164 lines
6.6 KiB
JavaScript
164 lines
6.6 KiB
JavaScript
import Cartesian2 from "../Core/Cartesian2.js";
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import Check from "../Core/Check.js";
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import ClippingPlaneCollection from "./ClippingPlaneCollection.js";
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const textureResolutionScratch = new Cartesian2();
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/**
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* Gets the GLSL functions needed to retrieve clipping planes from a ClippingPlaneCollection's texture.
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*
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* @param {ClippingPlaneCollection} clippingPlaneCollection ClippingPlaneCollection with a defined texture.
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* @param {Context} context The current rendering context.
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* @returns {string} A string containing GLSL functions for retrieving clipping planes.
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* @private
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*/
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function getClippingFunction(clippingPlaneCollection, context) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("clippingPlaneCollection", clippingPlaneCollection);
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Check.typeOf.object("context", context);
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//>>includeEnd('debug');
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const unionClippingRegions = clippingPlaneCollection.unionClippingRegions;
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const clippingPlanesLength = clippingPlaneCollection.length;
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const usingFloatTexture = ClippingPlaneCollection.useFloatTexture(context);
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const textureResolution = ClippingPlaneCollection.getTextureResolution(
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clippingPlaneCollection,
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context,
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textureResolutionScratch
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);
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const width = textureResolution.x;
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const height = textureResolution.y;
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let functions = usingFloatTexture
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? getClippingPlaneFloat(width, height)
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: getClippingPlaneUint8(width, height);
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functions += "\n";
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functions += unionClippingRegions
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? clippingFunctionUnion(clippingPlanesLength)
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: clippingFunctionIntersect(clippingPlanesLength);
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return functions;
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}
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function clippingFunctionUnion(clippingPlanesLength) {
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const functionString =
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`${
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"float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix)\n" +
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"{\n" +
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" vec4 position = czm_windowToEyeCoordinates(fragCoord);\n" +
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" vec3 clipNormal = vec3(0.0);\n" +
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" vec3 clipPosition = vec3(0.0);\n" +
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" float clipAmount;\n" + // For union planes, we want to get the min distance. So we set the initial value to the first plane distance in the loop below.
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" float pixelWidth = czm_metersPerPixel(position);\n" +
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" bool breakAndDiscard = false;\n" +
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" for (int i = 0; i < "
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}${clippingPlanesLength}; ++i)\n` +
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` {\n` +
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` vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix);\n` +
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` clipNormal = clippingPlane.xyz;\n` +
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` clipPosition = -clippingPlane.w * clipNormal;\n` +
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` float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth;\n` +
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` clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount));\n` +
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` if (amount <= 0.0)\n` +
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` {\n` +
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` breakAndDiscard = true;\n` +
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` break;\n` + // HLSL compiler bug if we discard here: https://bugs.chromium.org/p/angleproject/issues/detail?id=1945#c6
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` }\n` +
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` }\n` +
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` if (breakAndDiscard) {\n` +
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` discard;\n` +
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` }\n` +
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` return clipAmount;\n` +
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`}\n`;
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return functionString;
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}
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function clippingFunctionIntersect(clippingPlanesLength) {
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const functionString =
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`${
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"float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix)\n" +
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"{\n" +
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" bool clipped = true;\n" +
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" vec4 position = czm_windowToEyeCoordinates(fragCoord);\n" +
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" vec3 clipNormal = vec3(0.0);\n" +
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" vec3 clipPosition = vec3(0.0);\n" +
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" float clipAmount = 0.0;\n" +
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" float pixelWidth = czm_metersPerPixel(position);\n" +
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" for (int i = 0; i < "
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}${clippingPlanesLength}; ++i)\n` +
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` {\n` +
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` vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix);\n` +
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` clipNormal = clippingPlane.xyz;\n` +
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` clipPosition = -clippingPlane.w * clipNormal;\n` +
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` float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth;\n` +
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` clipAmount = max(amount, clipAmount);\n` +
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` clipped = clipped && (amount <= 0.0);\n` +
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` }\n` +
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` if (clipped)\n` +
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` {\n` +
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` discard;\n` +
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` }\n` +
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` return clipAmount;\n` +
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`}\n`;
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return functionString;
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}
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function getClippingPlaneFloat(width, height) {
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const pixelWidth = 1.0 / width;
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const pixelHeight = 1.0 / height;
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let pixelWidthString = `${pixelWidth}`;
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if (pixelWidthString.indexOf(".") === -1) {
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pixelWidthString += ".0";
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}
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let pixelHeightString = `${pixelHeight}`;
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if (pixelHeightString.indexOf(".") === -1) {
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pixelHeightString += ".0";
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}
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const functionString =
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`${
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"vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform)\n" +
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"{\n" +
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" int pixY = clippingPlaneNumber / "
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}${width};\n` +
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` int pixX = clippingPlaneNumber - (pixY * ${width});\n` +
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` float u = (float(pixX) + 0.5) * ${pixelWidthString};\n` + // sample from center of pixel
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` float v = (float(pixY) + 0.5) * ${pixelHeightString};\n` +
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` vec4 plane = texture(packedClippingPlanes, vec2(u, v));\n` +
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` return czm_transformPlane(plane, transform);\n` +
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`}\n`;
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return functionString;
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}
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function getClippingPlaneUint8(width, height) {
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const pixelWidth = 1.0 / width;
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const pixelHeight = 1.0 / height;
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let pixelWidthString = `${pixelWidth}`;
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if (pixelWidthString.indexOf(".") === -1) {
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pixelWidthString += ".0";
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}
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let pixelHeightString = `${pixelHeight}`;
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if (pixelHeightString.indexOf(".") === -1) {
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pixelHeightString += ".0";
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}
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const functionString =
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`${
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"vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform)\n" +
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"{\n" +
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" int clippingPlaneStartIndex = clippingPlaneNumber * 2;\n" + // clipping planes are two pixels each
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" int pixY = clippingPlaneStartIndex / "
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}${width};\n` +
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` int pixX = clippingPlaneStartIndex - (pixY * ${width});\n` +
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` float u = (float(pixX) + 0.5) * ${pixelWidthString};\n` + // sample from center of pixel
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` float v = (float(pixY) + 0.5) * ${pixelHeightString};\n` +
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` vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0;\n` +
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` vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w);\n` +
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` vec4 plane;\n` +
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` plane.xyz = czm_octDecode(oct, 65535.0);\n` +
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` plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${pixelWidthString}, v)));\n` +
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` return czm_transformPlane(plane, transform);\n` +
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`}\n`;
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return functionString;
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}
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export default getClippingFunction;
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