298 lines
7.2 KiB
JavaScript
298 lines
7.2 KiB
JavaScript
import BoundingSphere from "../../Core/BoundingSphere.js";
|
|
import Cartesian3 from "../../Core/Cartesian3.js";
|
|
import Check from "../../Core/Check.js";
|
|
import clone from "../../Core/clone.js";
|
|
import defined from "../../Core/defined.js";
|
|
import ModelUtility from "./ModelUtility.js";
|
|
import ModelLightingOptions from "./ModelLightingOptions.js";
|
|
|
|
/**
|
|
* Each node may have many mesh primitives. Most model pipeline stages operate
|
|
* at the primitive level. Again, properties are inherited from the parent.
|
|
*
|
|
* @param {NodeRenderResources} nodeRenderResources The node resources to inherit from
|
|
* @param {ModelRuntimePrimitive} runtimePrimitive The primitive.
|
|
*
|
|
* @private
|
|
*/
|
|
function PrimitiveRenderResources(nodeRenderResources, runtimePrimitive) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("nodeRenderResources", nodeRenderResources);
|
|
Check.typeOf.object("runtimePrimitive", runtimePrimitive);
|
|
//>>includeEnd('debug');
|
|
|
|
// Properties inherited from NodeRenderResources.
|
|
/**
|
|
* A reference to the model. Inherited from the node render resources.
|
|
*
|
|
* @type {Model}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.model = nodeRenderResources.model;
|
|
|
|
/**
|
|
* A reference to the runtime node. Inherited from the node render resources.
|
|
*
|
|
* @type {ModelRuntimeNode}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.runtimeNode = nodeRenderResources.runtimeNode;
|
|
|
|
/**
|
|
* The vertex attributes. This is shallow cloned from the node render
|
|
* resources as the primitive will add additional properties.
|
|
*
|
|
* @type {Object[]}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.attributes = nodeRenderResources.attributes.slice();
|
|
|
|
/**
|
|
* The index to give to the next vertex attribute added to the attributes
|
|
* array. POSITION takes index 0. Inherited from the node render resources.
|
|
*
|
|
* @type {number}
|
|
*
|
|
* @private
|
|
*/
|
|
this.attributeIndex = nodeRenderResources.attributeIndex;
|
|
|
|
/**
|
|
* The set index to assign to feature ID vertex attribute(s) created from the
|
|
* offset/repeat in the feature ID attribute. Inherited from the node render
|
|
* resources.
|
|
*
|
|
* @type {number}
|
|
*
|
|
* @private
|
|
*/
|
|
this.featureIdVertexAttributeSetIndex =
|
|
nodeRenderResources.featureIdVertexAttributeSetIndex;
|
|
|
|
/**
|
|
* A dictionary mapping uniform name to functions that return the uniform
|
|
* values. Inherited from the node render resources.
|
|
*
|
|
* @type {Object<string, Function>}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.uniformMap = clone(nodeRenderResources.uniformMap);
|
|
|
|
/**
|
|
* Options for configuring the alpha stage such as pass and alpha cutoff.
|
|
* Inherited from the node render resources.
|
|
*
|
|
* @type {ModelAlphaOptions}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.alphaOptions = clone(nodeRenderResources.alphaOptions);
|
|
|
|
/**
|
|
* An object storing options for creating a {@link RenderState}.
|
|
* The pipeline stages simply set the options; the actual render state
|
|
* is created when the {@link DrawCommand} is constructed. Inherited from
|
|
* the node render resources.
|
|
*
|
|
* @type {object}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.renderStateOptions = clone(nodeRenderResources.renderStateOptions, true);
|
|
|
|
/**
|
|
* Whether the model has a silhouette. This value indicates what draw commands
|
|
* are needed. Inherited from the node render resources.
|
|
*
|
|
* @type {boolean}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.hasSilhouette = nodeRenderResources.hasSilhouette;
|
|
|
|
/**
|
|
* Whether the model is part of a tileset that uses the skipLevelOfDetail
|
|
* optimization. This value indicates what draw commands are needed.
|
|
* Inherited from the node render resources.
|
|
*
|
|
* @type {boolean}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.hasSkipLevelOfDetail = nodeRenderResources.hasSkipLevelOfDetail;
|
|
|
|
/**
|
|
* An object used to build a shader incrementally. This is cloned from the
|
|
* node render resources because each primitive can compute a different shader.
|
|
*
|
|
* @type {ShaderBuilder}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.shaderBuilder = nodeRenderResources.shaderBuilder.clone();
|
|
|
|
/**
|
|
* The number of instances. Default is 0, if instancing is not used.
|
|
* Inherited from the node render resources.
|
|
*
|
|
* @type {number}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.instanceCount = nodeRenderResources.instanceCount;
|
|
|
|
// Other properties
|
|
/**
|
|
* A reference to the runtime primitive.
|
|
*
|
|
* @type {ModelRuntimePrimitive}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.runtimePrimitive = runtimePrimitive;
|
|
|
|
/**
|
|
* The primitive associated with the render resources.
|
|
*
|
|
* @type {ModelComponents.Primitive}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
const primitive = runtimePrimitive.primitive;
|
|
|
|
/**
|
|
* The number of indices in the primitive. The interpretation of this
|
|
* depends on the primitive type.
|
|
*
|
|
* @type {number}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.count = defined(primitive.indices)
|
|
? primitive.indices.count
|
|
: ModelUtility.getAttributeBySemantic(primitive, "POSITION").count;
|
|
|
|
/**
|
|
* Whether or not this primitive has a property table for storing metadata.
|
|
* When present, picking and styling can use this. This value is set by
|
|
* SelectedFeatureIdPipelineStage.
|
|
*
|
|
* @type {boolean}
|
|
* @default false
|
|
*
|
|
* @private
|
|
*/
|
|
this.hasPropertyTable = false;
|
|
|
|
/**
|
|
* The indices for this primitive.
|
|
*
|
|
* @type {ModelComponents.Indices}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.indices = primitive.indices;
|
|
|
|
/**
|
|
* Additional index buffer for wireframe mode (if enabled). This value is set
|
|
* by WireframePipelineStage.
|
|
*
|
|
* @type {Buffer}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.wireframeIndexBuffer = undefined;
|
|
|
|
/**
|
|
* The primitive type such as TRIANGLES or POINTS.
|
|
*
|
|
* @type {PrimitiveType}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.primitiveType = primitive.primitiveType;
|
|
|
|
const positionMinMax = ModelUtility.getPositionMinMax(
|
|
primitive,
|
|
this.runtimeNode.instancingTranslationMin,
|
|
this.runtimeNode.instancingTranslationMax
|
|
);
|
|
|
|
/**
|
|
* The minimum position value for this primitive.
|
|
*
|
|
* @type {Cartesian3}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.positionMin = Cartesian3.clone(positionMinMax.min, new Cartesian3());
|
|
|
|
/**
|
|
* The maximum position value for this primitive.
|
|
*
|
|
* @type {Cartesian3}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.positionMax = Cartesian3.clone(positionMinMax.max, new Cartesian3());
|
|
|
|
/**
|
|
* The bounding sphere that contains all the vertices in this primitive.
|
|
*
|
|
* @type {BoundingSphere}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.boundingSphere = BoundingSphere.fromCornerPoints(
|
|
this.positionMin,
|
|
this.positionMax,
|
|
new BoundingSphere()
|
|
);
|
|
|
|
/**
|
|
* Options for configuring the lighting stage, such as selecting between
|
|
* unlit and PBR shading.
|
|
*
|
|
* @type {ModelLightingOptions}
|
|
* @readonly
|
|
*
|
|
* @private
|
|
*/
|
|
this.lightingOptions = new ModelLightingOptions();
|
|
|
|
/**
|
|
* The shader variable to use for picking. If picking is enabled, this value
|
|
* is set by PickingPipelineStage.
|
|
*
|
|
* @type {string}
|
|
*
|
|
* @private
|
|
*/
|
|
this.pickId = undefined;
|
|
}
|
|
|
|
export default PrimitiveRenderResources;
|