28 lines
426 B
GLSL
28 lines
426 B
GLSL
/**
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* DOC_TBA
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*
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* @name czm_raySegment
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* @glslStruct
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*/
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struct czm_raySegment
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{
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float start;
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float stop;
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};
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/**
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* DOC_TBA
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*
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* @name czm_emptyRaySegment
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* @glslConstant
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*/
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const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);
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/**
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* DOC_TBA
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*
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* @name czm_fullRaySegment
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* @glslConstant
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*/
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const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);
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