Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

29 lines
629 B
GLSL

in vec2 direction;
uniform float u_size;
out vec2 v_textureCoordinates;
void main()
{
vec4 position;
if (czm_morphTime == 1.0)
{
position = vec4(czm_sunPositionWC, 1.0);
}
else
{
position = vec4(czm_sunPositionColumbusView.zxy, 1.0);
}
vec4 positionEC = czm_view * position;
vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);
vec2 halfSize = vec2(u_size * 0.5);
halfSize *= ((direction * 2.0) - 1.0);
gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);
v_textureCoordinates = direction;
}