17 lines
436 B
GLSL
17 lines
436 B
GLSL
/**
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* Struct for representing the output of a custom vertex shader.
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*
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* @name czm_modelVertexOutput
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* @glslStruct
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*
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* @see {@link CustomShader}
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* @see {@link Model}
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*
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* @property {vec3} positionMC The position of the vertex in model coordinates
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* @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives.
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*/
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struct czm_modelVertexOutput {
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vec3 positionMC;
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float pointSize;
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};
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