34935-vm/assets/cesium/Apps/Sandcastle/gallery/Particle System Fireworks.html
Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta name="description" content="Particle system fireworks." />
<meta name="cesium-sandcastle-labels" content="Beginner, Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body
class="sandcastle-loading"
data-sandcastle-bucket="bucket-requirejs.html"
>
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
window.startup = async function (Cesium) {
"use strict";
//Sandcastle_Begin
const viewer = new Cesium.Viewer("cesiumContainer", {
shouldAnimate: true,
});
const scene = viewer.scene;
scene.debugShowFramesPerSecond = true;
Cesium.Math.setRandomNumberSeed(315);
const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)
);
const emitterInitialLocation = new Cesium.Cartesian3(0.0, 0.0, 100.0);
let particleCanvas;
function getImage() {
if (!Cesium.defined(particleCanvas)) {
particleCanvas = document.createElement("canvas");
particleCanvas.width = 20;
particleCanvas.height = 20;
const context2D = particleCanvas.getContext("2d");
context2D.beginPath();
context2D.arc(8, 8, 8, 0, Cesium.Math.TWO_PI, true);
context2D.closePath();
context2D.fillStyle = "rgb(255, 255, 255)";
context2D.fill();
}
return particleCanvas;
}
const minimumExplosionSize = 30.0;
const maximumExplosionSize = 100.0;
const particlePixelSize = new Cesium.Cartesian2(7.0, 7.0);
const burstSize = 400.0;
const lifetime = 10.0;
const numberOfFireworks = 20.0;
const emitterModelMatrixScratch = new Cesium.Matrix4();
function createFirework(offset, color, bursts) {
const position = Cesium.Cartesian3.add(
emitterInitialLocation,
offset,
new Cesium.Cartesian3()
);
const emitterModelMatrix = Cesium.Matrix4.fromTranslation(
position,
emitterModelMatrixScratch
);
const particleToWorld = Cesium.Matrix4.multiply(
modelMatrix,
emitterModelMatrix,
new Cesium.Matrix4()
);
const worldToParticle = Cesium.Matrix4.inverseTransformation(
particleToWorld,
particleToWorld
);
const size = Cesium.Math.randomBetween(
minimumExplosionSize,
maximumExplosionSize
);
const particlePositionScratch = new Cesium.Cartesian3();
const force = function (particle) {
const position = Cesium.Matrix4.multiplyByPoint(
worldToParticle,
particle.position,
particlePositionScratch
);
if (Cesium.Cartesian3.magnitudeSquared(position) >= size * size) {
Cesium.Cartesian3.clone(
Cesium.Cartesian3.ZERO,
particle.velocity
);
}
};
const normalSize =
(size - minimumExplosionSize) /
(maximumExplosionSize - minimumExplosionSize);
const minLife = 0.3;
const maxLife = 1.0;
const life = normalSize * (maxLife - minLife) + minLife;
scene.primitives.add(
new Cesium.ParticleSystem({
image: getImage(),
startColor: color,
endColor: color.withAlpha(0.0),
particleLife: life,
speed: 100.0,
imageSize: particlePixelSize,
emissionRate: 0,
emitter: new Cesium.SphereEmitter(0.1),
bursts: bursts,
lifetime: lifetime,
updateCallback: force,
modelMatrix: modelMatrix,
emitterModelMatrix: emitterModelMatrix,
})
);
}
const xMin = -100.0;
const xMax = 100.0;
const yMin = -80.0;
const yMax = 100.0;
const zMin = -50.0;
const zMax = 50.0;
const colorOptions = [
{
minimumRed: 0.75,
green: 0.0,
minimumBlue: 0.8,
alpha: 1.0,
},
{
red: 0.0,
minimumGreen: 0.75,
minimumBlue: 0.8,
alpha: 1.0,
},
{
red: 0.0,
green: 0.0,
minimumBlue: 0.8,
alpha: 1.0,
},
{
minimumRed: 0.75,
minimumGreen: 0.75,
blue: 0.0,
alpha: 1.0,
},
];
for (let i = 0; i < numberOfFireworks; ++i) {
const x = Cesium.Math.randomBetween(xMin, xMax);
const y = Cesium.Math.randomBetween(yMin, yMax);
const z = Cesium.Math.randomBetween(zMin, zMax);
const offset = new Cesium.Cartesian3(x, y, z);
const color = Cesium.Color.fromRandom(
colorOptions[i % colorOptions.length]
);
const bursts = [];
for (let j = 0; j < 3; ++j) {
bursts.push(
new Cesium.ParticleBurst({
time: Cesium.Math.nextRandomNumber() * lifetime,
minimum: burstSize,
maximum: burstSize,
})
);
}
createFirework(offset, color, bursts);
}
const camera = viewer.scene.camera;
const cameraOffset = new Cesium.Cartesian3(-300.0, 0.0, 0.0);
camera.lookAtTransform(modelMatrix, cameraOffset);
camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
const toFireworks = Cesium.Cartesian3.subtract(
emitterInitialLocation,
cameraOffset,
new Cesium.Cartesian3()
);
Cesium.Cartesian3.normalize(toFireworks, toFireworks);
const angle =
Cesium.Math.PI_OVER_TWO -
Math.acos(
Cesium.Cartesian3.dot(toFireworks, Cesium.Cartesian3.UNIT_Z)
);
camera.lookUp(angle);
//Sandcastle_End
};
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
window.startup(Cesium).catch((error) => {
"use strict";
console.error(error);
});
Sandcastle.finishedLoading();
}
</script>
</body>
</html>