34935-vm/assets/cesium/packages/engine/Source/Scene/Model/CustomShaderTranslucencyMode.js
Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

36 lines
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JavaScript

/**
* An enum for controling how {@link CustomShader} handles translucency compared with the original
* primitive.
*
* @enum {number}
*
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
const CustomShaderTranslucencyMode = {
/**
* Inherit translucency settings from the primitive's material. If the primitive used a
* translucent material, the custom shader will also be considered translucent. If the primitive
* used an opaque material, the custom shader will be considered opaque.
*
* @type {number}
* @constant
*/
INHERIT: 0,
/**
* Force the primitive to render the primitive as opaque, ignoring any material settings.
*
* @type {number}
* @constant
*/
OPAQUE: 1,
/**
* Force the primitive to render the primitive as translucent, ignoring any material settings.
*
* @type {number}
* @constant
*/
TRANSLUCENT: 2,
};
export default Object.freeze(CustomShaderTranslucencyMode);