25 lines
647 B
JavaScript
25 lines
647 B
JavaScript
//This file is automatically rebuilt by the Cesium build process.
|
|
export default "/**\n\
|
|
* Round a floating point value. This function exists because round() doesn't\n\
|
|
* exist in GLSL 1.00. \n\
|
|
*\n\
|
|
* @param {float|vec2|vec3|vec4} value The value to round\n\
|
|
* @param {float|vec2|vec3|vec3} The rounded value. The type matches the input.\n\
|
|
*/\n\
|
|
float czm_round(float value) {\n\
|
|
return floor(value + 0.5);\n\
|
|
}\n\
|
|
\n\
|
|
vec2 czm_round(vec2 value) {\n\
|
|
return floor(value + 0.5);\n\
|
|
}\n\
|
|
\n\
|
|
vec3 czm_round(vec3 value) {\n\
|
|
return floor(value + 0.5);\n\
|
|
}\n\
|
|
\n\
|
|
vec4 czm_round(vec4 value) {\n\
|
|
return floor(value + 0.5);\n\
|
|
}\n\
|
|
";
|