Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

10 lines
207 B
GLSL

uniform samplerCube u_cubeMap;
in vec3 v_texCoord;
void main()
{
vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord));
out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
}