9 lines
139 B
GLSL
9 lines
139 B
GLSL
uniform sampler2D u_texture;
|
|
|
|
in vec2 v_textureCoordinates;
|
|
|
|
void main()
|
|
{
|
|
out_FragColor = texture(u_texture, v_textureCoordinates);
|
|
}
|