163 lines
4.6 KiB
JavaScript
163 lines
4.6 KiB
JavaScript
import Check from "../Core/Check.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import PropertyTextureProperty from "./PropertyTextureProperty.js";
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/**
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* A property texture.
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* <p>
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* See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
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* previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
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* </p>
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*
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* @param {object} options Object with the following properties:
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* @param {string} [options.name] Optional human-readable name to describe the texture
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* @param {string|number} [options.id] A unique id to identify the property texture, useful for debugging. For <code>EXT_structural_metadata</code>, this is the array index in the property textures array, for <code>EXT_feature_metadata</code> this is the dictionary key in the property textures dictionary.
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* @param {object} options.propertyTexture The property texture JSON, following the EXT_structural_metadata schema.
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* @param {MetadataClass} options.class The class that properties conform to.
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* @param {Object<string, Texture>} options.textures An object mapping texture IDs to {@link Texture} objects.
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*
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* @alias PropertyTexture
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* @constructor
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*
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* @private
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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function PropertyTexture(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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const propertyTexture = options.propertyTexture;
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const classDefinition = options.class;
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const textures = options.textures;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("options.propertyTexture", propertyTexture);
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Check.typeOf.object("options.class", classDefinition);
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Check.typeOf.object("options.textures", textures);
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//>>includeEnd('debug');
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const extensions = propertyTexture.extensions;
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const extras = propertyTexture.extras;
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const properties = {};
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if (defined(propertyTexture.properties)) {
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for (const propertyId in propertyTexture.properties) {
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if (propertyTexture.properties.hasOwnProperty(propertyId)) {
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properties[propertyId] = new PropertyTextureProperty({
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property: propertyTexture.properties[propertyId],
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classProperty: classDefinition.properties[propertyId],
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textures: textures,
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});
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}
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}
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}
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this._name = options.name;
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this._id = options.id;
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this._class = classDefinition;
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this._properties = properties;
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this._extras = extras;
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this._extensions = extensions;
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}
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Object.defineProperties(PropertyTexture.prototype, {
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/**
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* A human-readable name for this texture
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*
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* @memberof PropertyTexture.prototype
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* @type {string}
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* @readonly
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* @private
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*/
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name: {
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get: function () {
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return this._name;
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},
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},
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/**
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* An identifier for this texture. Useful for debugging.
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*
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* @memberof PropertyTexture.prototype
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* @type {string|number}
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* @readonly
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* @private
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*/
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id: {
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get: function () {
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return this._id;
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},
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},
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/**
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* The class that properties conform to.
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*
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* @memberof PropertyTexture.prototype
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* @type {MetadataClass}
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* @readonly
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* @private
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*/
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class: {
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get: function () {
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return this._class;
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},
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},
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/**
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* The properties in this property texture.
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*
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* @memberof PropertyTexture.prototype
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*
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* @type {PropertyTextureProperty}
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* @readonly
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* @private
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*/
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properties: {
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get: function () {
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return this._properties;
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},
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},
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/**
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* Extra user-defined properties.
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*
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* @memberof PropertyTexture.prototype
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* @type {*}
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* @readonly
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* @private
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*/
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extras: {
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get: function () {
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return this._extras;
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},
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},
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/**
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* An object containing extensions.
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*
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* @memberof PropertyTexture.prototype
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* @type {object}
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* @readonly
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* @private
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*/
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extensions: {
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get: function () {
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return this._extensions;
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},
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},
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});
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/**
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* Gets the property with the given property ID.
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*
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* @param {string} propertyId The case-sensitive ID of the property.
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* @returns {PropertyTextureProperty|undefined} The property, or <code>undefined</code> if the property does not exist.
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* @private
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*/
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PropertyTexture.prototype.getProperty = function (propertyId) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.string("propertyId", propertyId);
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//>>includeEnd('debug');
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return this._properties[propertyId];
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};
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export default PropertyTexture;
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