48 lines
1.1 KiB
JavaScript
48 lines
1.1 KiB
JavaScript
const LoadState = Object.freeze({
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UNLOADED: 0, // Has no data and is in dormant state
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RECEIVING: 1, // Is waiting on data from the provider
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RECEIVED: 2, // Received data from the provider
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LOADED: 3, // Processed data from provider
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FAILED: 4, // Failed to receive data from the provider
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UNAVAILABLE: 5, // No data available for this tile
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});
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/**
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* @alias KeyframeNode
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* @constructor
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*
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* @param {SpatialNode} spatialNode
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* @param {number} keyframe
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*
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* @private
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*/
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function KeyframeNode(spatialNode, keyframe) {
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this.spatialNode = spatialNode;
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this.keyframe = keyframe;
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this.state = LoadState.UNLOADED;
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this.metadata = [];
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this.megatextureIndex = -1;
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this.priority = -Number.MAX_VALUE;
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this.highPriorityFrameNumber = -1;
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}
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/**
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* @param {KeyframeNode} a
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* @param {KeyframeNode} b
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*/
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KeyframeNode.priorityComparator = function (a, b) {
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return a.priority - b.priority;
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};
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/**
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* @param {KeyframeNode} a
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* @param {KeyframeNode} b
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*/
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KeyframeNode.searchComparator = function (a, b) {
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return a.keyframe - b.keyframe;
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};
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KeyframeNode.LoadState = LoadState;
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export default KeyframeNode;
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