gpu_instancing</code> extension.</li>
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<li>Only meshes with TRIANGLES can be used to classify other assets.</li>
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<li>The meshes must be watertight.</li>
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<li>The POSITION attribute is required.</li>
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<li>If feature IDs and an index buffer are both present, all indices with the same feature id must occupy contiguous sections of the index buffer.</li>
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<li>If feature IDs are present without an index buffer, all positions with the same feature id must occupy contiguous sections of the position buffer.</li>
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</ul>
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</p>
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<p>
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The 3D Tiles or terrain receiving the classification must be opaque.
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</p>
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">undefined</code>
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<div class="tag-experimental">
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<h5>Experimental</h5>
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<p>This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.</p>
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</div>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="clippingPlanes">
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<a href="#clippingPlanes" class="doc-link"></a>
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clippingPlanes<span class="type-signature"> : <a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1309">engine/Source/Scene/Model/Model.js 1309</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The <a href="ClippingPlaneCollection.html"><code>ClippingPlaneCollection</code></a> used to selectively disable rendering the model.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="clippingPolygons">
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<a href="#clippingPolygons" class="doc-link"></a>
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clippingPolygons<span class="type-signature"> : <a href="ClippingPolygonCollection.html">ClippingPolygonCollection</a></span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1329">engine/Source/Scene/Model/Model.js 1329</a>
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</div>
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</h4>
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</div>
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<div class="description">
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The <a href="ClippingPolygonCollection.html"><code>ClippingPolygonCollection</code></a> used to selectively disable rendering the model.
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="color">
|
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<a href="#color" class="doc-link"></a>
|
|
color<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1014">engine/Source/Scene/Model/Model.js 1014</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The color to blend with the model's rendered color.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="colorBlendAmount">
|
|
<a href="#colorBlendAmount" class="doc-link"></a>
|
|
colorBlendAmount<span class="type-signature"> : number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1053">engine/Source/Scene/Model/Model.js 1053</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="colorBlendMode">
|
|
<a href="#colorBlendMode" class="doc-link"></a>
|
|
colorBlendMode<span class="type-signature"> : <a href="global.html#Cesium3DTileColorBlendMode">Cesium3DTileColorBlendMode</a>|<a href="global.html#ColorBlendMode">ColorBlendMode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1035">engine/Source/Scene/Model/Model.js 1035</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Defines how the color blends with the model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">ColorBlendMode.HIGHLIGHT</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="credit">
|
|
<a href="#credit" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> credit<span class="type-signature"> : <a href="Credit.html">Credit</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1537">engine/Source/Scene/Model/Model.js 1537</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets the credit that will be displayed for the model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="customShader">
|
|
<a href="#customShader" class="doc-link"></a>
|
|
customShader<span class="type-signature"> : <a href="CustomShader.html">CustomShader</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L803">engine/Source/Scene/Model/Model.js 803</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The model's custom shader, if it exists. Using custom shaders with a <a href="Cesium3DTileStyle.html"><code>Cesium3DTileStyle</code></a>
|
|
may lead to undefined behavior.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<div class="tag-experimental">
|
|
<h5>Experimental</h5>
|
|
|
|
<p>This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.</p>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="debugShowBoundingVolume">
|
|
<a href="#debugShowBoundingVolume" class="doc-link"></a>
|
|
debugShowBoundingVolume<span class="type-signature"> : boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1156">engine/Source/Scene/Model/Model.js 1156</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
This property is for debugging only; it is not for production use nor is it optimized.
|
|
<p>
|
|
Draws the bounding sphere for each draw command in the model.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="debugWireframe">
|
|
<a href="#debugWireframe" class="doc-link"></a>
|
|
debugWireframe<span class="type-signature"> : boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1180">engine/Source/Scene/Model/Model.js 1180</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
This property is for debugging only; it is not for production use nor is it optimized.
|
|
<p>
|
|
Draws the model in wireframe.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="distanceDisplayCondition">
|
|
<a href="#distanceDisplayCondition" class="doc-link"></a>
|
|
distanceDisplayCondition<span class="type-signature"> : <a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L878">engine/Source/Scene/Model/Model.js 878</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the distance display condition, which specifies at what distance
|
|
from the camera this model will be displayed.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="errorEvent">
|
|
<a href="#errorEvent" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> errorEvent<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L626">engine/Source/Scene/Model/Model.js 626</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an event that is raised when the model encounters an asynchronous rendering error. By subscribing
|
|
to the event, you will be notified of the error and can potentially recover from it. Event listeners
|
|
are passed an instance of <code>ModelError</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="featureIdLabel">
|
|
<a href="#featureIdLabel" class="doc-link"></a>
|
|
featureIdLabel<span class="type-signature"> : string</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1244">engine/Source/Scene/Model/Model.js 1244</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Label of the feature ID set to use for picking and styling.
|
|
<p>
|
|
For EXT_mesh_features, this is the feature ID's label property, or
|
|
"featureId_N" (where N is the index in the featureIds array) when not
|
|
specified. EXT_feature_metadata did not have a label field, so such
|
|
feature ID sets are always labeled "featureId_N" where N is the index in
|
|
the list of all feature Ids, where feature ID attributes are listed before
|
|
feature ID textures.
|
|
</p>
|
|
<p>
|
|
If featureIdLabel is set to an integer N, it is converted to
|
|
the string "featureId_N" automatically. If both per-primitive and
|
|
per-instance feature IDs are present, the instance feature IDs take
|
|
priority.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<div class="tag-experimental">
|
|
<h5>Experimental</h5>
|
|
|
|
<p>This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.</p>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="heightReference">
|
|
<a href="#heightReference" class="doc-link"></a>
|
|
heightReference<span class="type-signature"> : <a href="global.html#HeightReference">HeightReference</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L855">engine/Source/Scene/Model/Model.js 855</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The height reference of the model, which determines how the model is drawn
|
|
relative to terrain.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">{HeightReference.NONE}</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="id">
|
|
<a href="#id" class="doc-link"></a>
|
|
id<span class="type-signature"> : object</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L959">engine/Source/Scene/Model/Model.js 959</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A user-defined object that is returned when the model is picked.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Scene.html#pick">Scene#pick</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="imageBasedLighting">
|
|
<a href="#imageBasedLighting" class="doc-link"></a>
|
|
imageBasedLighting<span class="type-signature"> : <a href="ImageBasedLighting.html">ImageBasedLighting</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1375">engine/Source/Scene/Model/Model.js 1375</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The properties for managing image-based lighting on this model.
|
|
</div>
|
|
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<dl class="details">
|
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</dl>
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|
|
<div class="nameContainer">
|
|
<h4 class="name" id="instanceFeatureIdLabel">
|
|
<a href="#instanceFeatureIdLabel" class="doc-link"></a>
|
|
instanceFeatureIdLabel<span class="type-signature"> : string</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1280">engine/Source/Scene/Model/Model.js 1280</a>
|
|
</div>
|
|
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|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Label of the instance feature ID set used for picking and styling.
|
|
<p>
|
|
If instanceFeatureIdLabel is set to an integer N, it is converted to
|
|
the string "instanceFeatureId_N" automatically.
|
|
If both per-primitive and per-instance feature IDs are present, the
|
|
instance feature IDs take priority.
|
|
</p>
|
|
</div>
|
|
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|
|
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|
|
<dl class="details">
|
|
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|
|
<div class="tag-experimental">
|
|
<h5>Experimental</h5>
|
|
|
|
<p>This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.</p>
|
|
|
|
</div>
|
|
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</dl>
|
|
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|
|
<div class="nameContainer">
|
|
<h4 class="name" id="lightColor">
|
|
<a href="#lightColor" class="doc-link"></a>
|
|
lightColor<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1355">engine/Source/Scene/Model/Model.js 1355</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The light color when shading the model. When <code>undefined</code> the scene's light color is used instead.
|
|
<p>
|
|
Disabling additional light sources by setting
|
|
<code>model.imageBasedLighting.imageBasedLightingFactor = new Cartesian2(0.0, 0.0)</code>
|
|
will make the model much darker. Here, increasing the intensity of the light source will make the model brighter.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
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|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
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|
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|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="maximumScale">
|
|
<a href="#maximumScale" class="doc-link"></a>
|
|
maximumScale<span class="type-signature"> : number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1495">engine/Source/Scene/Model/Model.js 1495</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The maximum scale size for a model. This can be used to give
|
|
an upper limit to the <a href="Model.html#minimumPixelSize"><code>Model#minimumPixelSize</code></a>, ensuring that the model
|
|
is never an unreasonable scale.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="minimumPixelSize">
|
|
<a href="#minimumPixelSize" class="doc-link"></a>
|
|
minimumPixelSize<span class="type-signature"> : number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1474">engine/Source/Scene/Model/Model.js 1474</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The approximate minimum pixel size of the model regardless of zoom.
|
|
This can be used to ensure that a model is visible even when the viewer
|
|
zooms out. When <code>0.0</code>, no minimum size is enforced.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="modelMatrix">
|
|
<a href="#modelMatrix" class="doc-link"></a>
|
|
modelMatrix<span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L211">engine/Source/Scene/Model/Model.js 211</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The 4x4 transformation matrix that transforms the model from model to world coordinates.
|
|
When this is the identity matrix, the model is drawn in world coordinates, i.e., Earth's Cartesian WGS84 coordinates.
|
|
Local reference frames can be used by providing a different transformation matrix, like that returned
|
|
by <a href="Transforms.html#.eastNorthUpToFixedFrame"><code>Transforms.eastNorthUpToFixedFrame</code></a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript"><a href="Matrix4.html#.IDENTITY"><code>Matrix4.IDENTITY</code></a></code>
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
|
|
m.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="outlineColor">
|
|
<a href="#outlineColor" class="doc-link"></a>
|
|
outlineColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L470">engine/Source/Scene/Model/Model.js 470</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The color to use when rendering outlines.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">Color.BLACK</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="pointCloudShading">
|
|
<a href="#pointCloudShading" class="doc-link"></a>
|
|
pointCloudShading<span class="type-signature"> : <a href="PointCloudShading.html">PointCloudShading</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L779">engine/Source/Scene/Model/Model.js 779</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Point cloud shading settings for controlling point cloud attenuation
|
|
and lighting. For 3D Tiles, this is inherited from the
|
|
<a href="Cesium3DTileset.html"><code>Cesium3DTileset</code></a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="ready">
|
|
<a href="#ready" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> ready<span class="type-signature"> : boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L612">engine/Source/Scene/Model/Model.js 612</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
When <code>true</code>, this model is ready to render, i.e., the external binary, image,
|
|
and shader files were downloaded and the WebGL resources were created.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="readyEvent">
|
|
<a href="#readyEvent" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> readyEvent<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L645">engine/Source/Scene/Model/Model.js 645</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an event that is raised when the model is loaded and ready for rendering, i.e. when the external resources
|
|
have been downloaded and the WebGL resources are created. Event listeners
|
|
are passed an instance of the <a href="Model.html"><code>Model</code></a>.
|
|
|
|
<p>
|
|
If <code>Model.incrementallyLoadTextures</code> is true, this event will be raised before all textures are loaded and ready for rendering. Subscribe to <code>Model.texturesReadyEvent</code> to be notified when the textures are ready.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="scale">
|
|
<a href="#scale" class="doc-link"></a>
|
|
scale<span class="type-signature"> : number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1434">engine/Source/Scene/Model/Model.js 1434</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A uniform scale applied to this model before the <a href="Model.html#modelMatrix"><code>Model#modelMatrix</code></a>.
|
|
Values greater than <code>1.0</code> increase the size of the model; values
|
|
less than <code>1.0</code> decrease.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">1.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="shadows">
|
|
<a href="#shadows" class="doc-link"></a>
|
|
shadows<span class="type-signature"> : <a href="global.html#ShadowMode">ShadowMode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1516">engine/Source/Scene/Model/Model.js 1516</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines whether the model casts or receives shadows from light sources.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">ShadowMode.ENABLED</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="show">
|
|
<a href="#show" class="doc-link"></a>
|
|
show<span class="type-signature"> : boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1213">engine/Source/Scene/Model/Model.js 1213</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Whether or not to render the model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="showCreditsOnScreen">
|
|
<a href="#showCreditsOnScreen" class="doc-link"></a>
|
|
showCreditsOnScreen<span class="type-signature"> : boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1553">engine/Source/Scene/Model/Model.js 1553</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets whether the credits of the model will be displayed
|
|
on the screen.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="showOutline">
|
|
<a href="#showOutline" class="doc-link"></a>
|
|
showOutline<span class="type-signature"> : boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L461">engine/Source/Scene/Model/Model.js 461</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Whether to display the outline for models using the
|
|
<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline">CESIUM_primitive_outline</a> extension.
|
|
When true, outlines are displayed. When false, outlines are not displayed.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="silhouetteColor">
|
|
<a href="#silhouetteColor" class="doc-link"></a>
|
|
silhouetteColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1071">engine/Source/Scene/Model/Model.js 1071</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The silhouette color.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">Color.RED</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="silhouetteSize">
|
|
<a href="#silhouetteSize" class="doc-link"></a>
|
|
silhouetteSize<span class="type-signature"> : number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1094">engine/Source/Scene/Model/Model.js 1094</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The size of the silhouette in pixels.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="splitDirection">
|
|
<a href="#splitDirection" class="doc-link"></a>
|
|
splitDirection<span class="type-signature"> : <a href="global.html#SplitDirection">SplitDirection</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1575">engine/Source/Scene/Model/Model.js 1575</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The <a href="global.html#SplitDirection"><code>SplitDirection</code></a> to apply to this model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript"><a href="global.html#SplitDirection#.NONE"><code>SplitDirection.NONE</code></a></code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="style">
|
|
<a href="#style" class="doc-link"></a>
|
|
style<span class="type-signature"> : <a href="Cesium3DTileStyle.html">Cesium3DTileStyle</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L995">engine/Source/Scene/Model/Model.js 995</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The style to apply to the features in the model. Cannot be applied if a <a href="CustomShader.html"><code>CustomShader</code></a> is also applied.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="texturesReadyEvent">
|
|
<a href="#texturesReadyEvent" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span> texturesReadyEvent<span class="type-signature"> : <a href="Event.html">Event</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L675">engine/Source/Scene/Model/Model.js 675</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets an event that, if <code>Model.incrementallyLoadTextures</code> is true, is raised when the model textures are loaded and ready for rendering, i.e. when the external resources
|
|
have been downloaded and the WebGL resources are created. Event listeners
|
|
are passed an instance of the <a href="Model.html"><code>Model</code></a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id=".fromGltfAsync">
|
|
<a href="#.fromGltfAsync" class="doc-link"></a>
|
|
<span class="type-signature attribute-static">static</span> Cesium.Model.fromGltfAsync<span class="signature">(options)</span> → <span class="type-signature returnType">Promise.<<a href="Model.html">Model</a>></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L2855">engine/Source/Scene/Model/Model.js 2855</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>
|
|
Asynchronously creates a model from a glTF asset. This function returns a promise that resolves when the model is ready to render, i.e., when the external binary, image,
|
|
and shader files are downloaded and the WebGL resources are created.
|
|
</p>
|
|
<p>
|
|
The model can be a traditional glTF asset with a .gltf extension or a Binary glTF using the .glb extension.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>options</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
Object with the following properties:
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>url</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Resource.html">Resource</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The url to the .gltf or .glb file.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>basePath</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Resource.html">Resource</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">''</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The base path that paths in the glTF JSON are relative to.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>show</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether or not to render the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>modelMatrix</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Matrix4.html">Matrix4</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Matrix4.IDENTITY</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The 4x4 transformation matrix that transforms the model from model to world coordinates.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scale</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">1.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A uniform scale applied to this model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>minimumPixelSize</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The approximate minimum pixel size of the model regardless of zoom.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>maximumScale</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The maximum scale size of a model. An upper limit for minimumPixelSize.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>id</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A user-defined object to return when the model is picked with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>allowPicking</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
When <code>true</code>, each primitive is pickable with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>incrementallyLoadTextures</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determine if textures may continue to stream in after the model is loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>asynchronous</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>clampAnimations</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if the model's animations should hold a pose over frames where no keyframes are specified.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>shadows</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#ShadowMode">ShadowMode</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">ShadowMode.ENABLED</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines whether the model casts or receives shadows from light sources.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>releaseGltfJson</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
When true, the glTF JSON is released once the glTF is loaded. This is is especially useful for cases like 3D Tiles, where each .gltf model is unique and caching the glTF JSON is not effective.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>debugShowBoundingVolume</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
For debugging only. Draws the bounding sphere for each draw command in the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>enableDebugWireframe</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
For debugging only. This must be set to true for debugWireframe to work in WebGL1. This cannot be set after the model has loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>debugWireframe</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
For debugging only. Draws the model in wireframe. Will only work for WebGL1 if enableDebugWireframe is set to true.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>cull</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether or not to cull the model using frustum/horizon culling. If the model is part of a 3D Tiles tileset, this property will always be false, since the 3D Tiles culling system is used.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>opaquePass</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Pass.OPAQUE</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The pass to use in the <a href="DrawCommand.html"><code>DrawCommand</code></a> for the opaque portions of the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>upAxis</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#Axis">Axis</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Axis.Y</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The up-axis of the glTF model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>forwardAxis</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#Axis">Axis</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Axis.Z</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The forward-axis of the glTF model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>customShader</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="CustomShader.html">CustomShader</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A custom shader. This will add user-defined GLSL code to the vertex and fragment shaders. Using custom shaders with a <a href="Cesium3DTileStyle.html"><code>Cesium3DTileStyle</code></a> may lead to undefined behavior.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>content</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cesium3DTileContent.html">Cesium3DTileContent</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The tile content this model belongs to. This property will be undefined if model is not loaded as part of a tileset.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>heightReference</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#HeightReference">HeightReference</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">HeightReference.NONE</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines how the model is drawn relative to terrain.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Must be passed in for models that use the height reference property.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>distanceDisplayCondition</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The condition specifying at what distance from the camera that this model will be displayed.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>color</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A color that blends with the model's rendered color.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>colorBlendMode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#ColorBlendMode">ColorBlendMode</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">ColorBlendMode.HIGHLIGHT</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Defines how the color blends with the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>colorBlendAmount</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>silhouetteColor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Color.RED</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>silhouetteSize</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The size of the silhouette in pixels.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>enableShowOutline</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether to enable outlines for models using the <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline">CESIUM_primitive_outline</a> extension. This can be set false to avoid post-processing geometry at load time. When false, the showOutlines and outlineColor options are ignored.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>showOutline</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether to display the outline for models using the <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline">CESIUM_primitive_outline</a> extension. When true, outlines are displayed. When false, outlines are not displayed.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>outlineColor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Color.BLACK</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The color to use when rendering outlines.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>clippingPlanes</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The <a href="ClippingPlaneCollection.html"><code>ClippingPlaneCollection</code></a> used to selectively disable rendering the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>clippingPolygons</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ClippingPolygonCollection.html">ClippingPolygonCollection</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The <a href="ClippingPolygonCollection.html"><code>ClippingPolygonCollection</code></a> used to selectively disable rendering the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>lightColor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The light color when shading the model. When <code>undefined</code> the scene's light color is used instead.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>imageBasedLighting</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ImageBasedLighting.html">ImageBasedLighting</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The properties for managing image-based lighting on this model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>backFaceCulling</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether to cull back-facing geometry. When true, back face culling is determined by the material's doubleSided property; when false, back face culling is disabled. Back faces are not culled if the model's color is translucent.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>credit</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Credit.html">Credit</a></span>
|
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A credit for the data source, which is displayed on the canvas.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>showCreditsOnScreen</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether to display the credits of this model on screen.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>splitDirection</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#SplitDirection">SplitDirection</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">SplitDirection.NONE</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The <a href="global.html#SplitDirection"><code>SplitDirection</code></a> split to apply to this model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>projectTo2D</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether to accurately project the model's positions in 2D. If this is true, the model will be projected accurately to 2D, but it will use more memory to do so. If this is false, the model will use less memory and will still render in 2D / CV mode, but its positions may be inaccurate. This disables minimumPixelSize and prevents future modification to the model matrix. This also cannot be set after the model has loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>enablePick</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Whether to allow with CPU picking with <code>pick</code> when not using WebGL 2 or above. If using WebGL 2 or above, this option will be ignored. If using WebGL 1 and this is true, the <code>pick</code> operation will work correctly, but it will use more memory to do so. If running with WebGL 1 and this is false, the model will use less memory, but <code>pick</code> will always return <code>undefined</code>. This cannot be set after the model has loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>featureIdLabel</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">"featureId_0"</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Label of the feature ID set to use for picking and styling. For EXT_mesh_features, this is the feature ID's label property, or "featureId_N" (where N is the index in the featureIds array) when not specified. EXT_feature_metadata did not have a label field, so such feature ID sets are always labeled "featureId_N" where N is the index in the list of all feature Ids, where feature ID attributes are listed before feature ID textures. If featureIdLabel is an integer N, it is converted to the string "featureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>instanceFeatureIdLabel</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">"instanceFeatureId_0"</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Label of the instance feature ID set used for picking and styling. If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>pointCloudShading</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Options for constructing a <a href="PointCloudShading.html"><code>PointCloudShading</code></a> object to control point attenuation and lighting.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>classificationType</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="global.html#ClassificationType">ClassificationType</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines whether terrain, 3D Tiles or both will be classified by this model. This cannot be set after the model has loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>gltfCallback</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Model.html#.GltfCallback">Model.GltfCallback</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A function that is called with the loaded gltf object once loaded.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
A promise that resolves to the created model when it is ready to render.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
|
|
|
: The model failed to load.
|
|
</div>
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
|
|
|
: Unsupported glTF version.
|
|
</div>
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
|
|
|
: Unsupported glTF Extension
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Load a model and add it to the scene
|
|
try {
|
|
const model = await Cesium.Model.fromGltfAsync({
|
|
url: "../../SampleData/models/CesiumMan/Cesium_Man.glb"
|
|
});
|
|
viewer.scene.primitives.add(model);
|
|
} catch (error) {
|
|
console.log(`Failed to load model. ${error}`);
|
|
}</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Position a model with modelMatrix and display it with a minimum size of 128 pixels
|
|
const position = Cesium.Cartesian3.fromDegrees(
|
|
-123.0744619,
|
|
44.0503706,
|
|
5000.0
|
|
);
|
|
const headingPositionRoll = new Cesium.HeadingPitchRoll();
|
|
const fixedFrameTransform = Cesium.Transforms.localFrameToFixedFrameGenerator(
|
|
"north",
|
|
"west"
|
|
);
|
|
try {
|
|
const model = await Cesium.Model.fromGltfAsync({
|
|
url: "../../SampleData/models/CesiumAir/Cesium_Air.glb",
|
|
modelMatrix: Cesium.Transforms.headingPitchRollToFixedFrame(
|
|
position,
|
|
headingPositionRoll,
|
|
Cesium.Ellipsoid.WGS84,
|
|
fixedFrameTransform
|
|
),
|
|
minimumPixelSize: 128,
|
|
});
|
|
viewer.scene.primitives.add(model);
|
|
} catch (error) {
|
|
console.log(`Failed to load model. ${error}`);
|
|
}</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Load a model and play the last animation at half speed
|
|
let animations;
|
|
try {
|
|
const model = await Cesium.Model.fromGltfAsync({
|
|
url: "../../SampleData/models/CesiumMan/Cesium_Man.glb",
|
|
gltfCallback: gltf => {
|
|
animations = gltf.animations
|
|
}
|
|
});
|
|
viewer.scene.primitives.add(model);
|
|
model.readyEvent.addEventListener(() => {
|
|
model.activeAnimations.add({
|
|
index: animations.length - 1,
|
|
loop: Cesium.ModelAnimationLoop.REPEAT,
|
|
multiplier: 0.5,
|
|
});
|
|
});
|
|
} catch (error) {
|
|
console.log(`Failed to load model. ${error}`);
|
|
}</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="applyArticulations">
|
|
<a href="#applyArticulations" class="doc-link"></a>
|
|
applyArticulations<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1719">engine/Source/Scene/Model/Model.js 1719</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Applies any modified articulation stages to the matrix of each node that
|
|
participates in any articulation. Note that this will overwrite any node
|
|
transformations on participating nodes.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyEvent or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
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|
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|
|
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|
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|
|
|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="destroy">
|
|
<a href="#destroy" class="doc-link"></a>
|
|
destroy<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L2640">engine/Source/Scene/Model/Model.js 2640</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
<br /><br />
|
|
Once an object is destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception. Therefore,
|
|
assign the return value (<code>undefined</code>) to the object as done in the example.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">model = model && model.destroy();</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#isDestroyed">Model#isDestroyed</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="getNode">
|
|
<a href="#getNode" class="doc-link"></a>
|
|
getNode<span class="signature">(name)</span> → <span class="type-signature returnType"><a href="ModelNode.html">ModelNode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1670">engine/Source/Scene/Model/Model.js 1670</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the node with the given <code>name</code> in the glTF. This is used to
|
|
modify a node's transform for user-defined animation.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The name of the node in the glTF.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The node, or <code>undefined</code> if no node with the <code>name</code> exists.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyEvent or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Apply non-uniform scale to node "Hand"
|
|
const node = model.getNode("Hand");
|
|
node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="isDestroyed">
|
|
<a href="#isDestroyed" class="doc-link"></a>
|
|
isDestroyed<span class="signature">()</span> → <span class="type-signature returnType">boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L2620">engine/Source/Scene/Model/Model.js 2620</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns true if this object was destroyed; otherwise, false.
|
|
<br /><br />
|
|
If this object was destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
<code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#destroy">Model#destroy</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="makeStyleDirty">
|
|
<a href="#makeStyleDirty" class="doc-link"></a>
|
|
makeStyleDirty<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1735">engine/Source/Scene/Model/Model.js 1735</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Marks the model's <a href="Model.html#style"><code>Model#style</code></a> as dirty, which forces all features
|
|
to re-evaluate the style in the next frame the model is visible.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="setArticulationStage">
|
|
<a href="#setArticulationStage" class="doc-link"></a>
|
|
setArticulationStage<span class="signature">(articulationStageKey, value)</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1699">engine/Source/Scene/Model/Model.js 1699</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Sets the current value of an articulation stage. After setting one or
|
|
multiple stage values, call Model.applyArticulations() to
|
|
cause the node matrices to be recalculated.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>articulationStageKey</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The name of the articulation, a space, and the name of the stage.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>value</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The numeric value of this stage of the articulation.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyEvent or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Sets the value of the stage named "MoveX" belonging to the articulation named "SampleArticulation"
|
|
model.setArticulationStage("SampleArticulation MoveX", 50.0);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#applyArticulations">Model#applyArticulations</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="update">
|
|
<a href="#update" class="doc-link"></a>
|
|
update<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L1762">engine/Source/Scene/Model/Model.js 1762</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Called when <a href="Viewer.html"><code>Viewer</code></a> or <a href="CesiumWidget.html"><code>CesiumWidget</code></a> render the scene to
|
|
get the draw commands needed to render this primitive.
|
|
<p>
|
|
Do not call this function directly. This is documented just to
|
|
list the exceptions that may be propagated when the scene is rendered:
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
|
|
|
|
: Failed to load external reference.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
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</dl>
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<h3 class="subsection-title">Type Definitions</h3>
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<div class="nameContainer">
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<h4 class="name" id=".GltfCallback">
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<a href="#.GltfCallback" class="doc-link"></a>
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Cesium.Model.GltfCallback<span class="signature">(gltf)</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/CesiumGS/cesium/blob/1.117/packages/engine/Source/Scene/Model/Model.js#L3153">engine/Source/Scene/Model/Model.js 3153</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Interface for the function that is called with the loaded gltf object once loaded.
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>gltf</code></td>
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<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="description last">
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The gltf object</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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</dl>
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</article>
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</section>
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<div class="help">
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Need help? The fastest way to get answers is from the community and team on the <a href="https://community.cesium.com/">Cesium Forum</a>.
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</div>
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<footer>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.11</a>
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href="I3sBslExplorerViewModel.html">I3sBslExplorerViewModel</a></li><li data-name="I3SBuildingSceneLayerExplorer"><a href="I3SBuildingSceneLayerExplorer.html">I3SBuildingSceneLayerExplorer</a></li><li data-name="InfoBox"><a href="InfoBox.html">InfoBox</a></li><li data-name="InfoBoxViewModel"><a href="InfoBoxViewModel.html">InfoBoxViewModel</a></li><li data-name="NavigationHelpButton"><a href="NavigationHelpButton.html">NavigationHelpButton</a></li><li data-name="NavigationHelpButtonViewModel"><a href="NavigationHelpButtonViewModel.html">NavigationHelpButtonViewModel</a></li><li data-name="PerformanceWatchdog"><a href="PerformanceWatchdog.html">PerformanceWatchdog</a></li><li data-name="PerformanceWatchdogViewModel"><a href="PerformanceWatchdogViewModel.html">PerformanceWatchdogViewModel</a></li><li data-name="ProjectionPicker"><a href="ProjectionPicker.html">ProjectionPicker</a></li><li data-name="ProjectionPickerViewModel"><a href="ProjectionPickerViewModel.html">ProjectionPickerViewModel</a></li><li data-name="ProviderViewModel"><a href="ProviderViewModel.html">ProviderViewModel</a></li><li data-name="SceneModePicker"><a href="SceneModePicker.html">SceneModePicker</a></li><li data-name="SceneModePickerViewModel"><a href="SceneModePickerViewModel.html">SceneModePickerViewModel</a></li><li data-name="SelectionIndicator"><a href="SelectionIndicator.html">SelectionIndicator</a></li><li data-name="SelectionIndicatorViewModel"><a href="SelectionIndicatorViewModel.html">SelectionIndicatorViewModel</a></li><li data-name="SvgPathBindingHandler"><a href="SvgPathBindingHandler.html">SvgPathBindingHandler</a></li><li data-name="Timeline"><a href="Timeline.html">Timeline</a></li><li data-name="ToggleButtonViewModel"><a href="ToggleButtonViewModel.html">ToggleButtonViewModel</a></li><li data-name="Viewer"><a href="Viewer.html">Viewer</a></li><li data-name="viewerCesium3DTilesInspectorMixin"><a 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