Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

19 lines
561 B
GLSL

uniform vec3 u_noiseTextureDimensions;
in vec2 position;
out vec2 v_position;
void main()
{
gl_Position = vec4(position, 0.1, 1.0);
float textureSliceWidth = u_noiseTextureDimensions.x;
float noiseTextureRows = u_noiseTextureDimensions.y;
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;
vec2 transformedPos = (position * 0.5) + vec2(0.5);
transformedPos *= textureSliceWidth;
transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows;
transformedPos.y *= noiseTextureRows;
v_position = transformedPos;
}