16 lines
244 B
GLSL
16 lines
244 B
GLSL
struct czm_shadowParameters
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{
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#ifdef USE_CUBE_MAP_SHADOW
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vec3 texCoords;
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#else
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vec2 texCoords;
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#endif
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float depthBias;
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float depth;
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float nDotL;
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vec2 texelStepSize;
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float normalShadingSmooth;
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float darkness;
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};
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