Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

14 lines
588 B
GLSL

vec2 getLookupUv(vec2 dimensions, int i) {
int pixY = i / int(dimensions.x);
int pixX = i - (pixY * int(dimensions.x));
float pixelWidth = 1.0 / dimensions.x;
float pixelHeight = 1.0 / dimensions.y;
float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel
float v = (float(pixY) + 0.5) * pixelHeight;
return vec2(u, v);
}
vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) {
vec2 textureDimensions = vec2(textureSize(extentsTexture, 0));
return texture(extentsTexture, getLookupUv(textureDimensions, index));
}