25 lines
604 B
GLSL
25 lines
604 B
GLSL
|
|
float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d)
|
|
{
|
|
return czm_unpackDepth(czm_textureCube(shadowMap, d));
|
|
}
|
|
|
|
float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv)
|
|
{
|
|
#ifdef USE_SHADOW_DEPTH_TEXTURE
|
|
return texture(shadowMap, uv).r;
|
|
#else
|
|
return czm_unpackDepth(texture(shadowMap, uv));
|
|
#endif
|
|
}
|
|
|
|
float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth)
|
|
{
|
|
return step(depth, czm_sampleShadowMap(shadowMap, uv));
|
|
}
|
|
|
|
float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth)
|
|
{
|
|
return step(depth, czm_sampleShadowMap(shadowMap, uv));
|
|
}
|