11 lines
301 B
GLSL
11 lines
301 B
GLSL
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uniform mat4 shadowMap_cascadeMatrices[4];
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mat4 czm_cascadeMatrix(vec4 weights)
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{
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return shadowMap_cascadeMatrices[0] * weights.x +
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shadowMap_cascadeMatrices[1] * weights.y +
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shadowMap_cascadeMatrices[2] * weights.z +
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shadowMap_cascadeMatrices[3] * weights.w;
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}
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