Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

11 lines
171 B
GLSL

in vec4 position;
in vec2 textureCoordinates;
out vec2 v_textureCoordinates;
void main()
{
gl_Position = position;
v_textureCoordinates = textureCoordinates;
}