Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

23 lines
496 B
GLSL

/**
* Round a floating point value. This function exists because round() doesn't
* exist in GLSL 1.00.
*
* @param {float|vec2|vec3|vec4} value The value to round
* @param {float|vec2|vec3|vec3} The rounded value. The type matches the input.
*/
float czm_round(float value) {
return floor(value + 0.5);
}
vec2 czm_round(vec2 value) {
return floor(value + 0.5);
}
vec3 czm_round(vec3 value) {
return floor(value + 0.5);
}
vec4 czm_round(vec4 value) {
return floor(value + 0.5);
}