34935-vm/assets/cesium/packages/engine/Source/Shaders/Vector3DTilePolylinesVS.glsl
Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

23 lines
638 B
GLSL

in vec4 currentPosition;
in vec4 previousPosition;
in vec4 nextPosition;
in vec2 expandAndWidth;
in float a_batchId;
uniform mat4 u_modifiedModelView;
void main()
{
float expandDir = expandAndWidth.x;
float width = abs(expandAndWidth.y) + 0.5;
bool usePrev = expandAndWidth.y < 0.0;
vec4 p = u_modifiedModelView * currentPosition;
vec4 prev = u_modifiedModelView * previousPosition;
vec4 next = u_modifiedModelView * nextPosition;
float angle;
vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle);
gl_Position = czm_viewportOrthographic * positionWC;
}