Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

30 lines
898 B
GLSL

/**
* Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL
* built-in function <code>sign</code> except that returns 1.0 instead of 0.0 when the input value is 0.0.
*
* @name czm_signNotZero
* @glslFunction
*
* @param {} value The value for which to determine the sign.
* @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative.
*/
float czm_signNotZero(float value)
{
return value >= 0.0 ? 1.0 : -1.0;
}
vec2 czm_signNotZero(vec2 value)
{
return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y));
}
vec3 czm_signNotZero(vec3 value)
{
return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z));
}
vec4 czm_signNotZero(vec4 value)
{
return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w));
}